فهرست منبع

Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays.

alteredq 14 سال پیش
والد
کامیت
d44e284bc4
6فایلهای تغییر یافته به همراه47 افزوده شده و 20 حذف شده
  1. 2 2
      build/Three.js
  2. 2 2
      build/custom/ThreeCanvas.js
  3. 11 11
      build/custom/ThreeWebGL.js
  4. 6 1
      src/materials/Texture.js
  5. 19 4
      src/renderers/WebGLRenderer.js
  6. 7 0
      src/renderers/WebGLShaders.js

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 2 - 2
build/Three.js


+ 2 - 2
build/custom/ThreeCanvas.js

@@ -93,8 +93,8 @@ THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sh
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
 THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
-THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
-THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Texture.prototype={clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;
+THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=void 0?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
 c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 11 - 11
build/custom/ThreeWebGL.js


+ 6 - 1
src/materials/Texture.js

@@ -27,7 +27,12 @@ THREE.Texture.prototype = {
 
 	clone: function () {
 
-		return new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
+		var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
+
+		clonedTexture.offset.copy( this.offset );
+		clonedTexture.repeat.copy( this.repeat );
+
+		return clonedTexture;
 
 	}
 

+ 19 - 4
src/renderers/WebGLRenderer.js

@@ -2603,8 +2603,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-
-
 		if ( material.morphTargets ) {
 
 			material.numSupportedMorphTargets = 0;
@@ -2812,6 +2810,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_gl.uniform3fv( p_uniforms.directionalLightDirection, dirLight );
 			_gl.uniformMatrix4fv( p_uniforms.objectMatrix, false, object._objectMatrixArray );
 			_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray );
+
 		}
 
 
@@ -2844,7 +2843,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else {
 
-			setupMorphTargets( material, geometryGroup, object );
+			if ( object.morphTargetBase ) {
+
+				setupMorphTargets( material, geometryGroup, object );
+
+			}
 
 		}
 
@@ -3063,7 +3066,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
 				_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
 
-				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ]];
+				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
 
 				m ++;
 			}
@@ -3765,6 +3768,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
 						_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray );
 						_gl.uniform3fv( p_uniforms.directionalLightDirection, dirLight );
+
 					}
 
 
@@ -4985,6 +4989,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				_gl.uniform4f( location, value.x, value.y, value.z, value.w );
 
+			} else if( type == "m4" ) {
+
+				if ( ! uniform._array ) {
+
+					uniform._array = new Float32Array( 16 );
+
+				}
+
+				value.flattenToArray( uniform._array );
+				_gl.uniformMatrix4fv( location, false, uniform._array );
+
 			} else if( type == "c" ) {
 
 				_gl.uniform3f( location, value.r, value.g, value.b );

+ 7 - 0
src/renderers/WebGLShaders.js

@@ -549,11 +549,18 @@ THREE.UniformsUtils = {
 				parameter_src = uniforms_src[ u ][ p ];
 
 				if ( parameter_src instanceof THREE.Color ||
+					 parameter_src instanceof THREE.Vector2 ||
 					 parameter_src instanceof THREE.Vector3 ||
+					 parameter_src instanceof THREE.Vector4 ||
+					 parameter_src instanceof THREE.Matrix4 ||
 					 parameter_src instanceof THREE.Texture ) {
 
 					uniforms_dst[ u ][ p ] = parameter_src.clone();
 
+				} else if ( parameter_src instanceof Array ) {
+
+					uniforms_dst[ u ][ p ] = parameter_src.slice();
+
 				} else {
 
 					uniforms_dst[ u ][ p ] = parameter_src;

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