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@@ -51,7 +51,7 @@
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camera.lookAt( scene.position );
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const boxGeometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
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- const boxMaterial = new THREE.MeshBasicMaterial( 0x99ff99 );
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+ const boxMaterial = new THREE.MeshBasicMaterial();
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const curves = [[
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{ x: 1, y: - 0.5, z: - 1 },
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