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Let WebGLRenderer update flat copy of uniforms object.

tschw 10 years ago
parent
commit
db23eda789
1 changed files with 4 additions and 2 deletions
  1. 4 2
      src/renderers/WebGLRenderer.js

+ 4 - 2
src/renderers/WebGLRenderer.js

@@ -2092,9 +2092,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 			// changed glsl or parameters
 			deallocateMaterial( material );
 
-		} else {
+		} else if ( shaderID ||
+				material.__webglShader.uniforms === material.uniforms ) {
 
-			// same glsl and parameters
+			// stop unless the container object for the uniforms has
+			// changed - same glsl and parameters
 			return;
 
 		}