Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob d7eb052474 Updated builds. před 10 roky
build d7eb052474 Updated builds. před 10 roky
docs c83a7f967e Removed old lines před 10 roky
editor 56bbbd7b34 Merge pull request #7183 from elisee/rotation-and-local-snap před 10 roky
examples ff3896cad9 Merge pull request #7189 from NicolasRannou/orthographicTrackball před 10 roky
src e071290511 fix: corrected WebGLPrograms lookup of 'logarithmicDepthBuffer' capability (not present in renderer) před 10 roky
test a99f5f8f68 add tests for bufferGeometry před 10 roky
utils 71daf959ea Improve HemisphereLight illumination model před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
.npmignore 99d4757bd4 Add NPM support před 10 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md b113db75e1 <canvas> -> `WebGL` před 10 roky
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch před 10 roky
package.json 0a5be9fb73 Updated package.son. před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases