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@@ -67,7 +67,7 @@ THREE.ShaderGodRays = {
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"void main() {",
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- "vUv = vec2( uv.x, 1.0 - uv.y );",
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+ "vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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@@ -176,7 +176,7 @@ THREE.ShaderGodRays = {
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"void main() {",
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- "vUv = vec2( uv.x, 1.0 - uv.y );",
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+ "vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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@@ -246,7 +246,7 @@ THREE.ShaderGodRays = {
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"void main() {",
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- "vUv = vec2( uv.x, 1.0 - uv.y );",
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+ "vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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