@@ -47,7 +47,7 @@ THREE.WebGLCapabilities = function( gl, extensions, parameters ) {
this.vertexTextures = this.maxVertexTextures > 0;
this.floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
- this.floatVertexTextures = this.supportsVertexTextures && this.supportsFloatFragmentTextures;
+ this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures;
var _maxPrecision = this.getMaxPrecision( this.precision );