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@@ -2790,7 +2790,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_lights.shadows.length = shadowsLength;
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_lights.shadows.length = shadowsLength;
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- _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength;
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+ _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength;
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}
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}
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