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Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays.

alteredq 14 rokov pred
rodič
commit
d44e284bc4

Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
+ 2 - 2
build/Three.js


+ 2 - 2
build/custom/ThreeCanvas.js

@@ -93,8 +93,8 @@ THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sh
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
 THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
-THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
-THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Texture.prototype={clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;
+THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=void 0?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
 c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};

Rozdielové dáta súboru neboli zobrazené, pretože súbor je príliš veľký
+ 11 - 11
build/custom/ThreeWebGL.js


+ 6 - 1
src/materials/Texture.js

@@ -27,7 +27,12 @@ THREE.Texture.prototype = {
 
 	clone: function () {
 
-		return new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
+		var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
+
+		clonedTexture.offset.copy( this.offset );
+		clonedTexture.repeat.copy( this.repeat );
+
+		return clonedTexture;
 
 	}
 

+ 19 - 4
src/renderers/WebGLRenderer.js

@@ -2603,8 +2603,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-
-
 		if ( material.morphTargets ) {
 
 			material.numSupportedMorphTargets = 0;
@@ -2812,6 +2810,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_gl.uniform3fv( p_uniforms.directionalLightDirection, dirLight );
 			_gl.uniformMatrix4fv( p_uniforms.objectMatrix, false, object._objectMatrixArray );
 			_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray );
+
 		}
 
 
@@ -2844,7 +2843,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		} else {
 
-			setupMorphTargets( material, geometryGroup, object );
+			if ( object.morphTargetBase ) {
+
+				setupMorphTargets( material, geometryGroup, object );
+
+			}
 
 		}
 
@@ -3063,7 +3066,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
 				_gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
 
-				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ]];
+				object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
 
 				m ++;
 			}
@@ -3765,6 +3768,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
 						_gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray );
 						_gl.uniform3fv( p_uniforms.directionalLightDirection, dirLight );
+
 					}
 
 
@@ -4985,6 +4989,17 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				_gl.uniform4f( location, value.x, value.y, value.z, value.w );
 
+			} else if( type == "m4" ) {
+
+				if ( ! uniform._array ) {
+
+					uniform._array = new Float32Array( 16 );
+
+				}
+
+				value.flattenToArray( uniform._array );
+				_gl.uniformMatrix4fv( location, false, uniform._array );
+
 			} else if( type == "c" ) {
 
 				_gl.uniform3f( location, value.r, value.g, value.b );

+ 7 - 0
src/renderers/WebGLShaders.js

@@ -549,11 +549,18 @@ THREE.UniformsUtils = {
 				parameter_src = uniforms_src[ u ][ p ];
 
 				if ( parameter_src instanceof THREE.Color ||
+					 parameter_src instanceof THREE.Vector2 ||
 					 parameter_src instanceof THREE.Vector3 ||
+					 parameter_src instanceof THREE.Vector4 ||
+					 parameter_src instanceof THREE.Matrix4 ||
 					 parameter_src instanceof THREE.Texture ) {
 
 					uniforms_dst[ u ][ p ] = parameter_src.clone();
 
+				} else if ( parameter_src instanceof Array ) {
+
+					uniforms_dst[ u ][ p ] = parameter_src.slice();
+
 				} else {
 
 					uniforms_dst[ u ][ p ] = parameter_src;

Niektoré súbory nie sú zobrazené, pretože je v týchto rozdielových dátach zmenené mnoho súborov