@@ -51,7 +51,7 @@
camera.lookAt( scene.position );
const boxGeometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
- const boxMaterial = new THREE.MeshBasicMaterial( 0x99ff99 );
+ const boxMaterial = new THREE.MeshBasicMaterial();
const curves = [[
{ x: 1, y: - 0.5, z: - 1 },