Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Maciek Jurczyk d8c856bae4 Adjust box material in instanced demo пре 4 година
.github 1ce1f1605f e-2-e comment пре 4 година
build 8a002cf694 Updated builds. пре 4 година
docs 722672b02c GLTFExporter: Remove forcePowerOfTwoTextures. пре 4 година
editor f9597dfa7d Merge pull request #20589 from Mugen87/dev43 пре 4 година
examples d8c856bae4 Adjust box material in instanced demo пре 4 година
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 пре 4 година
src 44ea080d15 Merge pull request #20614 from Antony74/bugfix/19303-typescript-support-valid-usage пре 4 година
test c29a1f8818 Add unit test for Object3D.updateMatrix() пре 4 година
utils b093de6308 Examples: Clean up. пре 4 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 08bac6a468 cleanup пре 5 година
LICENSE e122db35fe Update LICENSE пре 5 година
README.md 1d96c8105f Update README.md пре 4 година
icon.png c69db34ef8 Added icon.png пре 6 година
package-lock.json 93f7260084 Updated servez to 1.11.0 пре 4 година
package.json 93f7260084 Updated servez to 1.11.0 пре 4 година

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases