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@@ -122,13 +122,13 @@
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// material parameters
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- var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x222222, shininess = 30;
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+ var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x171717, shininess = 50;
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var shader = THREE.ShaderUtils.lib[ "normal" ];
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var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
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- uniforms[ "uNormalScale" ].value = - 0.85;
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+ uniforms[ "uNormalScale" ].value = - 0.8;
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uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
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uniforms[ "tSpecular" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
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