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@@ -46,10 +46,6 @@ function MeshNormalMaterial( parameters ) {
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this.wireframe = false;
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this.wireframe = false;
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this.wireframeLinewidth = 1;
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this.wireframeLinewidth = 1;
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- // default normal is facing the camera.
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- this.clearColor = new THREE.Color( 0.5, 0.5, 1.0 );
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- this.clearAlpha = 1.0;
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-
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this.fog = false;
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this.fog = false;
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this.lights = false;
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this.lights = false;
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@@ -83,9 +79,6 @@ MeshNormalMaterial.prototype.copy = function ( source ) {
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this.wireframe = source.wireframe;
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this.wireframe = source.wireframe;
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this.wireframeLinewidth = source.wireframeLinewidth;
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this.wireframeLinewidth = source.wireframeLinewidth;
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- this.clearColor = source.clearColor;
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- this.clearAlpha = source.clearAlpha;
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-
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this.skinning = source.skinning;
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this.skinning = source.skinning;
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this.morphTargets = source.morphTargets;
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this.morphTargets = source.morphTargets;
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this.morphNormals = source.morphNormals;
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this.morphNormals = source.morphNormals;
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