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@@ -284,16 +284,12 @@ THREE.WebGLProgram = ( function () {
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prefixVertex = [
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- '#define SHADER_NAME RawShaderMaterial',
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-
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customDefines
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].filter( filterEmptyLine ).join( '\n' );
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prefixFragment = [
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- '#define SHADER_NAME RawShaderMaterial',
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-
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customDefines
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].filter( filterEmptyLine ).join( '\n' );
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