Docs: Correct SkinnedMesh
@@ -97,12 +97,6 @@
The base matrix that is used for resetting the bound bone transforms.
</div>
- <h3>[property:array bones]</h3>
- <div>
- This contains the array of [page:Bone bones] for this mesh. These should be set in
- the constructor.
- </div>
-
<h3>[property:Boolean isSkinnedMesh]</h3>
<div>
Used to check whether this or derived classes are skinned meshes. Default is *true*.<br /><br />