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@@ -148,7 +148,7 @@
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// common material parameters
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- var diffuse = 0x331100, specular = 0xffffff, shininess = 10, scale = 23;
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+ var diffuse = 0x0a0100, specular = 0xffffff, shininess = 10, scale = 23;
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// normal map shader
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@@ -178,10 +178,6 @@
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uniforms[ "tCube" ].value = reflectionCube;
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uniforms[ "reflectivity" ].value = 0.1;
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- uniforms[ "diffuse" ].value.convertGammaToLinear();
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- uniforms[ "specular" ].value.convertGammaToLinear();
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-
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-
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var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: false };
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var material1 = new THREE.ShaderMaterial( parameters );
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