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@@ -80,14 +80,13 @@
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
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- camera.position.set( - 2.5, 1.5, 6 );
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+ camera.position.set( - 5, 2.5, -3.5 );
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camera.lookAt( new THREE.Vector3( 0, 0, 0 ) );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.maxPolarAngle = Math.PI * 0.5;
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- controls.minDistance = 0.2;
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+ controls.minDistance = 0.1;
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controls.maxDistance = 20;
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- controls.autoRotate = true;
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scene.add( new THREE.AmbientLight( 0x404040 ) );
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