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@@ -1,123 +0,0 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js vr - postprocessing</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- <style>
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- #info > * {
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- max-width: 650px;
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- margin-left: auto;
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- margin-right: auto;
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- }
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- </style>
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- </head>
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- <body>
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-
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- <div id="container"></div>
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-
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- <div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> VR - postprocessing<br/>
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- (Oculus Browser 15.1+)
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- </div>
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-
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- <!-- Import maps polyfill -->
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- <!-- Remove this when import maps will be widely supported -->
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- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
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-
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- <script type="importmap">
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- {
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- "imports": {
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- "three": "../build/three.module.js",
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- "three/addons/": "./jsm/"
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- }
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- }
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- </script>
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-
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- <script type="module">
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-
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- import * as THREE from 'three';
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- import { VRButton } from 'three/addons/webxr/VRButton.js';
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- import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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- import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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- import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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- import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
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-
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- let renderer, camera, scene, composer;
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.toneMapping = THREE.ACESFilmicToneMapping;
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- renderer.toneMappingExposure = 1;
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- renderer.xr.enabled = true;
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- document.body.appendChild( renderer.domElement );
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-
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- document.body.appendChild( VRButton.createButton( renderer ) );
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-
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- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
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-
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- scene = new THREE.Scene();
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- scene.position.z = - 8; // XR camera starts at 0,0
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-
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- const triangleGeometry = new THREE.BufferGeometry();
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-
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- const triangleVertices = [ - 1, - 1, 1, 1, - 1, 1, 0, 1, 1 ];
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- triangleGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( triangleVertices, 3 ) );
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-
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- const orangeMaterial = new THREE.MeshBasicMaterial( { color: 'orange', side: THREE.DoubleSide } );
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- const orange = new THREE.Mesh( triangleGeometry, orangeMaterial );
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- orange.position.x = - 3;
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- scene.add( orange );
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-
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- const redMaterial = new THREE.MeshBasicMaterial( { color: 0xff2060, side: THREE.DoubleSide } );
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- const red = new THREE.Mesh( triangleGeometry, redMaterial );
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- scene.add( red );
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-
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- const blueMaterial = new THREE.MeshBasicMaterial( { color: 'cyan', side: THREE.DoubleSide } );
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- const blue = new THREE.Mesh( triangleGeometry, blueMaterial );
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- blue.position.x = 3;
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- scene.add( blue );
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-
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- composer = new EffectComposer( renderer );
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- composer.setSize( window.innerWidth, window.innerHeight );
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- composer.addPass( new RenderPass( scene, camera ) );
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- composer.addPass( new UnrealBloomPass( undefined, 0.5, 1, 0 ) );
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- composer.addPass( new OutputPass() );
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-
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- window.addEventListener( 'resize', onWindowResize );
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-
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- }
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-
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- function onWindowResize() {
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- composer.setSize( window.innerWidth, window.innerHeight );
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- }
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-
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- function animate() {
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-
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- renderer.setAnimationLoop( render );
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-
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- }
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-
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- function render() {
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-
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- composer.render();
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-
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- }
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-
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- </script>
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-
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- </body>
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-
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-</html>
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