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Examples: Remove redundant color space settings. (#25818)

Michael Herzog 2 年之前
父节点
当前提交
d7c481c5da
共有 100 个文件被更改,包括 0 次插入100 次删除
  1. 0 1
      examples/games_fps.html
  2. 0 1
      examples/misc_controls_arcball.html
  3. 0 1
      examples/misc_exporter_collada.html
  4. 0 1
      examples/misc_exporter_gltf.html
  5. 0 1
      examples/misc_exporter_obj.html
  6. 0 1
      examples/misc_exporter_ply.html
  7. 0 1
      examples/misc_exporter_usdz.html
  8. 0 1
      examples/physics_ammo_instancing.html
  9. 0 1
      examples/physics_oimo_instancing.html
  10. 0 1
      examples/webaudio_orientation.html
  11. 0 1
      examples/webgl_animation_keyframes.html
  12. 0 1
      examples/webgl_animation_multiple.html
  13. 0 1
      examples/webgl_animation_skinning_additive_blending.html
  14. 0 1
      examples/webgl_animation_skinning_blending.html
  15. 0 1
      examples/webgl_animation_skinning_ik.html
  16. 0 1
      examples/webgl_animation_skinning_morph.html
  17. 0 1
      examples/webgl_buffergeometry.html
  18. 0 1
      examples/webgl_buffergeometry_drawrange.html
  19. 0 1
      examples/webgl_buffergeometry_lines.html
  20. 0 1
      examples/webgl_buffergeometry_lines_indexed.html
  21. 0 1
      examples/webgl_buffergeometry_uint.html
  22. 0 1
      examples/webgl_geometry_teapot.html
  23. 0 1
      examples/webgl_instancing_performance.html
  24. 0 1
      examples/webgl_lensflares.html
  25. 0 1
      examples/webgl_lightningstrike.html
  26. 0 1
      examples/webgl_lightprobe.html
  27. 0 1
      examples/webgl_lightprobe_cubecamera.html
  28. 0 1
      examples/webgl_lights_hemisphere.html
  29. 0 1
      examples/webgl_lights_physical.html
  30. 0 1
      examples/webgl_lights_rectarealight.html
  31. 0 1
      examples/webgl_lights_spotlight.html
  32. 0 1
      examples/webgl_lights_spotlights.html
  33. 0 1
      examples/webgl_loader_3dm.html
  34. 0 1
      examples/webgl_loader_3ds.html
  35. 0 1
      examples/webgl_loader_3mf_materials.html
  36. 0 1
      examples/webgl_loader_collada.html
  37. 0 1
      examples/webgl_loader_collada_kinematics.html
  38. 0 1
      examples/webgl_loader_collada_skinning.html
  39. 0 1
      examples/webgl_loader_draco.html
  40. 0 1
      examples/webgl_loader_fbx.html
  41. 0 1
      examples/webgl_loader_fbx_nurbs.html
  42. 0 1
      examples/webgl_loader_gltf.html
  43. 0 1
      examples/webgl_loader_gltf_avif.html
  44. 0 1
      examples/webgl_loader_gltf_compressed.html
  45. 0 1
      examples/webgl_loader_gltf_instancing.html
  46. 0 1
      examples/webgl_loader_gltf_iridescence.html
  47. 0 1
      examples/webgl_loader_gltf_lights.html
  48. 0 1
      examples/webgl_loader_gltf_sheen.html
  49. 0 1
      examples/webgl_loader_gltf_transmission.html
  50. 0 1
      examples/webgl_loader_gltf_variants.html
  51. 0 1
      examples/webgl_loader_kmz.html
  52. 0 1
      examples/webgl_loader_ldraw.html
  53. 0 1
      examples/webgl_loader_lwo.html
  54. 0 1
      examples/webgl_loader_md2.html
  55. 0 1
      examples/webgl_loader_md2_control.html
  56. 0 1
      examples/webgl_loader_obj_mtl.html
  57. 0 1
      examples/webgl_loader_ply.html
  58. 0 1
      examples/webgl_loader_stl.html
  59. 0 1
      examples/webgl_loader_svg.html
  60. 0 1
      examples/webgl_loader_texture_exr.html
  61. 0 1
      examples/webgl_loader_texture_hdr.html
  62. 0 1
      examples/webgl_loader_texture_ktx2.html
  63. 0 1
      examples/webgl_loader_texture_logluv.html
  64. 0 1
      examples/webgl_loader_texture_rgbm.html
  65. 0 1
      examples/webgl_loader_usdz.html
  66. 0 1
      examples/webgl_marchingcubes.html
  67. 0 1
      examples/webgl_materials_bumpmap.html
  68. 0 1
      examples/webgl_materials_car.html
  69. 0 1
      examples/webgl_materials_cubemap_dynamic.html
  70. 0 1
      examples/webgl_materials_displacementmap.html
  71. 0 1
      examples/webgl_materials_envmaps.html
  72. 0 1
      examples/webgl_materials_envmaps_exr.html
  73. 0 1
      examples/webgl_materials_envmaps_groundprojected.html
  74. 0 1
      examples/webgl_materials_envmaps_hdr.html
  75. 0 1
      examples/webgl_materials_lightmap.html
  76. 0 1
      examples/webgl_materials_matcap.html
  77. 0 1
      examples/webgl_materials_normalmap_object_space.html
  78. 0 1
      examples/webgl_materials_physical_clearcoat.html
  79. 0 1
      examples/webgl_materials_physical_reflectivity.html
  80. 0 1
      examples/webgl_materials_physical_transmission.html
  81. 0 1
      examples/webgl_materials_standard.html
  82. 0 1
      examples/webgl_materials_subsurface_scattering.html
  83. 0 1
      examples/webgl_materials_variations_basic.html
  84. 0 1
      examples/webgl_materials_variations_lambert.html
  85. 0 1
      examples/webgl_materials_variations_phong.html
  86. 0 1
      examples/webgl_materials_variations_physical.html
  87. 0 1
      examples/webgl_materials_variations_standard.html
  88. 0 1
      examples/webgl_materials_variations_toon.html
  89. 0 1
      examples/webgl_morphtargets.html
  90. 0 1
      examples/webgl_morphtargets_face.html
  91. 0 1
      examples/webgl_morphtargets_horse.html
  92. 0 1
      examples/webgl_morphtargets_sphere.html
  93. 0 1
      examples/webgl_nodes_loader_gltf_iridescence.html
  94. 0 1
      examples/webgl_nodes_loader_gltf_sheen.html
  95. 0 1
      examples/webgl_nodes_loader_gltf_transmission.html
  96. 0 1
      examples/webgl_nodes_loader_materialx.html
  97. 0 1
      examples/webgl_nodes_materials_physical_clearcoat.html
  98. 0 1
      examples/webgl_nodes_materials_standard.html
  99. 0 1
      examples/webgl_nodes_materialx_noise.html
  100. 0 1
      examples/webgl_pmrem_test.html

+ 0 - 1
examples/games_fps.html

@@ -77,7 +77,6 @@
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			renderer.shadowMap.enabled = true;
 			renderer.shadowMap.type = THREE.VSMShadowMap;
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 			renderer.toneMapping = THREE.ACESFilmicToneMapping;
 			container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/misc_controls_arcball.html

@@ -102,7 +102,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = 3;
 				renderer.domElement.style.background = 'linear-gradient( 180deg, rgba( 0,0,0,1 ) 0%, rgba( 128,128,255,1 ) 100% )';

+ 0 - 1
examples/misc_exporter_collada.html

@@ -86,7 +86,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( canvasWidth, canvasHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				// EVENTS

+ 0 - 1
examples/misc_exporter_gltf.html

@@ -442,7 +442,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
 

+ 0 - 1
examples/misc_exporter_obj.html

@@ -50,7 +50,6 @@
 			function init() {
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 0 - 1
examples/misc_exporter_ply.html

@@ -105,7 +105,6 @@
 				//
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.shadowMap.enabled = true;

+ 0 - 1
examples/misc_exporter_usdz.html

@@ -69,7 +69,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );

+ 0 - 1
examples/physics_ammo_instancing.html

@@ -125,7 +125,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.shadowMap.enabled = true;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				stats = new Stats();

+ 0 - 1
examples/physics_oimo_instancing.html

@@ -124,7 +124,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.shadowMap.enabled = true;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				stats = new Stats();

+ 0 - 1
examples/webaudio_orientation.html

@@ -154,7 +154,6 @@
 			renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			renderer.setPixelRatio( window.devicePixelRatio );
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 			renderer.shadowMap.enabled = true;
 			container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_animation_keyframes.html

@@ -63,7 +63,6 @@
 			const renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 			container.appendChild( renderer.domElement );
 
 			const pmremGenerator = new THREE.PMREMGenerator( renderer );

+ 0 - 1
examples/webgl_animation_multiple.html

@@ -111,7 +111,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				document.body.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_animation_skinning_additive_blending.html

@@ -159,7 +159,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_animation_skinning_blending.html

@@ -137,7 +137,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_animation_skinning_ik.html

@@ -77,7 +77,6 @@
 			renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 			renderer.useLegacyLights = false;
 			document.body.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_animation_skinning_morph.html

@@ -119,7 +119,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				window.addEventListener( 'resize', onWindowResize );

+ 0 - 1
examples/webgl_buffergeometry.html

@@ -171,7 +171,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_buffergeometry_drawrange.html

@@ -178,7 +178,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_buffergeometry_lines.html

@@ -94,7 +94,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_buffergeometry_lines_indexed.html

@@ -199,7 +199,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_buffergeometry_uint.html

@@ -170,7 +170,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_geometry_teapot.html

@@ -76,7 +76,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( canvasWidth, canvasHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				// EVENTS

+ 0 - 1
examples/webgl_instancing_performance.html

@@ -259,7 +259,6 @@
 			renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( width, height );
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 			container = document.getElementById( 'container' );
 			container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_lensflares.html

@@ -128,7 +128,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				//

+ 0 - 1
examples/webgl_lightningstrike.html

@@ -67,7 +67,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_lightprobe.html

@@ -61,7 +61,6 @@
 				// tone mapping
 				renderer.toneMapping = THREE.NoToneMapping;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				// scene
 				scene = new THREE.Scene();

+ 0 - 1
examples/webgl_lightprobe_cubecamera.html

@@ -46,7 +46,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				// scene
 				scene = new THREE.Scene();

+ 0 - 1
examples/webgl_lights_hemisphere.html

@@ -201,7 +201,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 
 				// STATS

+ 0 - 1
examples/webgl_lights_physical.html

@@ -232,7 +232,6 @@
 
 				renderer = new THREE.WebGLRenderer();
 				renderer.useLegacyLights = false;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.setPixelRatio( window.devicePixelRatio );

+ 0 - 1
examples/webgl_lights_rectarealight.html

@@ -47,7 +47,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setAnimationLoop( animation );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );

+ 0 - 1
examples/webgl_lights_spotlight.html

@@ -50,7 +50,6 @@
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;

+ 0 - 1
examples/webgl_lights_spotlights.html

@@ -63,7 +63,6 @@
 
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				camera.position.set( 46, 22, - 21 );
 

+ 0 - 1
examples/webgl_loader_3dm.html

@@ -67,7 +67,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );

+ 0 - 1
examples/webgl_loader_3ds.html

@@ -78,7 +78,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				controls = new TrackballControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_3mf_materials.html

@@ -111,7 +111,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 				document.body.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_loader_collada.html

@@ -82,7 +82,6 @@
 				//
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_loader_collada_kinematics.html

@@ -101,7 +101,6 @@
 				particleLight.add( pointLight );
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_loader_collada_skinning.html

@@ -85,7 +85,6 @@
 				//
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_loader_draco.html

@@ -93,7 +93,6 @@
 			renderer = new THREE.WebGLRenderer( { antialias: true } );
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 			renderer.shadowMap.enabled = true;
 			container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_loader_fbx.html

@@ -111,7 +111,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_loader_fbx_nurbs.html

@@ -78,7 +78,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				const controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_gltf.html

@@ -80,7 +80,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				const controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_gltf_avif.html

@@ -78,7 +78,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				const controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_gltf_compressed.html

@@ -53,7 +53,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );

+ 0 - 1
examples/webgl_loader_gltf_instancing.html

@@ -80,7 +80,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				const controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_gltf_iridescence.html

@@ -48,7 +48,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				document.body.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_loader_gltf_lights.html

@@ -77,7 +77,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.useLegacyLights = false;
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_loader_gltf_sheen.html

@@ -78,7 +78,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				const environment = new RoomEnvironment();

+ 0 - 1
examples/webgl_loader_gltf_transmission.html

@@ -83,7 +83,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_gltf_variants.html

@@ -100,7 +100,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				const controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_loader_kmz.html

@@ -57,7 +57,6 @@
 				scene.add( grid );
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_loader_ldraw.html

@@ -89,7 +89,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_loader_lwo.html

@@ -82,7 +82,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setAnimationLoop( animation );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_loader_md2.html

@@ -129,7 +129,6 @@
 
 				//
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 
 				// STATS

+ 0 - 1
examples/webgl_loader_md2_control.html

@@ -138,7 +138,6 @@
 
 				//
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 

+ 0 - 1
examples/webgl_loader_obj_mtl.html

@@ -97,7 +97,6 @@
 				//
 
 				renderer = new THREE.WebGLRenderer();
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_loader_ply.html

@@ -122,7 +122,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				renderer.shadowMap.enabled = true;
 

+ 0 - 1
examples/webgl_loader_stl.html

@@ -158,7 +158,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				renderer.shadowMap.enabled = true;
 

+ 0 - 1
examples/webgl_loader_svg.html

@@ -59,7 +59,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				//

+ 0 - 1
examples/webgl_loader_texture_exr.html

@@ -52,7 +52,6 @@
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = params.exposure;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				scene = new THREE.Scene();
 

+ 0 - 1
examples/webgl_loader_texture_hdr.html

@@ -52,7 +52,6 @@
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = params.exposure;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				scene = new THREE.Scene();
 

+ 0 - 1
examples/webgl_loader_texture_ktx2.html

@@ -45,7 +45,6 @@
 
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setSize( width, height );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				window.addEventListener( 'resize', onWindowResize );

+ 0 - 1
examples/webgl_loader_texture_logluv.html

@@ -51,7 +51,6 @@
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = params.exposure;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				scene = new THREE.Scene();
 

+ 0 - 1
examples/webgl_loader_texture_rgbm.html

@@ -51,7 +51,6 @@
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = params.exposure;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				scene = new THREE.Scene();
 

+ 0 - 1
examples/webgl_loader_usdz.html

@@ -66,7 +66,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				const controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_marchingcubes.html

@@ -106,7 +106,6 @@
 			// RENDERER
 
 			renderer = new THREE.WebGLRenderer();
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_materials_bumpmap.html

@@ -115,7 +115,6 @@
 				container.appendChild( renderer.domElement );
 
 				renderer.shadowMap.enabled = true;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_car.html

@@ -73,7 +73,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setAnimationLoop( render );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 0.85;
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_materials_cubemap_dynamic.html

@@ -53,7 +53,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setAnimationLoop( animation );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				document.body.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_materials_displacementmap.html

@@ -119,7 +119,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_envmaps.html

@@ -79,7 +79,6 @@
 				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				document.body.appendChild( renderer.domElement );
 
 				//

+ 0 - 1
examples/webgl_materials_envmaps_exr.html

@@ -68,7 +68,6 @@
 				container.appendChild( renderer.domElement );
 
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_envmaps_groundprojected.html

@@ -133,7 +133,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 
 				//

+ 0 - 1
examples/webgl_materials_envmaps_hdr.html

@@ -143,7 +143,6 @@
 				container.appendChild( renderer.domElement );
 
 				//renderer.toneMapping = ReinhardToneMapping;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				stats = new Stats();
 				container.appendChild( stats.dom );

+ 0 - 1
examples/webgl_materials_lightmap.html

@@ -85,7 +85,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( innerWidth, innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				// CONTROLS
 

+ 0 - 1
examples/webgl_materials_matcap.html

@@ -56,7 +56,6 @@
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 			 	renderer.toneMappingExposure = API.exposure;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				// scene
 				scene = new THREE.Scene();

+ 0 - 1
examples/webgl_materials_normalmap_object_space.html

@@ -46,7 +46,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				// scene
 				scene = new THREE.Scene();

+ 0 - 1
examples/webgl_materials_physical_clearcoat.html

@@ -190,7 +190,6 @@
 
 				//
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_physical_reflectivity.html

@@ -156,7 +156,6 @@
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				container.appendChild( renderer.domElement );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				stats = new Stats();
 				container.appendChild( stats.dom );

+ 0 - 1
examples/webgl_materials_physical_transmission.html

@@ -73,7 +73,6 @@
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = params.exposure;
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				scene = new THREE.Scene();
 

+ 0 - 1
examples/webgl_materials_standard.html

@@ -56,7 +56,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = 3;
 

+ 0 - 1
examples/webgl_materials_subsurface_scattering.html

@@ -80,7 +80,6 @@
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			container.appendChild( renderer.domElement );
-			renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 			//
 

+ 0 - 1
examples/webgl_materials_variations_basic.html

@@ -160,7 +160,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_variations_lambert.html

@@ -160,7 +160,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_variations_phong.html

@@ -167,7 +167,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_materials_variations_physical.html

@@ -169,7 +169,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 0.75;
 

+ 0 - 1
examples/webgl_materials_variations_standard.html

@@ -172,7 +172,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 0.75;
 

+ 0 - 1
examples/webgl_materials_variations_toon.html

@@ -67,7 +67,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				// Materials
 

+ 0 - 1
examples/webgl_morphtargets.html

@@ -72,7 +72,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.useLegacyLights = false;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setAnimationLoop( function () {
 
 					renderer.render( scene, camera );

+ 0 - 1
examples/webgl_morphtargets_face.html

@@ -68,7 +68,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_morphtargets_horse.html

@@ -98,7 +98,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.useLegacyLights = false;
 
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_morphtargets_sphere.html

@@ -95,7 +95,6 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.useLegacyLights = false;
 
 				container.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_nodes_loader_gltf_iridescence.html

@@ -52,7 +52,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.setAnimationLoop( render );
 				document.body.appendChild( renderer.domElement );

+ 0 - 1
examples/webgl_nodes_loader_gltf_sheen.html

@@ -85,7 +85,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				const environment = new RoomEnvironment();

+ 0 - 1
examples/webgl_nodes_loader_gltf_transmission.html

@@ -110,7 +110,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.ACESFilmicToneMapping;
 				renderer.toneMappingExposure = 1;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				container.appendChild( renderer.domElement );
 
 				controls = new OrbitControls( camera, renderer.domElement );

+ 0 - 1
examples/webgl_nodes_loader_materialx.html

@@ -88,7 +88,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.toneMapping = THREE.LinearToneMapping;
 				renderer.toneMappingExposure = .5;
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.setAnimationLoop( render );
 				container.appendChild( renderer.domElement );
 

+ 0 - 1
examples/webgl_nodes_materials_physical_clearcoat.html

@@ -188,7 +188,6 @@
 
 				//
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_nodes_materials_standard.html

@@ -58,7 +58,6 @@
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.toneMapping = THREE.ReinhardToneMapping;
 				renderer.toneMappingExposure = 3;
 

+ 0 - 1
examples/webgl_nodes_materialx_noise.html

@@ -141,7 +141,6 @@
 
 				//
 
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
 				//
 

+ 0 - 1
examples/webgl_pmrem_test.html

@@ -54,7 +54,6 @@
 				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( width, height );
-				renderer.outputColorSpace = THREE.SRGBColorSpace;
 				renderer.useLegacyLights = false;
 
 				// tonemapping

部分文件因为文件数量过多而无法显示