فهرست منبع

Updated builds.

Mr.doob 10 سال پیش
والد
کامیت
d7eb052474
2فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 1 1
      build/three.js
  2. 1 1
      build/three.min.js

+ 1 - 1
build/three.js

@@ -24531,7 +24531,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
 			flatShading: material.shading === THREE.FlatShading,
 
 			sizeAttenuation: material.sizeAttenuation,
-			logarithmicDepthBuffer: renderer.logarithmicDepthBuffer,
+			logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
 
 			skinning: material.skinning,
 			maxBones: maxBones,

+ 1 - 1
build/three.min.js

@@ -607,7 +607,7 @@ this.id=c++;this.code=e;this.usedTimes=1;this.program=w;this.vertexShader=l;this
 THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
 function(c,e,h,k){for(var l,n,p,m,q=d[c.type],t=m=p=n=l=0,r=e.length;t<r;t++){var u=e[t];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&l++,u instanceof THREE.PointLight&&n++,u instanceof THREE.SpotLight&&p++,u instanceof THREE.HemisphereLight&&m++)}r=t=0;for(u=e.length;r<u;r++){var w=e[r];w.castShadow&&(w instanceof THREE.SpotLight&&t++,w instanceof THREE.DirectionalLight&&t++)}e=t;b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture?t=1024:(t=Math.floor((b.maxVertexUniforms-
 20)/4),void 0!==k&&k instanceof THREE.SkinnedMesh&&(t=Math.min(k.skeleton.bones.length,t),t<k.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+k.skeleton.bones.length+", this GPU supports just "+t+" (try OpenGL instead of ANGLE)")));r=a.getPrecision();null!==c.precision&&(r=b.getMaxPrecision(c.precision),r!==c.precision&&console.warn("THREE.WebGLRenderer.initMaterial:",c.precision,"not supported, using",r,"instead."));return{shaderID:q,precision:r,supportsVertexTextures:b.vertexTextures,
-map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:a.logarithmicDepthBuffer,skinning:c.skinning,
+map:!!c.map,envMap:!!c.envMap,envMapMode:c.envMap&&c.envMap.mapping,lightMap:!!c.lightMap,aoMap:!!c.aoMap,emissiveMap:!!c.emissiveMap,bumpMap:!!c.bumpMap,normalMap:!!c.normalMap,displacementMap:!!c.displacementMap,specularMap:!!c.specularMap,alphaMap:!!c.alphaMap,combine:c.combine,vertexColors:c.vertexColors,fog:h,useFog:c.fog,fogExp:h instanceof THREE.FogExp2,flatShading:c.shading===THREE.FlatShading,sizeAttenuation:c.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:c.skinning,
 maxBones:t,useVertexTexture:b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture,morphTargets:c.morphTargets,morphNormals:c.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,maxDirLights:l,maxPointLights:n,maxSpotLights:p,maxHemiLights:m,maxShadows:e,shadowMapEnabled:a.shadowMap.enabled&&k.receiveShadow&&0<e,shadowMapType:a.shadowMap.type,shadowMapDebug:a.shadowMap.debug,alphaTest:c.alphaTest,metal:c.metal,doubleSided:c.side===THREE.DoubleSide,flipSided:c.side===
 THREE.BackSide}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<e.length;d++){var l=e[d];c.push(l);c.push(b[l])}return c.join()};this.acquireProgram=function(b,d,e){for(var k,l=0,n=c.length;l<n;l++){var p=c[l];if(p.code===e){k=p;++k.usedTimes;break}}void 0===k&&(k=new THREE.WebGLProgram(a,e,b,d),c.push(k));return k};this.releaseProgram=function(a){if(0===
 --a.usedTimes){var b=c.indexOf(a);c[b]=c[c.length-1];c.pop();a.destroy()}};this.programs=c};THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};