|
@@ -163,20 +163,20 @@ this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:fu
|
|
a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
|
|
a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
|
|
if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===s){var a=new THREE.RenderableVertex;q.push(a);s++;n++;return a}return q[n++]}function b(){if(t===v){var a=new THREE.RenderableFace3;p.push(a);v++;t++;return a}return p[t++]}function c(){if(r===A){var a=new THREE.RenderableLine;x.push(a);A++;r++;return a}return x[r++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
|
|
if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===s){var a=new THREE.RenderableVertex;q.push(a);s++;n++;return a}return q[n++]}function b(){if(t===v){var a=new THREE.RenderableFace3;p.push(a);v++;t++;return a}return p[t++]}function c(){if(r===A){var a=new THREE.RenderableLine;x.push(a);A++;r++;return a}return x[r++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
|
|
0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],s=0,u,t,p=[],v=0,w,r,x=[],A=0,F,P,I=[],z=0,B={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector3,J=new THREE.Vector3,y=new THREE.Vector3,N=new THREE.Vector4,E=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,D=Array(3),G=new THREE.Matrix4,
|
|
0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],s=0,u,t,p=[],v=0,w,r,x=[],A=0,F,P,I=[],z=0,B={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector3,J=new THREE.Vector3,y=new THREE.Vector3,N=new THREE.Vector4,E=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,D=Array(3),G=new THREE.Matrix4,
|
|
-X=new THREE.Matrix4,S,fa=new THREE.Matrix4,Y=new THREE.Matrix3,la=new THREE.Matrix3,Q=new THREE.Vector3,ha=new THREE.Frustum,U=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();
|
|
|
|
|
|
+X=new THREE.Matrix4,T,ea=new THREE.Matrix4,Y=new THREE.Matrix3,la=new THREE.Matrix3,Q=new THREE.Vector3,ha=new THREE.Frustum,S=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();
|
|
this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var R=function(a){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:(y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(X),f.z=y.z);return f},ma=function(a){if(!1!==a.visible){a instanceof THREE.Light?B.lights.push(a):a instanceof
|
|
this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var R=function(a){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:(y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(X),f.z=y.z);return f},ma=function(a){if(!1!==a.visible){a instanceof THREE.Light?B.lights.push(a):a instanceof
|
|
-THREE.Mesh||a instanceof THREE.Line?!1!==a.frustumCulled&&!0!==ha.intersectsObject(a)||B.objects.push(R(a)):a instanceof THREE.Sprite&&B.sprites.push(R(a));for(var b=0,c=a.children.length;b<c;b++)ma(a.children[b])}},da=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){D[0]=a.positionScreen;D[1]=b.positionScreen;
|
|
|
|
|
|
+THREE.Mesh||a instanceof THREE.Line?!1!==a.frustumCulled&&!0!==ha.intersectsObject(a)||B.objects.push(R(a)):a instanceof THREE.Sprite&&B.sprites.push(R(a));for(var b=0,c=a.children.length;b<c;b++)ma(a.children[b])}},fa=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(T);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){D[0]=a.positionScreen;D[1]=b.positionScreen;
|
|
D[2]=c.positionScreen;return!0===a.visible||!0===b.visible||!0===c.visible||E.isIntersectionBox(C.setFromPoints(D))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){d=a},projectVertex:e,checkTriangleVisibility:f,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);e(l)},pushLine:function(a,b){var e=q[a],f=q[b];w=c();w.id=d.id;w.v1.copy(e);w.v2.copy(f);
|
|
D[2]=c.positionScreen;return!0===a.visible||!0===b.visible||!0===c.visible||E.isIntersectionBox(C.setFromPoints(D))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){d=a},projectVertex:e,checkTriangleVisibility:f,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);e(l)},pushLine:function(a,b){var e=q[a],f=q[b];w=c();w.id=d.id;w.v1.copy(e);w.v2.copy(f);
|
|
u.z=(e.positionScreen.z+f.positionScreen.z)/2;w.material=d.material;B.elements.push(w)},pushTriangle:function(a,c,e){a=q[a];c=q[c];e=q[e];!0===f(a,c,e)&&(u=b(),u.id=d.id,u.v1.copy(a),u.v2.copy(c),u.v3.copy(e),u.z=(a.positionScreen.z+c.positionScreen.z+e.positionScreen.z)/3,u.material=d.material,B.elements.push(u))}}};this.projectScene=function(f,h,k,l){var p,s,v,x,y,A,E,D,R;P=r=t=0;B.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();G.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));
|
|
u.z=(e.positionScreen.z+f.positionScreen.z)/2;w.material=d.material;B.elements.push(w)},pushTriangle:function(a,c,e){a=q[a];c=q[c];e=q[e];!0===f(a,c,e)&&(u=b(),u.id=d.id,u.v1.copy(a),u.v2.copy(c),u.v3.copy(e),u.z=(a.positionScreen.z+c.positionScreen.z+e.positionScreen.z)/3,u.material=d.material,B.elements.push(u))}}};this.projectScene=function(f,h,k,l){var p,s,v,x,y,A,E,D,R;P=r=t=0;B.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();G.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));
|
|
-X.multiplyMatrices(h.projectionMatrix,G);la.getNormalMatrix(G);ha.setFromMatrix(X);g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;ma(f);!0===k&&B.objects.sort(d);f=0;for(k=B.objects.length;f<k;f++)if(p=B.objects[f].object,s=p.geometry,da.setObject(p),S=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)da.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,
|
|
|
|
-p=0,s=x.length;p<s;p+=3)da.pushTriangle(x[p],x[p+1],x[p+2]);else for(p=0,s=A.length/3;p<s;p+=3)da.pushTriangle(p,p+1,p+2)}}else if(s instanceof THREE.Geometry2){v=s.vertices;p=0;for(s=v.length;p<s;p+=3)da.pushVertex(v[p],v[p+1],v[p+2]);p=0;for(s=v.length/3;p<s;p+=3)da.pushTriangle(p,p+1,p+2)}else{if(s instanceof THREE.Geometry){v=s.vertices;x=s.faces;A=s.faceVertexUvs;Y.getNormalMatrix(S);D=p.material instanceof THREE.MeshFaceMaterial;R=!0===D?p.material:null;for(var C=0,ya=v.length;C<ya;C++){var za=
|
|
|
|
-v[C];da.pushVertex(za.x,za.y,za.z)}C=0;for(ya=x.length;C<ya;C++)if(v=x[C],za=!0===D?R.materials[v.materialIndex]:p.material,void 0!==za){E=za.side;y=q[v.a];var ja=q[v.b],Ea=q[v.c];if(!0===za.morphTargets){var Fa=s.morphTargets,pa=p.morphTargetInfluences,Aa=y.position,Ba=ja.position,$a=Ea.position;L.set(0,0,0);H.set(0,0,0);J.set(0,0,0);for(var Na=0,ga=Fa.length;Na<ga;Na++){var ia=pa[Na];if(0!==ia){var Ga=Fa[Na].vertices;L.x+=(Ga[v.a].x-Aa.x)*ia;L.y+=(Ga[v.a].y-Aa.y)*ia;L.z+=(Ga[v.a].z-Aa.z)*ia;H.x+=
|
|
|
|
-(Ga[v.b].x-Ba.x)*ia;H.y+=(Ga[v.b].y-Ba.y)*ia;H.z+=(Ga[v.b].z-Ba.z)*ia;J.x+=(Ga[v.c].x-$a.x)*ia;J.y+=(Ga[v.c].y-$a.y)*ia;J.z+=(Ga[v.c].z-$a.z)*ia}}y.position.add(L);ja.position.add(H);Ea.position.add(J);da.projectVertex(y);da.projectVertex(ja);da.projectVertex(Ea)}Fa=da.checkTriangleVisibility(y,ja,Ea);if(Fa!==(E===THREE.BackSide)){u=b();u.id=p.id;u.v1.copy(y);u.v2.copy(ja);u.v3.copy(Ea);u.normalModel.copy(v.normal);!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||u.normalModel.negate();u.normalModel.applyMatrix3(Y).normalize();
|
|
|
|
-u.normalModelView.copy(u.normalModel).applyMatrix3(la);u.centroidModel.copy(v.centroid).applyMatrix4(S);y=v.vertexNormals;ja=0;for(Ea=Math.min(y.length,3);ja<Ea;ja++)pa=u.vertexNormalsModel[ja],pa.copy(y[ja]),!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||pa.negate(),pa.applyMatrix3(Y).normalize(),u.vertexNormalsModelView[ja].copy(pa).applyMatrix3(la);u.vertexNormalsLength=y.length;y=0;for(ja=Math.min(A.length,3);y<ja;y++)if(E=A[y][C],void 0!==E)for(Ea=0,Fa=E.length;Ea<Fa;Ea++)u.uvs[y][Ea]=E[Ea];
|
|
|
|
-u.color=v.color;u.material=za;Q.copy(u.centroidModel).applyProjection(X);u.z=Q.z;B.elements.push(u)}}}}else if(p instanceof THREE.Line)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)da.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=2)da.pushLine(x[p],x[p+1]);else for(p=0,s=A.length/3-1;p<s;p++)da.pushLine(p,p+1)}}else if(s instanceof THREE.Geometry)for(fa.multiplyMatrices(X,S),
|
|
|
|
-v=p.geometry.vertices,y=a(),y.positionScreen.copy(v[0]).applyMatrix4(fa),s=p.type===THREE.LinePieces?2:1,C=1,ya=v.length;C<ya;C++)y=a(),y.positionScreen.copy(v[C]).applyMatrix4(fa),0<(C+1)%s||(ja=q[n-2],U.copy(y.positionScreen),M.copy(ja.positionScreen),!0===e(U,M)&&(U.multiplyScalar(1/U.w),M.multiplyScalar(1/M.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(U),w.v2.positionScreen.copy(M),w.z=Math.max(U.z,M.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[C]),
|
|
|
|
-w.vertexColors[1].copy(p.geometry.colors[C-1])),B.elements.push(w)));f=0;for(k=B.sprites.length;f<k;f++)p=B.sprites[f].object,S=p.matrixWorld,N.set(S.elements[12],S.elements[13],S.elements[14],1),N.applyMatrix4(X),s=1/N.w,N.z*=s,-1<=N.z&&1>=N.z&&(P===z?(x=new THREE.RenderableSprite,I.push(x),z++,P++,F=x):F=I[P++],F.id=p.id,F.x=N.x*s,F.y=N.y*s,F.z=N.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(N.x+h.projectionMatrix.elements[0])/(N.w+h.projectionMatrix.elements[12])),F.scale.y=
|
|
|
|
-p.scale.y*Math.abs(F.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),F.material=p.material,B.elements.push(F));!0===l&&B.elements.sort(d);return B}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
|
|
|
|
|
|
+X.multiplyMatrices(h.projectionMatrix,G);la.getNormalMatrix(G);ha.setFromMatrix(X);g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;ma(f);!0===k&&B.objects.sort(d);f=0;for(k=B.objects.length;f<k;f++)if(p=B.objects[f].object,s=p.geometry,fa.setObject(p),T=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)fa.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,
|
|
|
|
+p=0,s=x.length;p<s;p+=3)fa.pushTriangle(x[p],x[p+1],x[p+2]);else for(p=0,s=A.length/3;p<s;p+=3)fa.pushTriangle(p,p+1,p+2)}}else{if(s instanceof THREE.Geometry){v=s.vertices;x=s.faces;A=s.faceVertexUvs;Y.getNormalMatrix(T);D=p.material instanceof THREE.MeshFaceMaterial;R=!0===D?p.material:null;for(var C=0,ya=v.length;C<ya;C++){var za=v[C];fa.pushVertex(za.x,za.y,za.z)}C=0;for(ya=x.length;C<ya;C++)if(v=x[C],za=!0===D?R.materials[v.materialIndex]:p.material,void 0!==za){E=za.side;y=q[v.a];var ja=q[v.b],
|
|
|
|
+Ea=q[v.c];if(!0===za.morphTargets){var Fa=s.morphTargets,pa=p.morphTargetInfluences,Aa=y.position,Ba=ja.position,$a=Ea.position;L.set(0,0,0);H.set(0,0,0);J.set(0,0,0);for(var Na=0,ga=Fa.length;Na<ga;Na++){var ia=pa[Na];if(0!==ia){var Ga=Fa[Na].vertices;L.x+=(Ga[v.a].x-Aa.x)*ia;L.y+=(Ga[v.a].y-Aa.y)*ia;L.z+=(Ga[v.a].z-Aa.z)*ia;H.x+=(Ga[v.b].x-Ba.x)*ia;H.y+=(Ga[v.b].y-Ba.y)*ia;H.z+=(Ga[v.b].z-Ba.z)*ia;J.x+=(Ga[v.c].x-$a.x)*ia;J.y+=(Ga[v.c].y-$a.y)*ia;J.z+=(Ga[v.c].z-$a.z)*ia}}y.position.add(L);ja.position.add(H);
|
|
|
|
+Ea.position.add(J);fa.projectVertex(y);fa.projectVertex(ja);fa.projectVertex(Ea)}Fa=fa.checkTriangleVisibility(y,ja,Ea);if(Fa!==(E===THREE.BackSide)){u=b();u.id=p.id;u.v1.copy(y);u.v2.copy(ja);u.v3.copy(Ea);u.normalModel.copy(v.normal);!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||u.normalModel.negate();u.normalModel.applyMatrix3(Y).normalize();u.normalModelView.copy(u.normalModel).applyMatrix3(la);u.centroidModel.copy(v.centroid).applyMatrix4(T);y=v.vertexNormals;ja=0;for(Ea=Math.min(y.length,
|
|
|
|
+3);ja<Ea;ja++)pa=u.vertexNormalsModel[ja],pa.copy(y[ja]),!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||pa.negate(),pa.applyMatrix3(Y).normalize(),u.vertexNormalsModelView[ja].copy(pa).applyMatrix3(la);u.vertexNormalsLength=y.length;y=0;for(ja=Math.min(A.length,3);y<ja;y++)if(E=A[y][C],void 0!==E)for(Ea=0,Fa=E.length;Ea<Fa;Ea++)u.uvs[y][Ea]=E[Ea];u.color=v.color;u.material=za;Q.copy(u.centroidModel).applyProjection(X);u.z=Q.z;B.elements.push(u)}}}}else if(p instanceof THREE.Line)if(s instanceof
|
|
|
|
+THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)fa.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=2)fa.pushLine(x[p],x[p+1]);else for(p=0,s=A.length/3-1;p<s;p++)fa.pushLine(p,p+1)}}else if(s instanceof THREE.Geometry)for(ea.multiplyMatrices(X,T),v=p.geometry.vertices,y=a(),y.positionScreen.copy(v[0]).applyMatrix4(ea),s=p.type===THREE.LinePieces?2:1,C=1,ya=v.length;C<ya;C++)y=a(),y.positionScreen.copy(v[C]).applyMatrix4(ea),
|
|
|
|
+0<(C+1)%s||(ja=q[n-2],S.copy(y.positionScreen),M.copy(ja.positionScreen),!0===e(S,M)&&(S.multiplyScalar(1/S.w),M.multiplyScalar(1/M.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(S),w.v2.positionScreen.copy(M),w.z=Math.max(S.z,M.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[C]),w.vertexColors[1].copy(p.geometry.colors[C-1])),B.elements.push(w)));f=0;for(k=B.sprites.length;f<k;f++)p=B.sprites[f].object,T=p.matrixWorld,N.set(T.elements[12],
|
|
|
|
+T.elements[13],T.elements[14],1),N.applyMatrix4(X),s=1/N.w,N.z*=s,-1<=N.z&&1>=N.z&&(P===z?(x=new THREE.RenderableSprite,I.push(x),z++,P++,F=x):F=I[P++],F.id=p.id,F.x=N.x*s,F.y=N.y*s,F.z=N.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(N.x+h.projectionMatrix.elements[0])/(N.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),F.material=p.material,B.elements.push(F));!0===l&&B.elements.sort(d);
|
|
|
|
+return B}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
|
|
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
|
|
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
|
|
return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
|
|
return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
|
|
this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
|
|
@@ -198,10 +198,10 @@ new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&
|
|
b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,q,s=new THREE.Vector3,u=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,r=this.offsets;c=0;for(d=
|
|
b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,q,s=new THREE.Vector3,u=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,r=this.offsets;c=0;for(d=
|
|
r.length;c<d;++c){b=r[c].start;g=r[c].count;var x=r[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],q=e[3*g+2],s.set(l,n,q),l=e[3*h],n=e[3*h+1],q=e[3*h+2],u.set(l,n,q),l=e[3*k],n=e[3*k+1],q=e[3*k+2],t.set(l,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],q=e[a+2],s.set(l,n,q),l=e[a+3],n=e[a+4],
|
|
r.length;c<d;++c){b=r[c].start;g=r[c].count;var x=r[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],q=e[3*g+2],s.set(l,n,q),l=e[3*h],n=e[3*h+1],q=e[3*h+2],u.set(l,n,q),l=e[3*k],n=e[3*k+1],q=e[3*k+2],t.set(l,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],q=e[a+2],s.set(l,n,q),l=e[a+3],n=e[a+4],
|
|
q=e[a+5],u.set(l,n,q),l=e[a+6],n=e[a+7],q=e[a+8],t.set(l,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];s=d[3*a+1];
|
|
q=e[a+5],u.set(l,n,q),l=e[a+6],n=e[a+7],q=e[a+8],t.set(l,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];s=d[3*a+1];
|
|
-u=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];r=d[3*c+1];x=d[3*c+2];A=f[2*a];F=f[2*a+1];P=f[2*b];I=f[2*b+1];z=f[2*c];B=f[2*c+1];L=t-q;H=w-q;J=p-s;y=r-s;N=v-u;E=x-u;C=P-A;D=z-A;G=I-F;X=B-F;S=1/(C*X-D*G);fa.set((X*L-G*H)*S,(X*J-G*y)*S,(X*N-G*E)*S);Y.set((C*H-D*L)*S,(C*y-D*J)*S,(C*E-D*N)*S);k[a].add(fa);k[b].add(fa);k[c].add(fa);l[a].add(Y);l[b].add(Y);l[c].add(Y)}function b(a){T.x=e[3*a];T.y=e[3*a+1];T.z=e[3*a+2];aa.copy(T);oa=k[a];da.copy(oa);da.sub(T.multiplyScalar(T.dot(oa))).normalize();Ka.crossVectors(aa,
|
|
|
|
-oa);xa=Ka.dot(l[a]);Ca=0>xa?-1:1;h[4*a]=da.x;h[4*a+1]=da.y;h[4*a+2]=da.z;h[4*a+3]=Ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
|
|
|
|
-(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,s,u,t,p,v,w,r,x,A,F,P,I,z,B,L,H,J,y,N,E,C,D,G,X,S,fa=new THREE.Vector3,Y=new THREE.Vector3,la,Q,ha,U,M,R=this.offsets,n=0;for(Q=R.length;n<Q;++n){la=R[n].start;ha=R[n].count;var ma=R[n].index,g=la;for(la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],a(ha,U,M)}var da=new THREE.Vector3,Ka=new THREE.Vector3,T=new THREE.Vector3,
|
|
|
|
-aa=new THREE.Vector3,Ca,oa,xa,n=0;for(Q=R.length;n<Q;++n)for(la=R[n].start,ha=R[n].count,ma=R[n].index,g=la,la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],b(ha),b(U),b(M);this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
|
|
|
|
|
|
+u=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];r=d[3*c+1];x=d[3*c+2];A=f[2*a];F=f[2*a+1];P=f[2*b];I=f[2*b+1];z=f[2*c];B=f[2*c+1];L=t-q;H=w-q;J=p-s;y=r-s;N=v-u;E=x-u;C=P-A;D=z-A;G=I-F;X=B-F;T=1/(C*X-D*G);ea.set((X*L-G*H)*T,(X*J-G*y)*T,(X*N-G*E)*T);Y.set((C*H-D*L)*T,(C*y-D*J)*T,(C*E-D*N)*T);k[a].add(ea);k[b].add(ea);k[c].add(ea);l[a].add(Y);l[b].add(Y);l[c].add(Y)}function b(a){U.x=e[3*a];U.y=e[3*a+1];U.z=e[3*a+2];aa.copy(U);oa=k[a];fa.copy(oa);fa.sub(U.multiplyScalar(U.dot(oa))).normalize();Ka.crossVectors(aa,
|
|
|
|
+oa);xa=Ka.dot(l[a]);Ca=0>xa?-1:1;h[4*a]=fa.x;h[4*a+1]=fa.y;h[4*a+2]=fa.z;h[4*a+3]=Ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
|
|
|
|
+(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,s,u,t,p,v,w,r,x,A,F,P,I,z,B,L,H,J,y,N,E,C,D,G,X,T,ea=new THREE.Vector3,Y=new THREE.Vector3,la,Q,ha,S,M,R=this.offsets,n=0;for(Q=R.length;n<Q;++n){la=R[n].start;ha=R[n].count;var ma=R[n].index,g=la;for(la+=ha;g<la;g+=3)ha=ma+c[g],S=ma+c[g+1],M=ma+c[g+2],a(ha,S,M)}var fa=new THREE.Vector3,Ka=new THREE.Vector3,U=new THREE.Vector3,
|
|
|
|
+aa=new THREE.Vector3,Ca,oa,xa,n=0;for(Q=R.length;n<Q;++n)for(la=R[n].start,ha=R[n].count,ma=R[n].index,g=la,la+=ha;g<la;g+=3)ha=ma+c[g],S=ma+c[g+1],M=ma+c[g+2],b(ha),b(S),b(M);this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
|
|
g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
|
|
g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
|
|
THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
|
|
THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
|
|
THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
|
|
THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
|
|
@@ -306,28 +306,28 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
|
|
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
|
|
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
|
|
0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=P.length;d<e;d++){var f=P[d];Za.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ba.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Za.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ba.setFromMatrixPosition(f.matrixWorld),h=b.dot(ba.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Za.multiplyScalar(h)))))}}
|
|
0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=P.length;d<e;d++){var f=P[d];Za.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ba.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Za.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ba.setFromMatrixPosition(f.matrixWorld),h=b.dot(ba.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Za.multiplyScalar(h)))))}}
|
|
function c(a,b,c,d){s(b);u(c);t(d);p(a.getStyle());y.stroke();ia.expandByScalar(2*b)}function d(a){v(a.getStyle());y.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ma[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
|
|
function c(a,b,c,d){s(b);u(c);t(d);p(a.getStyle());y.stroke();ia.expandByScalar(2*b)}function d(a){v(a.getStyle());y.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ma[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
|
|
-function g(a,b,c,d,g,h,m,k,l,p,n,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",e)&&(void 0!==q.image&&0<q.image.width&&f(q),q.addEventListener("update",e));var s=Ma[q.id];if(void 0!==s){v(s);var s=q.offset.x/q.repeat.x,u=q.offset.y/q.repeat.y,t=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;m=(m+s)*t;k=(k+u)*q;c-=a;d-=b;g-=a;h-=b;l=(l+s)*t-m;p=(p+u)*q-k;n=(n+s)*t-m;r=(r+u)*q-k;q=l*r-n*p;0!==q&&(s=1/q,q=(r*c-p*g)*s,p=(r*d-p*h)*s,c=(l*g-n*c)*s,d=(l*h-n*d)*s,a=a-q*
|
|
|
|
-m-c*k,b=b-p*m-d*k,y.save(),y.transform(q,p,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,m,k,l,p,n){var q,r;q=n.width-1;r=n.height-1;g*=q;h*=r;c-=a;d-=b;e-=a;f-=b;m=m*q-g;k=k*r-h;l=l*q-g;p=p*r-h;r=1/(m*p-l*k);q=(p*c-k*e)*r;k=(p*d-k*f)*r;c=(m*e-l*c)*r;d=(m*f-l*d)*r;a=a-q*g-c*h;b=b-k*g-d*h;y.save();y.transform(q,k,c,d,a,b);y.clip();y.drawImage(n,0,0);y.restore()}function k(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*
|
|
|
|
|
|
+function g(a,b,c,d,g,h,m,k,l,n,p,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",e)&&(void 0!==q.image&&0<q.image.width&&f(q),q.addEventListener("update",e));var s=Ma[q.id];if(void 0!==s){v(s);var s=q.offset.x/q.repeat.x,u=q.offset.y/q.repeat.y,t=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;m=(m+s)*t;k=(k+u)*q;c-=a;d-=b;g-=a;h-=b;l=(l+s)*t-m;n=(n+u)*q-k;p=(p+s)*t-m;r=(r+u)*q-k;q=l*r-p*n;0!==q&&(s=1/q,q=(r*c-n*g)*s,n=(r*d-n*h)*s,c=(l*g-p*c)*s,d=(l*h-p*d)*s,a=a-q*
|
|
|
|
+m-c*k,b=b-n*m-d*k,y.save(),y.transform(q,n,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,m,k,l,n,p){var q,r;q=p.width-1;r=p.height-1;g*=q;h*=r;c-=a;d-=b;e-=a;f-=b;m=m*q-g;k=k*r-h;l=l*q-g;n=n*r-h;r=1/(m*n-l*k);q=(n*c-k*e)*r;k=(n*d-k*f)*r;c=(m*e-l*c)*r;d=(m*f-l*d)*r;a=a-q*g-c*h;b=b-k*g-d*h;y.save();y.transform(q,k,c,d,a,b);y.clip();y.drawImage(p,0,0);y.restore()}function k(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*
|
|
b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;Sa.putImageData(m,0,0);Oa.drawImage(Pa,0,0);return ab}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){C!==a&&(C=y.globalAlpha=a)}function q(a){D!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
|
|
b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;Sa.putImageData(m,0,0);Oa.drawImage(Pa,0,0);return ab}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){C!==a&&(C=y.globalAlpha=a)}function q(a){D!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
|
|
-(y.globalCompositeOperation="darker"),D=a)}function s(a){S!==a&&(S=y.lineWidth=a)}function u(a){fa!==a&&(fa=y.lineCap=a)}function t(a){Y!==a&&(Y=y.lineJoin=a)}function p(a){G!==a&&(G=y.strokeStyle=a)}function v(a){X!==a&&(X=y.fillStyle=a)}function w(a,b){if(la!==a||Q!==b)y.setLineDash([a,b]),la=a,Q=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep;a=a||{};var x=this,A,F,P,I=new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),B=z.width,L=
|
|
|
|
-z.height,H=Math.floor(B/2),J=Math.floor(L/2),y=z.getContext("2d"),N=new THREE.Color(0),E=0,C=1,D=0,G=null,X=null,S=null,fa=null,Y=null,la=null,Q=0,ha,U,M,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ma,da,Ka,T,aa,Ca,oa=new THREE.Color,xa=new THREE.Color,va=new THREE.Color,wa=new THREE.Color,Qa=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Za=new THREE.Color,Ma={},Ra,ya,za,ja,Ea,Fa,pa,Aa,Ba,$a,Na=new THREE.Box2,ga=new THREE.Box2,ia=new THREE.Box2,Ga=new THREE.Color,zb=new THREE.Color,
|
|
|
|
|
|
+(y.globalCompositeOperation="darker"),D=a)}function s(a){T!==a&&(T=y.lineWidth=a)}function u(a){ea!==a&&(ea=y.lineCap=a)}function t(a){Y!==a&&(Y=y.lineJoin=a)}function p(a){G!==a&&(G=y.strokeStyle=a)}function v(a){X!==a&&(X=y.fillStyle=a)}function w(a,b){if(la!==a||Q!==b)y.setLineDash([a,b]),la=a,Q=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep;a=a||{};var x=this,A,F,P,I=new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),B=z.width,L=
|
|
|
|
+z.height,H=Math.floor(B/2),J=Math.floor(L/2),y=z.getContext("2d"),N=new THREE.Color(0),E=0,C=1,D=0,G=null,X=null,T=null,ea=null,Y=null,la=null,Q=0,ha,S,M,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ma,fa,Ka,U,aa,Ca,oa=new THREE.Color,xa=new THREE.Color,va=new THREE.Color,wa=new THREE.Color,Qa=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Za=new THREE.Color,Ma={},Ra,ya,za,ja,Ea,Fa,pa,Aa,Ba,$a,Na=new THREE.Box2,ga=new THREE.Box2,ia=new THREE.Box2,Ga=new THREE.Color,zb=new THREE.Color,
|
|
ua=new THREE.Color,ba=new THREE.Vector3,Pa,Sa,m,ta,ab,Oa,Ja=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Sa=Pa.getContext("2d");Sa.fillStyle="rgba(0,0,0,1)";Sa.fillRect(0,0,2,2);m=Sa.getImageData(0,0,2,2);ta=m.data;ab=document.createElement("canvas");ab.width=ab.height=Ja;Oa=ab.getContext("2d");Oa.translate(-Ja/2,-Ja/2);Oa.scale(Ja,Ja);Ja--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=z;this.devicePixelRatio=
|
|
ua=new THREE.Color,ba=new THREE.Vector3,Pa,Sa,m,ta,ab,Oa,Ja=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Sa=Pa.getContext("2d");Sa.fillStyle="rgba(0,0,0,1)";Sa.fillRect(0,0,2,2);m=Sa.getImageData(0,0,2,2);ta=m.data;ab=document.createElement("canvas");ab.width=ab.height=Ja;Oa=ab.getContext("2d");Oa.translate(-Ja/2,-Ja/2);Oa.scale(Ja,Ja);Ja--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=z;this.devicePixelRatio=
|
|
void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){B=a*this.devicePixelRatio;L=b*this.devicePixelRatio;H=Math.floor(B/2);J=Math.floor(L/2);z.width=B;z.height=L;1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");Na.min.set(-H,
|
|
void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){B=a*this.devicePixelRatio;L=b*this.devicePixelRatio;H=Math.floor(B/2);J=Math.floor(L/2);z.width=B;z.height=L;1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");Na.min.set(-H,
|
|
--J);Na.max.set(H,J);ga.min.set(-H,-J);ga.max.set(H,J);C=1;D=0;Y=fa=S=X=G=null};this.setClearColor=function(a,b){N.set(a);E=void 0!==b?b:1;ga.min.set(-H,-J);ga.max.set(H,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,J);!1===ga.empty()&&(ga.intersect(Na),ga.expandByScalar(2),1>E&&y.clearRect(ga.min.x|
|
|
|
|
|
|
+-J);Na.max.set(H,J);ga.min.set(-H,-J);ga.max.set(H,J);C=1;D=0;Y=ea=T=X=G=null};this.setClearColor=function(a,b){N.set(a);E=void 0!==b?b:1;ga.min.set(-H,-J);ga.max.set(H,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,J);!1===ga.empty()&&(ga.intersect(Na),ga.expandByScalar(2),1>E&&y.clearRect(ga.min.x|
|
|
0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0),0<E&&(q(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*N.r)+","+Math.floor(255*N.g)+","+Math.floor(255*N.b)+","+E+")"),y.fillRect(ga.min.x|0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0)),ga.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,m){if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
|
|
0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0),0<E&&(q(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*N.r)+","+Math.floor(255*N.g)+","+Math.floor(255*N.b)+","+E+")"),y.fillRect(ga.min.x|0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0)),ga.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,m){if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
|
|
else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,H,J);x.info.render.vertices=0;x.info.render.faces=0;A=I.projectScene(a,m,this.sortObjects,this.sortElements);F=A.elements;P=A.lights;ha=m;Ga.setRGB(0,0,0);zb.setRGB(0,0,0);ua.setRGB(0,0,0);for(var z=0,L=P.length;z<L;z++){var B=P[z],E=B.color;B instanceof THREE.AmbientLight?Ga.add(E):B instanceof THREE.DirectionalLight?zb.add(E):B instanceof THREE.PointLight&&ua.add(E)}z=0;for(L=F.length;z<L;z++){var D=F[z],C=D.material;if(void 0!==C&&
|
|
else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,H,J);x.info.render.vertices=0;x.info.render.faces=0;A=I.projectScene(a,m,this.sortObjects,this.sortElements);F=A.elements;P=A.lights;ha=m;Ga.setRGB(0,0,0);zb.setRGB(0,0,0);ua.setRGB(0,0,0);for(var z=0,L=P.length;z<L;z++){var B=P[z],E=B.color;B instanceof THREE.AmbientLight?Ga.add(E):B instanceof THREE.DirectionalLight?zb.add(E):B instanceof THREE.PointLight&&ua.add(E)}z=0;for(L=F.length;z<L;z++){var D=F[z],C=D.material;if(void 0!==C&&
|
|
-!1!==C.visible){ia.makeEmpty();if(D instanceof THREE.RenderableSprite){U=D;U.x*=H;U.y*=J;B=U;E=C;n(E.opacity);q(E.blending);var N=D.scale.x*H,D=D.scale.y*J,C=0.5*Math.sqrt(N*N+D*D);ia.min.set(B.x-C,B.y-C);ia.max.set(B.x+C,B.y+C);if(!1===Na.isIntersectionBox(ia))ia.makeEmpty();else if(E instanceof THREE.SpriteMaterial||E instanceof THREE.ParticleSystemMaterial){var G=E.map;if(null!==G){!1===G.hasEventListener("update",e)&&(void 0!==G.image&&0<G.image.width&&f(G),G.addEventListener("update",e));C=Ma[G.id];
|
|
|
|
-void 0!==C?v(C):v("rgba( 0, 0, 0, 1 )");var Q=G.image,C=Q.width*G.offset.x,S=Q.height*G.offset.y,X=Q.width*G.repeat.x,G=Q.height*G.repeat.y,Q=N/X,Y=D/G;y.save();y.translate(B.x,B.y);0!==E.rotation&&y.rotate(E.rotation);y.translate(-N/2,-D/2);y.scale(Q,Y);y.translate(-C,-S);y.fillRect(C,S,X,G)}else v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,-D),y.fillRect(-0.5,-0.5,1,1);y.restore()}else E instanceof THREE.SpriteCanvasMaterial&&(p(E.color.getStyle()),
|
|
|
|
-v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,D),E.program(y),y.restore())}else if(D instanceof THREE.RenderableLine){if(U=D.v1,M=D.v2,U.positionScreen.x*=H,U.positionScreen.y*=J,M.positionScreen.x*=H,M.positionScreen.y*=J,ia.setFromPoints([U.positionScreen,M.positionScreen]),!0===Na.isIntersectionBox(ia))if(B=U,E=M,N=D,D=C,n(D.opacity),q(D.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(E.positionScreen.x,E.positionScreen.y),
|
|
|
|
-D instanceof THREE.LineBasicMaterial){s(D.linewidth);u(D.linecap);t(D.linejoin);if(D.vertexColors!==THREE.VertexColors)p(D.color.getStyle());else if(C=N.vertexColors[0].getStyle(),N=N.vertexColors[1].getStyle(),C===N)p(C);else{try{var fa=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,E.positionScreen.x,E.positionScreen.y);fa.addColorStop(0,C);fa.addColorStop(1,N)}catch(la){fa=C}p(fa)}y.stroke();ia.expandByScalar(2*D.linewidth)}else D instanceof THREE.LineDashedMaterial&&(s(D.linewidth),
|
|
|
|
-u(D.linecap),t(D.linejoin),p(D.color.getStyle()),w(D.dashSize,D.gapSize),y.stroke(),ia.expandByScalar(2*D.linewidth),w(null,null))}else if(D instanceof THREE.RenderableFace3){U=D.v1;M=D.v2;R=D.v3;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;U.positionScreen.x*=H;U.positionScreen.y*=J;M.positionScreen.x*=H;M.positionScreen.y*=J;R.positionScreen.x*=H;R.positionScreen.y*=J;0<C.overdraw&&
|
|
|
|
-(l(U.positionScreen,M.positionScreen,C.overdraw),l(M.positionScreen,R.positionScreen,C.overdraw),l(R.positionScreen,U.positionScreen,C.overdraw));ia.setFromPoints([U.positionScreen,M.positionScreen,R.positionScreen]);if(!0===Na.isIntersectionBox(ia)){B=U;E=M;N=R;x.info.render.vertices+=3;x.info.render.faces++;n(C.opacity);q(C.blending);ma=B.positionScreen.x;da=B.positionScreen.y;Ka=E.positionScreen.x;T=E.positionScreen.y;aa=N.positionScreen.x;Ca=N.positionScreen.y;var S=ma,X=da,G=Ka,Q=T,Y=aa,ta=Ca;
|
|
|
|
-y.beginPath();y.moveTo(S,X);y.lineTo(G,Q);y.lineTo(Y,ta);y.closePath();(C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial)&&null===C.map?(Da.copy(C.color),Xa.copy(C.emissive),C.vertexColors===THREE.FaceColors&&Da.multiply(D.color),!1===C.wireframe&&C.shading===THREE.SmoothShading&&3===D.vertexNormalsLength?(xa.copy(Ga),va.copy(Ga),wa.copy(Ga),b(D.v1.positionWorld,D.vertexNormalsModel[0],xa),b(D.v2.positionWorld,D.vertexNormalsModel[1],va),b(D.v3.positionWorld,D.vertexNormalsModel[2],
|
|
|
|
-wa),xa.multiply(Da).add(Xa),va.multiply(Da).add(Xa),wa.multiply(Da).add(Xa),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)):(oa.copy(Ga),b(D.centroidModel,D.normalModel,oa),oa.multiply(Da).add(Xa),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa))):C instanceof THREE.MeshBasicMaterial||C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial?null!==C.map?C.map.mapping instanceof THREE.UVMapping&&
|
|
|
|
-(ja=D.uvs[0],g(ma,da,Ka,T,aa,Ca,ja[0].x,ja[0].y,ja[1].x,ja[1].y,ja[2].x,ja[2].y,C.map)):null!==C.envMap?C.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ba.copy(D.vertexNormalsModelView[0]),Ea=0.5*ba.x+0.5,Fa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[1]),pa=0.5*ba.x+0.5,Aa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[2]),Ba=0.5*ba.x+0.5,$a=0.5*ba.y+0.5,g(ma,da,Ka,T,aa,Ca,Ea,Fa,pa,Aa,Ba,$a,C.envMap)):(oa.copy(C.color),C.vertexColors===THREE.FaceColors&&oa.multiply(D.color),!0===
|
|
|
|
-C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C instanceof THREE.MeshDepthMaterial?(Ra=ha.near,ya=ha.far,xa.r=xa.g=xa.b=1-r(B.positionScreen.z*B.positionScreen.w,Ra,ya),va.r=va.g=va.b=1-r(E.positionScreen.z*E.positionScreen.w,Ra,ya),wa.r=wa.g=wa.b=1-r(N.positionScreen.z*N.positionScreen.w,Ra,ya),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)):C instanceof THREE.MeshNormalMaterial&&(B=void 0,C.shading===THREE.FlatShading?
|
|
|
|
|
|
+!1!==C.visible){ia.makeEmpty();if(D instanceof THREE.RenderableSprite){S=D;S.x*=H;S.y*=J;B=S;E=C;n(E.opacity);q(E.blending);var N=D.scale.x*H,D=D.scale.y*J,C=0.5*Math.sqrt(N*N+D*D);ia.min.set(B.x-C,B.y-C);ia.max.set(B.x+C,B.y+C);if(!1===Na.isIntersectionBox(ia))ia.makeEmpty();else if(E instanceof THREE.SpriteMaterial||E instanceof THREE.ParticleSystemMaterial){var G=E.map;if(null!==G){!1===G.hasEventListener("update",e)&&(void 0!==G.image&&0<G.image.width&&f(G),G.addEventListener("update",e));C=Ma[G.id];
|
|
|
|
+void 0!==C?v(C):v("rgba( 0, 0, 0, 1 )");var Q=G.image,C=Q.width*G.offset.x,T=Q.height*G.offset.y,X=Q.width*G.repeat.x,G=Q.height*G.repeat.y,Q=N/X,Y=D/G;y.save();y.translate(B.x,B.y);0!==E.rotation&&y.rotate(E.rotation);y.translate(-N/2,-D/2);y.scale(Q,Y);y.translate(-C,-T);y.fillRect(C,T,X,G)}else v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,-D),y.fillRect(-0.5,-0.5,1,1);y.restore()}else E instanceof THREE.SpriteCanvasMaterial&&(p(E.color.getStyle()),
|
|
|
|
+v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,D),E.program(y),y.restore())}else if(D instanceof THREE.RenderableLine){if(S=D.v1,M=D.v2,S.positionScreen.x*=H,S.positionScreen.y*=J,M.positionScreen.x*=H,M.positionScreen.y*=J,ia.setFromPoints([S.positionScreen,M.positionScreen]),!0===Na.isIntersectionBox(ia))if(B=S,E=M,N=D,D=C,n(D.opacity),q(D.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(E.positionScreen.x,E.positionScreen.y),
|
|
|
|
+D instanceof THREE.LineBasicMaterial){s(D.linewidth);u(D.linecap);t(D.linejoin);if(D.vertexColors!==THREE.VertexColors)p(D.color.getStyle());else if(C=N.vertexColors[0].getStyle(),N=N.vertexColors[1].getStyle(),C===N)p(C);else{try{var ea=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,E.positionScreen.x,E.positionScreen.y);ea.addColorStop(0,C);ea.addColorStop(1,N)}catch(la){ea=C}p(ea)}y.stroke();ia.expandByScalar(2*D.linewidth)}else D instanceof THREE.LineDashedMaterial&&(s(D.linewidth),
|
|
|
|
+u(D.linecap),t(D.linejoin),p(D.color.getStyle()),w(D.dashSize,D.gapSize),y.stroke(),ia.expandByScalar(2*D.linewidth),w(null,null))}else if(D instanceof THREE.RenderableFace3){S=D.v1;M=D.v2;R=D.v3;if(-1>S.positionScreen.z||1<S.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;S.positionScreen.x*=H;S.positionScreen.y*=J;M.positionScreen.x*=H;M.positionScreen.y*=J;R.positionScreen.x*=H;R.positionScreen.y*=J;0<C.overdraw&&
|
|
|
|
+(l(S.positionScreen,M.positionScreen,C.overdraw),l(M.positionScreen,R.positionScreen,C.overdraw),l(R.positionScreen,S.positionScreen,C.overdraw));ia.setFromPoints([S.positionScreen,M.positionScreen,R.positionScreen]);if(!0===Na.isIntersectionBox(ia)){B=S;E=M;N=R;x.info.render.vertices+=3;x.info.render.faces++;n(C.opacity);q(C.blending);ma=B.positionScreen.x;fa=B.positionScreen.y;Ka=E.positionScreen.x;U=E.positionScreen.y;aa=N.positionScreen.x;Ca=N.positionScreen.y;var T=ma,X=fa,G=Ka,Q=U,Y=aa,ta=Ca;
|
|
|
|
+y.beginPath();y.moveTo(T,X);y.lineTo(G,Q);y.lineTo(Y,ta);y.closePath();(C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial)&&null===C.map?(Da.copy(C.color),Xa.copy(C.emissive),C.vertexColors===THREE.FaceColors&&Da.multiply(D.color),!1===C.wireframe&&C.shading===THREE.SmoothShading&&3===D.vertexNormalsLength?(xa.copy(Ga),va.copy(Ga),wa.copy(Ga),b(D.v1.positionWorld,D.vertexNormalsModel[0],xa),b(D.v2.positionWorld,D.vertexNormalsModel[1],va),b(D.v3.positionWorld,D.vertexNormalsModel[2],
|
|
|
|
+wa),xa.multiply(Da).add(Xa),va.multiply(Da).add(Xa),wa.multiply(Da).add(Xa),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,fa,Ka,U,aa,Ca,0,0,1,0,0,1,za)):(oa.copy(Ga),b(D.centroidModel,D.normalModel,oa),oa.multiply(Da).add(Xa),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa))):C instanceof THREE.MeshBasicMaterial||C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial?null!==C.map?C.map.mapping instanceof THREE.UVMapping&&
|
|
|
|
+(ja=D.uvs[0],g(ma,fa,Ka,U,aa,Ca,ja[0].x,ja[0].y,ja[1].x,ja[1].y,ja[2].x,ja[2].y,C.map)):null!==C.envMap?C.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ba.copy(D.vertexNormalsModelView[0]),Ea=0.5*ba.x+0.5,Fa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[1]),pa=0.5*ba.x+0.5,Aa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[2]),Ba=0.5*ba.x+0.5,$a=0.5*ba.y+0.5,g(ma,fa,Ka,U,aa,Ca,Ea,Fa,pa,Aa,Ba,$a,C.envMap)):(oa.copy(C.color),C.vertexColors===THREE.FaceColors&&oa.multiply(D.color),!0===
|
|
|
|
+C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C instanceof THREE.MeshDepthMaterial?(Ra=ha.near,ya=ha.far,xa.r=xa.g=xa.b=1-r(B.positionScreen.z*B.positionScreen.w,Ra,ya),va.r=va.g=va.b=1-r(E.positionScreen.z*E.positionScreen.w,Ra,ya),wa.r=wa.g=wa.b=1-r(N.positionScreen.z*N.positionScreen.w,Ra,ya),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,fa,Ka,U,aa,Ca,0,0,1,0,0,1,za)):C instanceof THREE.MeshNormalMaterial&&(B=void 0,C.shading===THREE.FlatShading?
|
|
(B=D.normalModelView,oa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C.shading===THREE.SmoothShading&&(B=D.vertexNormalsModelView[0],xa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[1],va.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[2],wa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),Qa.addColors(va,wa).multiplyScalar(0.5),
|
|
(B=D.normalModelView,oa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C.shading===THREE.SmoothShading&&(B=D.vertexNormalsModelView[0],xa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[1],va.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[2],wa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),Qa.addColors(va,wa).multiplyScalar(0.5),
|
|
-za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)))}}ga.union(ia)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
|
|
|
+za=k(xa,va,wa,Qa),h(ma,fa,Ka,U,aa,Ca,0,0,1,0,0,1,za)))}}ga.union(ia)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
|
|
envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
|
|
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
|
|
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
|
|
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
|
|
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
|
|
@@ -373,12 +373,12 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
|
|
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
|
|
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
|
|
cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
|
|
cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
|
|
depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
|
|
depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
|
|
-function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));p&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
|
|
|
|
-(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));a.__faceArray=new Uint16Array(3*k);a.__lineArray=new Uint16Array(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,p=a.numMorphTargets;c<p;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&
|
|
|
|
|
|
+function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
|
|
|
|
+(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));a.__faceArray=new Uint16Array(3*k);a.__lineArray=new Uint16Array(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&
|
|
(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
|
|
(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
|
|
a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){var e,f,g,k;for(f in b)g=b[f],e=c[f],0<=g&&(e?(k=e.itemSize,m.bindBuffer(m.ARRAY_BUFFER,e.buffer),h(g),m.vertexAttribPointer(g,
|
|
a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){var e,f,g,k;for(f in b)g=b[f],e=c[f],0<=g&&(e?(k=e.itemSize,m.bindBuffer(m.ARRAY_BUFFER,e.buffer),h(g),m.vertexAttribPointer(g,
|
|
k,m.FLOAT,!1,0,d*k*4)):a.defaultAttributeValues&&(2===a.defaultAttributeValues[f].length?m.vertexAttrib2fv(g,a.defaultAttributeValues[f]):3===a.defaultAttributeValues[f].length&&m.vertexAttrib3fv(g,a.defaultAttributeValues[f])))}function h(a){ga[a]||(m.enableVertexAttribArray(a),ga[a]=!0)}function k(){for(var a in ga)ga[a]&&(m.disableVertexAttribArray(a),ga[a]=!1)}function l(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,b,c){if(a.length)for(var d=0,e=a.length;d<
|
|
k,m.FLOAT,!1,0,d*k*4)):a.defaultAttributeValues&&(2===a.defaultAttributeValues[f].length?m.vertexAttrib2fv(g,a.defaultAttributeValues[f]):3===a.defaultAttributeValues[f].length&&m.vertexAttrib3fv(g,a.defaultAttributeValues[f])))}function h(a){ga[a]||(m.enableVertexAttribArray(a),ga[a]=!0)}function k(){for(var a in ga)ga[a]&&(m.disableVertexAttribArray(a),ga[a]=!1)}function l(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,b,c){if(a.length)for(var d=0,e=a.length;d<
|
|
-e;d++)Ca=da=null,T=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0,a[d].render(b,c,$a,Na),Ca=da=null,T=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0}function s(a,b,c,d,e,f,g,h){var m,k,l,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var n=k;n!==b;n+=p)if(m=a[n],m.render){k=m.object;l=m.buffer;if(h)m=h;else{m=m[c];if(!m)continue;g&&M.setBlending(m.blending,m.blendEquation,m.blendSrc,m.blendDst);M.setDepthTest(m.depthTest);M.setDepthWrite(m.depthWrite);L(m.polygonOffset,m.polygonOffsetFactor,m.polygonOffsetUnits)}M.setMaterialFaces(m);
|
|
|
|
|
|
+e;d++)Ca=fa=null,U=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0,a[d].render(b,c,$a,Na),Ca=fa=null,U=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0}function s(a,b,c,d,e,f,g,h){var m,k,l,n;b?(k=a.length-1,n=b=-1):(k=0,b=a.length,n=1);for(var p=k;p!==b;p+=n)if(m=a[p],m.render){k=m.object;l=m.buffer;if(h)m=h;else{m=m[c];if(!m)continue;g&&M.setBlending(m.blending,m.blendEquation,m.blendSrc,m.blendDst);M.setDepthTest(m.depthTest);M.setDepthWrite(m.depthWrite);L(m.polygonOffset,m.polygonOffsetFactor,m.polygonOffsetUnits)}M.setMaterialFaces(m);
|
|
l instanceof THREE.BufferGeometry?M.renderBufferDirect(d,e,f,m,l,k):M.renderBuffer(d,e,f,m,l,k)}}function u(a,b,c,d,e,f,g){for(var h,m,k=0,l=a.length;k<l;k++)if(h=a[k],m=h.object,m.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&M.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);M.setDepthTest(h.depthTest);M.setDepthWrite(h.depthWrite);L(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}M.renderImmediateObject(c,d,e,h,m)}}function t(a,d){var e,f,g,h;if(void 0===a.__webglInit&&
|
|
l instanceof THREE.BufferGeometry?M.renderBufferDirect(d,e,f,m,l,k):M.renderBuffer(d,e,f,m,l,k)}}function u(a,b,c,d,e,f,g){for(var h,m,k=0,l=a.length;k<l;k++)if(h=a[k],m=h.object,m.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&M.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);M.setDepthTest(h.depthTest);M.setDepthWrite(h.depthWrite);L(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}M.renderImmediateObject(c,d,e,h,m)}}function t(a,d){var e,f,g,h;if(void 0===a.__webglInit&&
|
|
(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Lb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var k,l;for(k in f.attributes)l="index"===k?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,h=f.attributes[k],h.buffer=m.createBuffer(),m.bindBuffer(l,h.buffer),m.bufferData(l,h.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;
|
|
(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Lb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var k,l;for(k in f.attributes)l="index"===k?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,h=f.attributes[k],h.buffer=m.createBuffer(),m.bindBuffer(l,h.buffer),m.bufferData(l,h.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;
|
|
if(void 0===f.geometryGroups){k=f;var n,q,r;l={};var s=k.morphTargets.length,u=k.morphNormals.length,t=g instanceof THREE.MeshFaceMaterial;k.geometryGroups={};g=0;for(n=k.faces.length;g<n;g++)q=k.faces[g],q=t?q.materialIndex:0,void 0===l[q]&&(l[q]={hash:q,counter:0}),r=l[q].hash+"_"+l[q].counter,void 0===k.geometryGroups[r]&&(k.geometryGroups[r]={faces3:[],materialIndex:q,vertices:0,numMorphTargets:s,numMorphNormals:u}),65535<k.geometryGroups[r].vertices+3&&(l[q].counter+=1,r=l[q].hash+"_"+l[q].counter,
|
|
if(void 0===f.geometryGroups){k=f;var n,q,r;l={};var s=k.morphTargets.length,u=k.morphNormals.length,t=g instanceof THREE.MeshFaceMaterial;k.geometryGroups={};g=0;for(n=k.faces.length;g<n;g++)q=k.faces[g],q=t?q.materialIndex:0,void 0===l[q]&&(l[q]={hash:q,counter:0}),r=l[q].hash+"_"+l[q].counter,void 0===k.geometryGroups[r]&&(k.geometryGroups[r]={faces3:[],materialIndex:q,vertices:0,numMorphTargets:s,numMorphNormals:u}),65535<k.geometryGroups[r].vertices+3&&(l[q].counter+=1,r=l[q].hash+"_"+l[q].counter,
|
|
@@ -389,25 +389,25 @@ new Float32Array(3*k),h.__colorArray=new Float32Array(3*k),h.__lineDistanceArray
|
|
k,b(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)p(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],p(d.__webglObjects,h,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,p(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,
|
|
k,b(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)p(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],p(d.__webglObjects,h,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,p(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,
|
|
object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function r(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof
|
|
object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function r(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof
|
|
THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){xa=0;d.needsUpdate&&(d.program&&Eb(d),M.initMaterial(d,b,c,e),d.needsUpdate=
|
|
THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){xa=0;d.needsUpdate&&(d.program&&Eb(d),M.initMaterial(d,b,c,e),d.needsUpdate=
|
|
-!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==da&&(m.useProgram(g),da=g,f=!0);d.id!==T&&(T=d.id,f=!0);if(f||a!==Ca)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ca&&(Ca=a);if(d.skinning)if(yb&&e.useVertexTexture){if(null!==h.boneTexture){var l=P();m.uniform1i(h.boneTexture,l);M.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,
|
|
|
|
-e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Pa){var p,n=l=0,q=0,r,s,u,t=Sa,v=t.directional.colors,
|
|
|
|
-w=t.directional.positions,x=t.point.colors,A=t.point.positions,B=t.point.distances,E=t.spot.colors,F=t.spot.positions,L=t.spot.distances,H=t.spot.directions,N=t.spot.anglesCos,G=t.spot.exponents,R=t.hemi.skyColors,Q=t.hemi.groundColors,J=t.hemi.positions,S=0,X=0,U=0,ma=0,oa=0,cc=0,$=0,Z=0,Y=p=0;c=u=Y=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(r=p.color,s=p.intensity,u=p.distance,p instanceof THREE.AmbientLight)p.visible&&(M.gammaInput?(l+=r.r*r.r,n+=r.g*r.g,q+=r.b*r.b):(l+=r.r,n+=r.g,q+=
|
|
|
|
-r.b));else if(p instanceof THREE.DirectionalLight){if(oa+=1,p.visible&&(ba.setFromMatrixPosition(p.matrixWorld),ua.setFromMatrixPosition(p.target.matrixWorld),ba.sub(ua),ba.normalize(),0!==ba.x||0!==ba.y||0!==ba.z))p=3*S,w[p]=ba.x,w[p+1]=ba.y,w[p+2]=ba.z,M.gammaInput?I(v,p,r,s*s):z(v,p,r,s),S+=1}else p instanceof THREE.PointLight?(cc+=1,p.visible&&(Y=3*X,M.gammaInput?I(x,Y,r,s*s):z(x,Y,r,s),ua.setFromMatrixPosition(p.matrixWorld),A[Y]=ua.x,A[Y+1]=ua.y,A[Y+2]=ua.z,B[X]=u,X+=1)):p instanceof THREE.SpotLight?
|
|
|
|
-($+=1,p.visible&&(Y=3*U,M.gammaInput?I(E,Y,r,s*s):z(E,Y,r,s),ua.setFromMatrixPosition(p.matrixWorld),F[Y]=ua.x,F[Y+1]=ua.y,F[Y+2]=ua.z,L[U]=u,ba.copy(ua),ua.setFromMatrixPosition(p.target.matrixWorld),ba.sub(ua),ba.normalize(),H[Y]=ba.x,H[Y+1]=ba.y,H[Y+2]=ba.z,N[U]=Math.cos(p.angle),G[U]=p.exponent,U+=1)):p instanceof THREE.HemisphereLight&&(Z+=1,p.visible&&(ba.setFromMatrixPosition(p.matrixWorld),ba.normalize(),0!==ba.x||0!==ba.y||0!==ba.z))&&(u=3*ma,J[u]=ba.x,J[u+1]=ba.y,J[u+2]=ba.z,r=p.color,p=
|
|
|
|
-p.groundColor,M.gammaInput?(s*=s,I(R,u,r,s),I(Q,u,p,s)):(z(R,u,r,s),z(Q,u,p,s)),ma+=1);c=3*S;for(f=Math.max(v.length,3*oa);c<f;c++)v[c]=0;c=3*X;for(f=Math.max(x.length,3*cc);c<f;c++)x[c]=0;c=3*U;for(f=Math.max(E.length,3*$);c<f;c++)E[c]=0;c=3*ma;for(f=Math.max(R.length,3*Z);c<f;c++)R[c]=0;c=3*ma;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;t.directional.length=S;t.point.length=X;t.spot.length=U;t.hemi.length=ma;t.ambient[0]=l;t.ambient[1]=n;t.ambient[2]=q;Pa=!1}c=Sa;k.ambientLightColor.value=c.ambient;
|
|
|
|
|
|
+!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==fa&&(m.useProgram(g),fa=g,f=!0);d.id!==U&&(U=d.id,f=!0);if(f||a!==Ca)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ca&&(Ca=a);if(d.skinning)if(yb&&e.useVertexTexture){if(null!==h.boneTexture){var l=P();m.uniform1i(h.boneTexture,l);M.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,
|
|
|
|
+e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Pa){var n,p=l=0,q=0,r,s,u,t=Sa,v=t.directional.colors,
|
|
|
|
+w=t.directional.positions,x=t.point.colors,A=t.point.positions,B=t.point.distances,E=t.spot.colors,F=t.spot.positions,L=t.spot.distances,H=t.spot.directions,N=t.spot.anglesCos,G=t.spot.exponents,R=t.hemi.skyColors,Q=t.hemi.groundColors,J=t.hemi.positions,T=0,X=0,S=0,ma=0,oa=0,cc=0,$=0,Z=0,Y=n=0;c=u=Y=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(r=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(M.gammaInput?(l+=r.r*r.r,p+=r.g*r.g,q+=r.b*r.b):(l+=r.r,p+=r.g,q+=
|
|
|
|
+r.b));else if(n instanceof THREE.DirectionalLight){if(oa+=1,n.visible&&(ba.setFromMatrixPosition(n.matrixWorld),ua.setFromMatrixPosition(n.target.matrixWorld),ba.sub(ua),ba.normalize(),0!==ba.x||0!==ba.y||0!==ba.z))n=3*T,w[n]=ba.x,w[n+1]=ba.y,w[n+2]=ba.z,M.gammaInput?I(v,n,r,s*s):z(v,n,r,s),T+=1}else n instanceof THREE.PointLight?(cc+=1,n.visible&&(Y=3*X,M.gammaInput?I(x,Y,r,s*s):z(x,Y,r,s),ua.setFromMatrixPosition(n.matrixWorld),A[Y]=ua.x,A[Y+1]=ua.y,A[Y+2]=ua.z,B[X]=u,X+=1)):n instanceof THREE.SpotLight?
|
|
|
|
+($+=1,n.visible&&(Y=3*S,M.gammaInput?I(E,Y,r,s*s):z(E,Y,r,s),ua.setFromMatrixPosition(n.matrixWorld),F[Y]=ua.x,F[Y+1]=ua.y,F[Y+2]=ua.z,L[S]=u,ba.copy(ua),ua.setFromMatrixPosition(n.target.matrixWorld),ba.sub(ua),ba.normalize(),H[Y]=ba.x,H[Y+1]=ba.y,H[Y+2]=ba.z,N[S]=Math.cos(n.angle),G[S]=n.exponent,S+=1)):n instanceof THREE.HemisphereLight&&(Z+=1,n.visible&&(ba.setFromMatrixPosition(n.matrixWorld),ba.normalize(),0!==ba.x||0!==ba.y||0!==ba.z))&&(u=3*ma,J[u]=ba.x,J[u+1]=ba.y,J[u+2]=ba.z,r=n.color,n=
|
|
|
|
+n.groundColor,M.gammaInput?(s*=s,I(R,u,r,s),I(Q,u,n,s)):(z(R,u,r,s),z(Q,u,n,s)),ma+=1);c=3*T;for(f=Math.max(v.length,3*oa);c<f;c++)v[c]=0;c=3*X;for(f=Math.max(x.length,3*cc);c<f;c++)x[c]=0;c=3*S;for(f=Math.max(E.length,3*$);c<f;c++)E[c]=0;c=3*ma;for(f=Math.max(R.length,3*Z);c<f;c++)R[c]=0;c=3*ma;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;t.directional.length=T;t.point.length=X;t.spot.length=S;t.hemi.length=ma;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=q;Pa=!1}c=Sa;k.ambientLightColor.value=c.ambient;
|
|
k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=
|
|
k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=
|
|
c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;M.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
|
|
c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;M.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
|
|
(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var aa;d.map?aa=d.map:d.specularMap?aa=d.specularMap:d.normalMap?aa=d.normalMap:d.bumpMap&&(aa=d.bumpMap);void 0!==aa&&(c=aa.offset,aa=aa.repeat,k.offsetRepeat.value.set(c.x,c.y,aa.x,aa.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof
|
|
(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var aa;d.map?aa=d.map:d.specularMap?aa=d.specularMap:d.normalMap?aa=d.normalMap:d.bumpMap&&(aa=d.bumpMap);void 0!==aa&&(c=aa.offset,aa=aa.repeat,k.offsetRepeat.value.set(c.x,c.y,aa.x,aa.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof
|
|
THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=D.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=
|
|
THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=D.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=
|
|
d.shininess,M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
|
|
d.shininess,M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(M.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&
|
|
k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=aa=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[aa]=l.shadowMap,k.shadowMapSize.value[aa]=l.shadowMapSize,k.shadowMatrix.value[aa]=l.shadowMatrix,
|
|
k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=aa=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[aa]=l.shadowMap,k.shadowMapSize.value[aa]=l.shadowMapSize,k.shadowMatrix.value[aa]=l.shadowMatrix,
|
|
-k.shadowDarkness.value[aa]=l.shadowDarkness,k.shadowBias.value[aa]=l.shadowBias,aa++);b=d.uniformsList;k=0;for(aa=b.length;k<aa;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],n=c.type,l=c.value,"i"===n)m.uniform1i(f,l);else if("f"===n)m.uniform1f(f,l);else if("v2"===n)m.uniform2f(f,l.x,l.y);else if("v3"===n)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===n)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===n)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===n)m.uniform1iv(f,l);else if("iv"===n)m.uniform3iv(f,l);else if("fv1"===
|
|
|
|
-n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(q=l.length;n<q;n++)t=2*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(q=l.length;n<q;n++)t=3*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));
|
|
|
|
-n=0;for(q=l.length;n<q;n++)t=4*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z,c._array[t+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m4"===n)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));n=0;for(q=l.length;n<q;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(t=l,l=P(),m.uniform1i(f,l),t)if(t.image instanceof
|
|
|
|
-Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",tb),c.image.__webglTextureCube=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)M.autoScaleCubemaps&&!f?(q=l,t=n,v=c.image[n],x=Zb,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),
|
|
|
|
-w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),q[t]=v):l[n]=c.image[n];n=l[0];q=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);t=C(c.format);v=C(c.type);y(m.TEXTURE_CUBE_MAP,c,q);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,A=0,B=x.length;A<B;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,t,w.width,w.height,
|
|
|
|
-0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,t,t,v,l[n]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(t,
|
|
|
|
-l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(q=c.value.length;n<q;n++)c._array[n]=P();m.uniform1iv(f,c._array);n=0;for(q=c.value.length;n<q;n++)t=c.value[n],l=c._array[n],t&&M.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ua.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ua.x,ua.y,ua.z));(d instanceof THREE.MeshPhongMaterial||
|
|
|
|
|
|
+k.shadowDarkness.value[aa]=l.shadowDarkness,k.shadowBias.value[aa]=l.shadowBias,aa++);b=d.uniformsList;k=0;for(aa=b.length;k<aa;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===
|
|
|
|
+p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)t=2*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));
|
|
|
|
+p=0;for(q=l.length;p<q;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=P(),m.uniform1i(f,l),t)if(t.image instanceof
|
|
|
|
+Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",tb),c.image.__webglTextureCube=m.createTexture(),M.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)M.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],x=Zb,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),
|
|
|
|
+w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),q[t]=v):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=C(c.format);v=C(c.type);y(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,A=0,B=x.length;A<B;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,
|
|
|
|
+0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,v,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):M.setTexture(t,
|
|
|
|
+l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=P();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&M.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ua.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ua.x,ua.y,ua.z));(d instanceof THREE.MeshPhongMaterial||
|
|
d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function P(){var a=xa;a>=Jb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
|
|
d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function P(){var a=xa;a>=Jb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+
|
|
Jb);xa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==Ea&&(m.lineWidth(a),Ea=a)}function L(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||za===b&&ja===c||(m.polygonOffset(b,c),za=b,ja=c)}function H(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):
|
|
Jb);xa+=1;return a}function I(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function z(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function B(a){a!==Ea&&(m.lineWidth(a),Ea=a)}function L(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||za===b&&ja===c||(m.polygonOffset(b,c),za=b,ja=c)}function H(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function J(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):
|
|
"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(H(b)),null)}function y(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,C(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,C(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,C(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,C(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,
|
|
"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(H(b)),null)}function y(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,C(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,C(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,C(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,C(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,
|
|
@@ -417,32 +417,32 @@ if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.Neares
|
|
if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
|
|
if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
|
|
THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
|
|
THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
|
|
THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Ja){if(a===THREE.RGB_S3TC_DXT1_Format)return Ja.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Ja){if(a===THREE.RGB_S3TC_DXT1_Format)return Ja.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
-if(a===THREE.RGBA_S3TC_DXT3_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,fa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,la=void 0!==a.stencil?
|
|
|
|
-a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),U=0;this.domElement=D;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;
|
|
|
|
-this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,R=[],ma=0,da=null,Ka=null,T=-1,aa=null,Ca=null,oa=0,xa=0,va=-1,wa=-1,Qa=-1,Da=-1,Xa=-1,Za=-1,Ma=-1,Ra=-1,ya=null,za=null,ja=null,Ea=null,Fa=0,pa=0,Aa=D.width,Ba=D.height,$a=0,Na=
|
|
|
|
-0,ga={},ia=new THREE.Frustum,Ga=new THREE.Matrix4,zb=new THREE.Matrix4,ua=new THREE.Vector3,ba=new THREE.Vector3,Pa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,ta,ab,Oa,Ja;(function(){try{var a={alpha:S,premultipliedAlpha:fa,antialias:Y,stencil:la,preserveDrawingBuffer:Q};
|
|
|
|
|
|
+if(a===THREE.RGBA_S3TC_DXT3_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",T=void 0!==a.alpha?a.alpha:!1,ea=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,la=void 0!==a.stencil?
|
|
|
|
+a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),S=0;this.domElement=D;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;
|
|
|
|
+this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,R=[],ma=0,fa=null,Ka=null,U=-1,aa=null,Ca=null,oa=0,xa=0,va=-1,wa=-1,Qa=-1,Da=-1,Xa=-1,Za=-1,Ma=-1,Ra=-1,ya=null,za=null,ja=null,Ea=null,Fa=0,pa=0,Aa=D.width,Ba=D.height,$a=0,Na=
|
|
|
|
+0,ga={},ia=new THREE.Frustum,Ga=new THREE.Matrix4,zb=new THREE.Matrix4,ua=new THREE.Vector3,ba=new THREE.Vector3,Pa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,ta,ab,Oa,Ja;(function(){try{var a={alpha:T,premultipliedAlpha:ea,antialias:Y,stencil:la,preserveDrawingBuffer:Q};
|
|
m=G||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}ta=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");ab=m.getExtension("OES_standard_derivatives");Oa=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ja=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
|
|
m=G||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}ta=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");ab=m.getExtension("OES_standard_derivatives");Oa=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ja=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
|
|
m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");ta||console.log("THREE.WebGLRenderer: Float textures not supported.");ab||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Oa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ja||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,
|
|
m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");ta||console.log("THREE.WebGLRenderer: Float textures not supported.");ab||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Oa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ja||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,
|
|
-0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Fa,pa,Aa,Ba);m.clearColor(ha.r,ha.g,ha.b,U);this.context=m;var Jb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Yb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Zb=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Cb=Oa?
|
|
|
|
|
|
+0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Fa,pa,Aa,Ba);m.clearColor(ha.r,ha.g,ha.b,S);this.context=m;var Jb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Yb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Zb=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Cb=Oa?
|
|
m.getParameter(Oa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,xb=0<Yb,yb=xb&&ta;Ja&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var $b=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),ac=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var bc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
m.getParameter(Oa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,xb=0<Yb,yb=xb&&ta;Ja&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var $b=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),ac=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var bc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<$b.precision&&0<bc.precision,Kb=0<ac.precision&&0<sc.precision;"highp"!==X||tc||(Kb?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));
|
|
m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<$b.precision&&0<bc.precision,Kb=0<ac.precision&&0<sc.precision;"highp"!==X||tc||(Kb?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));
|
|
"mediump"!==X||Kb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return xb};this.supportsFloatTextures=function(){return ta};this.supportsStandardDerivatives=function(){return ab};this.supportsCompressedTextureS3TC=function(){return Ja};this.getMaxAnisotropy=function(){return Cb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){D.width=a*this.devicePixelRatio;D.height=b*this.devicePixelRatio;
|
|
"mediump"!==X||Kb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return xb};this.supportsFloatTextures=function(){return ta};this.supportsStandardDerivatives=function(){return ab};this.supportsCompressedTextureS3TC=function(){return Ja};this.getMaxAnisotropy=function(){return Cb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){D.width=a*this.devicePixelRatio;D.height=b*this.devicePixelRatio;
|
|
1!==this.devicePixelRatio&&!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Fa=a*this.devicePixelRatio;pa=b*this.devicePixelRatio;Aa=c*this.devicePixelRatio;Ba=d*this.devicePixelRatio;m.viewport(Fa,pa,Aa,Ba)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
1!==this.devicePixelRatio&&!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Fa=a*this.devicePixelRatio;pa=b*this.devicePixelRatio;Aa=c*this.devicePixelRatio;Ba=d*this.devicePixelRatio;m.viewport(Fa,pa,Aa,Ba)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
-this.setClearColor=function(a,b){ha.set(a);U=void 0!==b?b:1;m.clearColor(ha.r,ha.g,ha.b,U)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
|
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){da=null;T=aa=Ra=Ma=Qa=-1;Pa=!0;wa=va=-1;this.shadowMapPlugin.update(a,b)};var Lb=function(a){a=
|
|
|
|
|
|
+this.setClearColor=function(a,b){ha.set(a);S=void 0!==b?b:1;m.clearColor(ha.r,ha.g,ha.b,S)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
|
+function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){fa=null;U=aa=Ra=Ma=Qa=-1;Pa=!0;wa=va=-1;this.shadowMapPlugin.update(a,b)};var Lb=function(a){a=
|
|
a.target;a.removeEventListener("dispose",Lb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);M.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
a.target;a.removeEventListener("dispose",Lb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);M.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
Db(c)}else Db(a)},tb=function(a){a=a.target;a.removeEventListener("dispose",tb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));M.info.memory.textures--},Mb=function(a){a=a.target;a.removeEventListener("dispose",Mb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
Db(c)}else Db(a)},tb=function(a){a=a.target;a.removeEventListener("dispose",tb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));M.info.memory.textures--},Mb=function(a){a=a.target;a.removeEventListener("dispose",Mb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);Eb(a)},Db=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);Eb(a)},Db=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
M.info.memory.geometries--},Eb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=R.length;a<c;a++)if(d=R[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=R.length;a<c;a++)d=R[a],d.program!==b&&e.push(d);R=e;m.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
M.info.memory.geometries--},Eb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=R.length;a<c;a++)if(d=R[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=R.length;a<c;a++)d=R[a],d.program!==b&&e.push(d);R=e;m.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
-e,f,g,h,k,l,n,p,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,d=q[r],e=q[r+1],f=q[r+2],g=q[r+3],k=q[r+4],n=q[r+5],h=q[r+6],l=q[r+7],p=q[r+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,q[r]=d,q[r+1]=e,q[r+2]=f,q[r+3]=d,q[r+4]=e,q[r+5]=f,q[r+6]=d,q[r+7]=e,q[r+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
|
|
|
+e,f,g,h,k,l,p,n,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,d=q[r],e=q[r+1],f=q[r+2],g=q[r+3],k=q[r+4],p=q[r+5],h=q[r+6],l=q[r+7],n=q[r+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+p+n)/3,q[r]=d,q[r+1]=e,q[r+2]=f,q[r+3]=d,q[r+4]=e,q[r+5]=f,q[r+6]=d,q[r+7]=e,q[r+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var l,
|
|
a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var l,
|
|
-n,p,q;l=F(a,b,c,d,f);a=l.attributes;b=e.attributes;c=!1;l=16777215*e.id+2*l.id+(d.wireframe?1:0);l!==aa&&(aa=l,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;1<e.length&&(c=!0);for(var r=0,s=e.length;r<s;r++){var t=e[r].index;if(c){for(n in a)p=a[n],l=b[n],0<=p&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,q,m.FLOAT,!1,0,t*q*4)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):
|
|
|
|
-3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)}m.drawElements(m.TRIANGLES,e[r].count,m.UNSIGNED_SHORT,2*e[r].start);M.info.render.calls++;M.info.render.vertices+=e[r].count;M.info.render.faces+=e[r].count/3}}else{if(c)for(n in a)"index"!==n&&(p=a[n],l=b[n],0<=p&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,q,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&
|
|
|
|
-(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n]))));d=e.attributes.position;m.drawArrays(m.TRIANGLES,0,d.array.length/3);M.info.render.calls++;M.info.render.vertices+=d.array.length/3;M.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(n in a)p=a[n],l=b[n],0<=p&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(p),m.vertexAttribPointer(p,
|
|
|
|
-q,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[n]&&(2===d.defaultAttributeValues[n].length?m.vertexAttrib2fv(p,d.defaultAttributeValues[n]):3===d.defaultAttributeValues[n].length&&m.vertexAttrib3fv(p,d.defaultAttributeValues[n])));d=b.position;m.drawArrays(m.POINTS,0,d.array.length/3);M.info.render.calls++;M.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(n=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),f=b.index)for(e=e.offsets,1<e.length&&
|
|
|
|
-(c=!0),r=0,s=e.length;r<s;r++)t=e[r].index,c&&(g(d,a,b,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[r].count,m.UNSIGNED_SHORT,2*e[r].start),M.info.render.calls++,M.info.render.vertices+=e[r].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(n,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=F(a,b,c,d,f);a=c.attributes;b=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==
|
|
|
|
|
|
+p,n,q;l=F(a,b,c,d,f);a=l.attributes;b=e.attributes;c=!1;l=16777215*e.id+2*l.id+(d.wireframe?1:0);l!==aa&&(aa=l,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){e=e.offsets;1<e.length&&(c=!0);for(var r=0,s=e.length;r<s;r++){var t=e[r].index;if(c){for(p in a)n=a[p],l=b[p],0<=n&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(n),m.vertexAttribPointer(n,q,m.FLOAT,!1,0,t*q*4)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[p].length?m.vertexAttrib2fv(n,d.defaultAttributeValues[p]):
|
|
|
|
+3===d.defaultAttributeValues[p].length&&m.vertexAttrib3fv(n,d.defaultAttributeValues[p])));m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)}m.drawElements(m.TRIANGLES,e[r].count,m.UNSIGNED_SHORT,2*e[r].start);M.info.render.calls++;M.info.render.vertices+=e[r].count;M.info.render.faces+=e[r].count/3}}else{if(c)for(p in a)"index"!==p&&(n=a[p],l=b[p],0<=n&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(n),m.vertexAttribPointer(n,q,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[p]&&
|
|
|
|
+(2===d.defaultAttributeValues[p].length?m.vertexAttrib2fv(n,d.defaultAttributeValues[p]):3===d.defaultAttributeValues[p].length&&m.vertexAttrib3fv(n,d.defaultAttributeValues[p]))));d=e.attributes.position;m.drawArrays(m.TRIANGLES,0,d.array.length/3);M.info.render.calls++;M.info.render.vertices+=d.array.length/3;M.info.render.faces+=d.array.length/3/3}else if(f instanceof THREE.ParticleSystem){if(c)for(p in a)n=a[p],l=b[p],0<=n&&(l?(q=l.itemSize,m.bindBuffer(m.ARRAY_BUFFER,l.buffer),h(n),m.vertexAttribPointer(n,
|
|
|
|
+q,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[p]&&(2===d.defaultAttributeValues[p].length?m.vertexAttrib2fv(n,d.defaultAttributeValues[p]):3===d.defaultAttributeValues[p].length&&m.vertexAttrib3fv(n,d.defaultAttributeValues[p])));d=b.position;m.drawArrays(m.POINTS,0,d.array.length/3);M.info.render.calls++;M.info.render.points+=d.array.length/3}else if(f instanceof THREE.Line)if(p=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),f=b.index)for(e=e.offsets,1<e.length&&
|
|
|
|
+(c=!0),r=0,s=e.length;r<s;r++)t=e[r].index,c&&(g(d,a,b,t),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[r].count,m.UNSIGNED_SHORT,2*e[r].start),M.info.render.calls++,M.info.render.vertices+=e[r].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(p,0,d.array.length/3),M.info.render.calls++,M.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=F(a,b,c,d,f);a=c.attributes;b=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==
|
|
aa&&(aa=c,b=!0);b&&k();if(!d.morphTargets&&0<=a.position)b&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),m.vertexAttribPointer(a.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,
|
|
aa&&(aa=c,b=!0);b&&k();if(!d.morphTargets&&0<=a.position)b&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),m.vertexAttribPointer(a.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,
|
|
3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<l.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,
|
|
3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<l.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,
|
|
m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=[];g=f.morphTargetInfluences;var q,r=g.length;for(q=0;q<r;q++)p=g[q],0<p&&l.push([p,q]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(q=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+
|
|
m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=[];g=f.morphTargetInfluences;var q,r=g.length;for(q=0;q<r;q++)p=g[q],0<p&&l.push([p,q]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(q=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+
|
|
@@ -452,29 +452,29 @@ l;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(m.b
|
|
(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),m.vertexAttribPointer(a.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=a.skinIndex&&0<=a.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0));0<=a.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),m.vertexAttribPointer(a.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=a.skinIndex&&0<=a.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),m.vertexAttribPointer(a.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),m.vertexAttribPointer(a.skinWeight,4,m.FLOAT,!1,0,0));0<=a.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
e.__webglLineDistanceBuffer),h(a.lineDistance),m.vertexAttribPointer(a.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(B(d.wireframeLinewidth),b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,m.UNSIGNED_SHORT,0)):(b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,m.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=e.__webglFaceCount,M.info.render.faces+=
|
|
e.__webglLineDistanceBuffer),h(a.lineDistance),m.vertexAttribPointer(a.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(B(d.wireframeLinewidth),b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,m.UNSIGNED_SHORT,0)):(b&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,m.UNSIGNED_SHORT,0)),M.info.render.calls++,M.info.render.vertices+=e.__webglFaceCount,M.info.render.faces+=
|
|
e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),M.info.render.calls++,M.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,
|
|
e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,B(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),M.info.render.calls++,M.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,
|
|
-n=a.fog;T=-1;Pa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ga.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ia.setFromMatrix(Ga);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
|
|
|
|
-h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ia.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,r=p.buffer,t=void 0,v=t=void 0,v=p.object.material;if(v instanceof THREE.MeshFaceMaterial)t=r.materialIndex,t=v.materials[t],t.transparent?(p.transparent=t,p.opaque=
|
|
|
|
-null):(p.opaque=t,p.transparent=null);else if(t=v)t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ua.setFromMatrixPosition(g.matrixWorld),ua.applyProjection(Ga),f.z=ua.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),
|
|
|
|
-g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),L(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,n,!0,d),u(a.__webglObjectsImmediate,"",b,k,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,n,!1,d),u(a.__webglObjectsImmediate,
|
|
|
|
-"opaque",b,k,n,!1,d),s(a.__webglObjects,!1,"transparent",b,k,n,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,n,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,
|
|
|
|
|
|
+p=a.fog;U=-1;Pa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ga.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ia.setFromMatrix(Ga);this.autoUpdateObjects&&this.initWebGLObjects(a);q(this.renderPluginsPre,a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);
|
|
|
|
+h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ia.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,r=n.buffer,t=void 0,v=t=void 0,v=n.object.material;if(v instanceof THREE.MeshFaceMaterial)t=r.materialIndex,t=v.materials[t],t.transparent?(n.transparent=t,n.opaque=
|
|
|
|
+null):(n.opaque=t,n.transparent=null);else if(t=v)t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ua.setFromMatrixPosition(g.matrixWorld),ua.applyProjection(Ga),f.z=ua.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),
|
|
|
|
+g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),L(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,p,!0,d),u(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,p,!1,d),u(a.__webglObjectsImmediate,
|
|
|
|
+"opaque",b,k,p,!1,d),s(a.__webglObjects,!1,"transparent",b,k,p,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));q(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,
|
|
null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);aa=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ia):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)r(a.__objectsRemoved[0],
|
|
null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);aa=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ia):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)r(a.__objectsRemoved[0],
|
|
a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&r(h,a),t(h,a));var k=h,l=k.geometry,p=void 0,q=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,x=!l.dynamic,A=l.attributes,y=void 0,B=void 0;for(y in A)B=A[y],B.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,B.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,
|
|
a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&r(h,a),t(h,a));var k=h,l=k.geometry,p=void 0,q=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,x=!l.dynamic,A=l.attributes,y=void 0,B=void 0;for(y in A)B=A[y],B.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,B.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,
|
|
B.buffer),m.bufferData(m.ARRAY_BUFFER,B.array,u)),B.needsUpdate=!1),x&&!B.dynamic&&(B.array=null)}else if(k instanceof THREE.Mesh){for(var D=0,C=l.geometryGroupsList.length;D<C;D++)if(p=l.geometryGroupsList[D],s=d(k,p),l.buffersNeedUpdate&&c(p,k),q=s.attributes&&v(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||q){var z=p,E=k,F=m.DYNAMIC_DRAW,L=!l.dynamic,H=s;if(z.__inittedArrays){var I=e(H),P=
|
|
B.buffer),m.bufferData(m.ARRAY_BUFFER,B.array,u)),B.needsUpdate=!1),x&&!B.dynamic&&(B.array=null)}else if(k instanceof THREE.Mesh){for(var D=0,C=l.geometryGroupsList.length;D<C;D++)if(p=l.geometryGroupsList[D],s=d(k,p),l.buffersNeedUpdate&&c(p,k),q=s.attributes&&v(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||q){var z=p,E=k,F=m.DYNAMIC_DRAW,L=!l.dynamic,H=s;if(z.__inittedArrays){var I=e(H),P=
|
|
-H.vertexColors?H.vertexColors:!1,M=f(H),N=I===THREE.SmoothShading,G=void 0,R=void 0,Q=void 0,J=void 0,X=void 0,S=void 0,da=void 0,U=void 0,aa=void 0,Y=void 0,ma=void 0,T=void 0,$=void 0,Z=void 0,oa=void 0,Ca=void 0,xa=void 0,ba=void 0,fa=void 0,ga=void 0,Ka=void 0,ha=void 0,ia=void 0,va=void 0,ja=void 0,la=void 0,wa=void 0,ta=void 0,za=void 0,La=void 0,Ea=void 0,Fa=void 0,Ja=void 0,Qa=void 0,pa=void 0,Na=void 0,ya=void 0,Da=void 0,Pa=void 0,Xa=void 0,Aa=0,Ba=0,Oa=0,Ra=0,Za=0,ib=0,Ya=0,Ma=0,fb=0,sa=
|
|
|
|
-0,Ha=0,O=0,Wa=void 0,jb=z.__vertexArray,$a=z.__uvArray,ab=z.__uv2Array,Sa=z.__normalArray,bb=z.__tangentArray,kb=z.__colorArray,cb=z.__skinIndexArray,db=z.__skinWeightArray,xb=z.__morphTargetsArrays,yb=z.__morphNormalsArrays,tb=z.__webglCustomAttributesList,K=void 0,Ob=z.__faceArray,ub=z.__lineArray,Ta=E.geometry,Jb=Ta.elementsNeedUpdate,Cb=Ta.uvsNeedUpdate,Kb=Ta.normalsNeedUpdate,Lb=Ta.tangentsNeedUpdate,Mb=Ta.colorsNeedUpdate,Nb=Ta.morphTargetsNeedUpdate,dc=Ta.vertices,ea=z.faces3,lb=Ta.faces,Db=
|
|
|
|
-Ta.faceVertexUvs[0],Eb=Ta.faceVertexUvs[1],ec=Ta.skinIndices,Pb=Ta.skinWeights,Qb=Ta.morphTargets,jc=Ta.morphNormals;if(Ta.verticesNeedUpdate){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],T=dc[J.a],$=dc[J.b],Z=dc[J.c],jb[Ba]=T.x,jb[Ba+1]=T.y,jb[Ba+2]=T.z,jb[Ba+3]=$.x,jb[Ba+4]=$.y,jb[Ba+5]=$.z,jb[Ba+6]=Z.x,jb[Ba+7]=Z.y,jb[Ba+8]=Z.z,Ba+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,F)}if(Nb)for(pa=0,Na=Qb.length;pa<Na;pa++){G=Ha=0;for(R=ea.length;G<R;G++)Pa=ea[G],J=
|
|
|
|
-lb[Pa],T=Qb[pa].vertices[J.a],$=Qb[pa].vertices[J.b],Z=Qb[pa].vertices[J.c],ya=xb[pa],ya[Ha]=T.x,ya[Ha+1]=T.y,ya[Ha+2]=T.z,ya[Ha+3]=$.x,ya[Ha+4]=$.y,ya[Ha+5]=$.z,ya[Ha+6]=Z.x,ya[Ha+7]=Z.y,ya[Ha+8]=Z.z,H.morphNormals&&(N?(Xa=jc[pa].vertexNormals[Pa],ba=Xa.a,fa=Xa.b,ga=Xa.c):ga=fa=ba=jc[pa].faceNormals[Pa],Da=yb[pa],Da[Ha]=ba.x,Da[Ha+1]=ba.y,Da[Ha+2]=ba.z,Da[Ha+3]=fa.x,Da[Ha+4]=fa.y,Da[Ha+5]=fa.z,Da[Ha+6]=ga.x,Da[Ha+7]=ga.y,Da[Ha+8]=ga.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[pa]);
|
|
|
|
-m.bufferData(m.ARRAY_BUFFER,xb[pa],F);H.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[pa]),m.bufferData(m.ARRAY_BUFFER,yb[pa],F))}if(Pb.length){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],va=Pb[J.a],ja=Pb[J.b],la=Pb[J.c],db[sa]=va.x,db[sa+1]=va.y,db[sa+2]=va.z,db[sa+3]=va.w,db[sa+4]=ja.x,db[sa+5]=ja.y,db[sa+6]=ja.z,db[sa+7]=ja.w,db[sa+8]=la.x,db[sa+9]=la.y,db[sa+10]=la.z,db[sa+11]=la.w,wa=ec[J.a],ta=ec[J.b],za=ec[J.c],cb[sa]=wa.x,cb[sa+1]=wa.y,cb[sa+2]=wa.z,cb[sa+3]=wa.w,cb[sa+
|
|
|
|
-4]=ta.x,cb[sa+5]=ta.y,cb[sa+6]=ta.z,cb[sa+7]=ta.w,cb[sa+8]=za.x,cb[sa+9]=za.y,cb[sa+10]=za.z,cb[sa+11]=za.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,db,F))}if(Mb&&P){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],da=J.vertexColors,U=J.color,3===da.length&&P===THREE.VertexColors?(Ka=da[0],ha=da[1],ia=da[2]):ia=ha=Ka=U,kb[fb]=Ka.r,kb[fb+1]=Ka.g,kb[fb+2]=Ka.b,kb[fb+
|
|
|
|
-3]=ha.r,kb[fb+4]=ha.g,kb[fb+5]=ha.b,kb[fb+6]=ia.r,kb[fb+7]=ia.g,kb[fb+8]=ia.b,fb+=9;0<fb&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,kb,F))}if(Lb&&Ta.hasTangents){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],aa=J.vertexTangents,oa=aa[0],Ca=aa[1],xa=aa[2],bb[Ya]=oa.x,bb[Ya+1]=oa.y,bb[Ya+2]=oa.z,bb[Ya+3]=oa.w,bb[Ya+4]=Ca.x,bb[Ya+5]=Ca.y,bb[Ya+6]=Ca.z,bb[Ya+7]=Ca.w,bb[Ya+8]=xa.x,bb[Ya+9]=xa.y,bb[Ya+10]=xa.z,bb[Ya+11]=xa.w,Ya+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);
|
|
|
|
-m.bufferData(m.ARRAY_BUFFER,bb,F)}if(Kb&&I){G=0;for(R=ea.length;G<R;G++)if(J=lb[ea[G]],X=J.vertexNormals,S=J.normal,3===X.length&&N)for(La=0;3>La;La++)Fa=X[La],Sa[ib]=Fa.x,Sa[ib+1]=Fa.y,Sa[ib+2]=Fa.z,ib+=3;else for(La=0;3>La;La++)Sa[ib]=S.x,Sa[ib+1]=S.y,Sa[ib+2]=S.z,ib+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,F)}if(Cb&&Db&&M){G=0;for(R=ea.length;G<R;G++)if(Q=ea[G],Y=Db[Q],void 0!==Y)for(La=0;3>La;La++)Ja=Y[La],$a[Oa]=Ja.x,$a[Oa+1]=Ja.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
|
-z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,$a,F))}if(Cb&&Eb&&M){G=0;for(R=ea.length;G<R;G++)if(Q=ea[G],ma=Eb[Q],void 0!==ma)for(La=0;3>La;La++)Qa=ma[La],ab[Ra]=Qa.x,ab[Ra+1]=Qa.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ab,F))}if(Jb){G=0;for(R=ea.length;G<R;G++)Ob[Za]=Aa,Ob[Za+1]=Aa+1,Ob[Za+2]=Aa+2,Za+=3,ub[Ma]=Aa,ub[Ma+1]=Aa+1,ub[Ma+2]=Aa,ub[Ma+3]=Aa+2,ub[Ma+4]=Aa+1,ub[Ma+5]=Aa+2,Ma+=6,Aa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);
|
|
|
|
-m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ob,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,F)}if(tb)for(La=0,Ea=tb.length;La<Ea;La++)if(K=tb[La],K.__original.needsUpdate){O=0;if(1===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=ea.length;G<R;G++)J=lb[ea[G]],K.array[O]=K.value[J.a],K.array[O+1]=K.value[J.b],K.array[O+2]=K.value[J.c],O+=3;else{if("faces"===K.boundTo)for(G=0,R=ea.length;G<R;G++)Wa=K.value[ea[G]],K.array[O]=Wa,K.array[O+
|
|
|
|
-1]=Wa,K.array[O+2]=Wa,O+=3}else if(2===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=ea.length;G<R;G++)J=lb[ea[G]],T=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6;else{if("faces"===K.boundTo)for(G=0,R=ea.length;G<R;G++)Z=$=T=Wa=K.value[ea[G]],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6}else if(3===K.size){var ra;ra="c"===
|
|
|
|
-K.type?["r","g","b"]:["x","y","z"];if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=ea.length;G<R;G++)J=lb[ea[G]],T=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=T[ra[0]],K.array[O+1]=T[ra[1]],K.array[O+2]=T[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faces"===K.boundTo)for(G=0,R=ea.length;G<R;G++)Z=$=T=Wa=K.value[ea[G]],K.array[O]=T[ra[0]],K.array[O+1]=T[ra[1]],K.array[O+2]=
|
|
|
|
-T[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faceVertices"===K.boundTo)for(G=0,R=ea.length;G<R;G++)Wa=K.value[ea[G]],T=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=T[ra[0]],K.array[O+1]=T[ra[1]],K.array[O+2]=T[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9}else if(4===K.size)if(void 0===K.boundTo||"vertices"===
|
|
|
|
-K.boundTo)for(G=0,R=ea.length;G<R;G++)J=lb[ea[G]],T=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=T.z,K.array[O+3]=T.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faces"===K.boundTo)for(G=0,R=ea.length;G<R;G++)Z=$=T=Wa=K.value[ea[G]],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=T.z,K.array[O+3]=T.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,
|
|
|
|
-K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faceVertices"===K.boundTo)for(G=0,R=ea.length;G<R;G++)Wa=K.value[ea[G]],T=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=T.x,K.array[O+1]=T.y,K.array[O+2]=T.z,K.array[O+3]=T.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,K.buffer);m.bufferData(m.ARRAY_BUFFER,K.array,F)}L&&(delete z.__inittedArrays,
|
|
|
|
|
|
+H.vertexColors?H.vertexColors:!1,M=f(H),N=I===THREE.SmoothShading,G=void 0,R=void 0,Q=void 0,J=void 0,X=void 0,T=void 0,S=void 0,fa=void 0,aa=void 0,Y=void 0,ma=void 0,U=void 0,$=void 0,Z=void 0,oa=void 0,Ca=void 0,xa=void 0,ba=void 0,ea=void 0,ga=void 0,Ka=void 0,ha=void 0,ia=void 0,va=void 0,ja=void 0,la=void 0,wa=void 0,ta=void 0,za=void 0,La=void 0,Ea=void 0,Fa=void 0,Ja=void 0,Qa=void 0,pa=void 0,Na=void 0,ya=void 0,Da=void 0,Pa=void 0,Xa=void 0,Aa=0,Ba=0,Oa=0,Ra=0,Za=0,ib=0,Ya=0,Ma=0,fb=0,sa=
|
|
|
|
+0,Ha=0,O=0,Wa=void 0,jb=z.__vertexArray,$a=z.__uvArray,ab=z.__uv2Array,Sa=z.__normalArray,bb=z.__tangentArray,kb=z.__colorArray,cb=z.__skinIndexArray,db=z.__skinWeightArray,xb=z.__morphTargetsArrays,yb=z.__morphNormalsArrays,tb=z.__webglCustomAttributesList,K=void 0,Ob=z.__faceArray,ub=z.__lineArray,Ta=E.geometry,Jb=Ta.elementsNeedUpdate,Cb=Ta.uvsNeedUpdate,Kb=Ta.normalsNeedUpdate,Lb=Ta.tangentsNeedUpdate,Mb=Ta.colorsNeedUpdate,Nb=Ta.morphTargetsNeedUpdate,dc=Ta.vertices,da=z.faces3,lb=Ta.faces,Db=
|
|
|
|
+Ta.faceVertexUvs[0],Eb=Ta.faceVertexUvs[1],ec=Ta.skinIndices,Pb=Ta.skinWeights,Qb=Ta.morphTargets,jc=Ta.morphNormals;if(Ta.verticesNeedUpdate){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],U=dc[J.a],$=dc[J.b],Z=dc[J.c],jb[Ba]=U.x,jb[Ba+1]=U.y,jb[Ba+2]=U.z,jb[Ba+3]=$.x,jb[Ba+4]=$.y,jb[Ba+5]=$.z,jb[Ba+6]=Z.x,jb[Ba+7]=Z.y,jb[Ba+8]=Z.z,Ba+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,F)}if(Nb)for(pa=0,Na=Qb.length;pa<Na;pa++){G=Ha=0;for(R=da.length;G<R;G++)Pa=da[G],J=
|
|
|
|
+lb[Pa],U=Qb[pa].vertices[J.a],$=Qb[pa].vertices[J.b],Z=Qb[pa].vertices[J.c],ya=xb[pa],ya[Ha]=U.x,ya[Ha+1]=U.y,ya[Ha+2]=U.z,ya[Ha+3]=$.x,ya[Ha+4]=$.y,ya[Ha+5]=$.z,ya[Ha+6]=Z.x,ya[Ha+7]=Z.y,ya[Ha+8]=Z.z,H.morphNormals&&(N?(Xa=jc[pa].vertexNormals[Pa],ba=Xa.a,ea=Xa.b,ga=Xa.c):ga=ea=ba=jc[pa].faceNormals[Pa],Da=yb[pa],Da[Ha]=ba.x,Da[Ha+1]=ba.y,Da[Ha+2]=ba.z,Da[Ha+3]=ea.x,Da[Ha+4]=ea.y,Da[Ha+5]=ea.z,Da[Ha+6]=ga.x,Da[Ha+7]=ga.y,Da[Ha+8]=ga.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[pa]);
|
|
|
|
+m.bufferData(m.ARRAY_BUFFER,xb[pa],F);H.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[pa]),m.bufferData(m.ARRAY_BUFFER,yb[pa],F))}if(Pb.length){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],va=Pb[J.a],ja=Pb[J.b],la=Pb[J.c],db[sa]=va.x,db[sa+1]=va.y,db[sa+2]=va.z,db[sa+3]=va.w,db[sa+4]=ja.x,db[sa+5]=ja.y,db[sa+6]=ja.z,db[sa+7]=ja.w,db[sa+8]=la.x,db[sa+9]=la.y,db[sa+10]=la.z,db[sa+11]=la.w,wa=ec[J.a],ta=ec[J.b],za=ec[J.c],cb[sa]=wa.x,cb[sa+1]=wa.y,cb[sa+2]=wa.z,cb[sa+3]=wa.w,cb[sa+
|
|
|
|
+4]=ta.x,cb[sa+5]=ta.y,cb[sa+6]=ta.z,cb[sa+7]=ta.w,cb[sa+8]=za.x,cb[sa+9]=za.y,cb[sa+10]=za.z,cb[sa+11]=za.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,db,F))}if(Mb&&P){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],S=J.vertexColors,fa=J.color,3===S.length&&P===THREE.VertexColors?(Ka=S[0],ha=S[1],ia=S[2]):ia=ha=Ka=fa,kb[fb]=Ka.r,kb[fb+1]=Ka.g,kb[fb+2]=Ka.b,kb[fb+
|
|
|
|
+3]=ha.r,kb[fb+4]=ha.g,kb[fb+5]=ha.b,kb[fb+6]=ia.r,kb[fb+7]=ia.g,kb[fb+8]=ia.b,fb+=9;0<fb&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,kb,F))}if(Lb&&Ta.hasTangents){G=0;for(R=da.length;G<R;G++)J=lb[da[G]],aa=J.vertexTangents,oa=aa[0],Ca=aa[1],xa=aa[2],bb[Ya]=oa.x,bb[Ya+1]=oa.y,bb[Ya+2]=oa.z,bb[Ya+3]=oa.w,bb[Ya+4]=Ca.x,bb[Ya+5]=Ca.y,bb[Ya+6]=Ca.z,bb[Ya+7]=Ca.w,bb[Ya+8]=xa.x,bb[Ya+9]=xa.y,bb[Ya+10]=xa.z,bb[Ya+11]=xa.w,Ya+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);
|
|
|
|
+m.bufferData(m.ARRAY_BUFFER,bb,F)}if(Kb&&I){G=0;for(R=da.length;G<R;G++)if(J=lb[da[G]],X=J.vertexNormals,T=J.normal,3===X.length&&N)for(La=0;3>La;La++)Fa=X[La],Sa[ib]=Fa.x,Sa[ib+1]=Fa.y,Sa[ib+2]=Fa.z,ib+=3;else for(La=0;3>La;La++)Sa[ib]=T.x,Sa[ib+1]=T.y,Sa[ib+2]=T.z,ib+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,F)}if(Cb&&Db&&M){G=0;for(R=da.length;G<R;G++)if(Q=da[G],Y=Db[Q],void 0!==Y)for(La=0;3>La;La++)Ja=Y[La],$a[Oa]=Ja.x,$a[Oa+1]=Ja.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
|
+z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,$a,F))}if(Cb&&Eb&&M){G=0;for(R=da.length;G<R;G++)if(Q=da[G],ma=Eb[Q],void 0!==ma)for(La=0;3>La;La++)Qa=ma[La],ab[Ra]=Qa.x,ab[Ra+1]=Qa.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ab,F))}if(Jb){G=0;for(R=da.length;G<R;G++)Ob[Za]=Aa,Ob[Za+1]=Aa+1,Ob[Za+2]=Aa+2,Za+=3,ub[Ma]=Aa,ub[Ma+1]=Aa+1,ub[Ma+2]=Aa,ub[Ma+3]=Aa+2,ub[Ma+4]=Aa+1,ub[Ma+5]=Aa+2,Ma+=6,Aa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);
|
|
|
|
+m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ob,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,F)}if(tb)for(La=0,Ea=tb.length;La<Ea;La++)if(K=tb[La],K.__original.needsUpdate){O=0;if(1===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],K.array[O]=K.value[J.a],K.array[O+1]=K.value[J.b],K.array[O+2]=K.value[J.c],O+=3;else{if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Wa=K.value[da[G]],K.array[O]=Wa,K.array[O+
|
|
|
|
+1]=Wa,K.array[O+2]=Wa,O+=3}else if(2===K.size)if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],U=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6;else{if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Z=$=U=Wa=K.value[da[G]],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=$.x,K.array[O+3]=$.y,K.array[O+4]=Z.x,K.array[O+5]=Z.y,O+=6}else if(3===K.size){var ra;ra="c"===
|
|
|
|
+K.type?["r","g","b"]:["x","y","z"];if(void 0===K.boundTo||"vertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],U=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=U[ra[0]],K.array[O+1]=U[ra[1]],K.array[O+2]=U[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Z=$=U=Wa=K.value[da[G]],K.array[O]=U[ra[0]],K.array[O+1]=U[ra[1]],K.array[O+2]=
|
|
|
|
+U[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9;else if("faceVertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)Wa=K.value[da[G]],U=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=U[ra[0]],K.array[O+1]=U[ra[1]],K.array[O+2]=U[ra[2]],K.array[O+3]=$[ra[0]],K.array[O+4]=$[ra[1]],K.array[O+5]=$[ra[2]],K.array[O+6]=Z[ra[0]],K.array[O+7]=Z[ra[1]],K.array[O+8]=Z[ra[2]],O+=9}else if(4===K.size)if(void 0===K.boundTo||"vertices"===
|
|
|
|
+K.boundTo)for(G=0,R=da.length;G<R;G++)J=lb[da[G]],U=K.value[J.a],$=K.value[J.b],Z=K.value[J.c],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=U.z,K.array[O+3]=U.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faces"===K.boundTo)for(G=0,R=da.length;G<R;G++)Z=$=U=Wa=K.value[da[G]],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=U.z,K.array[O+3]=U.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,
|
|
|
|
+K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;else if("faceVertices"===K.boundTo)for(G=0,R=da.length;G<R;G++)Wa=K.value[da[G]],U=Wa[0],$=Wa[1],Z=Wa[2],K.array[O]=U.x,K.array[O+1]=U.y,K.array[O+2]=U.z,K.array[O+3]=U.w,K.array[O+4]=$.x,K.array[O+5]=$.y,K.array[O+6]=$.z,K.array[O+7]=$.w,K.array[O+8]=Z.x,K.array[O+9]=Z.y,K.array[O+10]=Z.z,K.array[O+11]=Z.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,K.buffer);m.bufferData(m.ARRAY_BUFFER,K.array,F)}L&&(delete z.__inittedArrays,
|
|
delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&w(s)}else if(k instanceof THREE.Line){s=d(k,l);q=s.attributes&&v(s);if(l.verticesNeedUpdate||
|
|
delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&w(s)}else if(k instanceof THREE.Line){s=d(k,l);q=s.attributes&&v(s);if(l.verticesNeedUpdate||
|
|
l.colorsNeedUpdate||l.lineDistancesNeedUpdate||q){var eb=l,Rb=m.DYNAMIC_DRAW,Fb=void 0,Gb=void 0,Hb=void 0,Sb=void 0,qa=void 0,Tb=void 0,kc=eb.vertices,lc=eb.colors,mc=eb.lineDistances,Yb=kc.length,Zb=lc.length,$b=mc.length,Ub=eb.__vertexArray,Vb=eb.__colorArray,nc=eb.__lineDistanceArray,ac=eb.colorsNeedUpdate,bc=eb.lineDistancesNeedUpdate,fc=eb.__webglCustomAttributesList,Wb=void 0,oc=void 0,Ia=void 0,Ab=void 0,Ua=void 0,na=void 0;if(eb.verticesNeedUpdate){for(Fb=0;Fb<Yb;Fb++)Sb=kc[Fb],qa=3*Fb,Ub[qa]=
|
|
l.colorsNeedUpdate||l.lineDistancesNeedUpdate||q){var eb=l,Rb=m.DYNAMIC_DRAW,Fb=void 0,Gb=void 0,Hb=void 0,Sb=void 0,qa=void 0,Tb=void 0,kc=eb.vertices,lc=eb.colors,mc=eb.lineDistances,Yb=kc.length,Zb=lc.length,$b=mc.length,Ub=eb.__vertexArray,Vb=eb.__colorArray,nc=eb.__lineDistanceArray,ac=eb.colorsNeedUpdate,bc=eb.lineDistancesNeedUpdate,fc=eb.__webglCustomAttributesList,Wb=void 0,oc=void 0,Ia=void 0,Ab=void 0,Ua=void 0,na=void 0;if(eb.verticesNeedUpdate){for(Fb=0;Fb<Yb;Fb++)Sb=kc[Fb],qa=3*Fb,Ub[qa]=
|
|
Sb.x,Ub[qa+1]=Sb.y,Ub[qa+2]=Sb.z;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Ub,Rb)}if(ac){for(Gb=0;Gb<Zb;Gb++)Tb=lc[Gb],qa=3*Gb,Vb[qa]=Tb.r,Vb[qa+1]=Tb.g,Vb[qa+2]=Tb.b;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Vb,Rb)}if(bc){for(Hb=0;Hb<$b;Hb++)nc[Hb]=mc[Hb];m.bindBuffer(m.ARRAY_BUFFER,eb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,nc,Rb)}if(fc)for(Wb=0,oc=fc.length;Wb<oc;Wb++)if(na=fc[Wb],na.needsUpdate&&(void 0===
|
|
Sb.x,Ub[qa+1]=Sb.y,Ub[qa+2]=Sb.z;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Ub,Rb)}if(ac){for(Gb=0;Gb<Zb;Gb++)Tb=lc[Gb],qa=3*Gb,Vb[qa]=Tb.r,Vb[qa+1]=Tb.g,Vb[qa+2]=Tb.b;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Vb,Rb)}if(bc){for(Hb=0;Hb<$b;Hb++)nc[Hb]=mc[Hb];m.bindBuffer(m.ARRAY_BUFFER,eb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,nc,Rb)}if(fc)for(Wb=0,oc=fc.length;Wb<oc;Wb++)if(na=fc[Wb],na.needsUpdate&&(void 0===
|
|
@@ -612,13 +612,13 @@ e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone()
|
|
t,v,[w,r,A]));this.faceVertexUvs[0].push([F,P,z]);this.faces.push(new THREE.Face3(t,p,v,[r.clone(),x,A.clone()]));this.faceVertexUvs[0].push([P.clone(),I,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)u=l[0][h],t=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=n[0][h].clone(),P=n[0][h+1].clone(),I=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,
|
|
t,v,[w,r,A]));this.faceVertexUvs[0].push([F,P,z]);this.faces.push(new THREE.Face3(t,p,v,[r.clone(),x,A.clone()]));this.faceVertexUvs[0].push([P.clone(),I,z.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)u=l[0][h],t=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),r=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=n[0][h].clone(),P=n[0][h+1].clone(),I=new THREE.Vector2(P.x,0),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,
|
|
P,I]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)u=l[k][h+1],t=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=n[k][h+1].clone(),P=n[k][h].clone(),I=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,P,I]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
|
|
P,I]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)u=l[k][h+1],t=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),r=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=n[k][h+1].clone(),P=n[k][h].clone(),I=new THREE.Vector2(P.x,1),this.faces.push(new THREE.Face3(u,t,p,[w,r,x])),this.faceVertexUvs[0].push([F,P,I]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
|
|
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
|
|
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
|
|
-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(Q=c.length;0<=--Q;){e=Q;f=Q-1;0>f&&(f=c.length-1);for(var g=0,h=u+2*n,g=0;g<h;g++){var k=fa*g,l=fa*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,s=c,t=g,v=h,w=e,y=f,p=p+J,k=k+J,q=q+J,l=l+J;H.faces.push(new THREE.Face3(p,k,l,null,null,r));H.faces.push(new THREE.Face3(k,q,l,null,null,r));p=x.generateSideWallUV(H,a,s,b,p,k,q,l,t,v,w,y);H.faceVertexUvs[0].push([p[0],p[1],
|
|
|
|
|
|
+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(Q=c.length;0<=--Q;){e=Q;f=Q-1;0>f&&(f=c.length-1);for(var g=0,h=u+2*n,g=0;g<h;g++){var k=ea*g,l=ea*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,s=c,t=g,v=h,w=e,y=f,p=p+J,k=k+J,q=q+J,l=l+J;H.faces.push(new THREE.Face3(p,k,l,null,null,r));H.faces.push(new THREE.Face3(k,q,l,null,null,r));p=x.generateSideWallUV(H,a,s,b,p,k,q,l,t,v,w,y);H.faceVertexUvs[0].push([p[0],p[1],
|
|
p[3]]);H.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;H.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(H,a,b,c,d,e):x.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,s=
|
|
p[3]]);H.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;H.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(H,a,b,c,d,e):x.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,s=
|
|
void 0!==b.curveSegments?b.curveSegments:12,u=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,r=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,A,F,P,I;t&&(p=t.getSpacedPoints(u),v=!0,q=!1,A=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,u,!1),F=new THREE.Vector3,P=new THREE.Vector3,I=new THREE.Vector3);q||(l=k=n=0);var z,B,L,H=this,J=this.vertices.length,t=a.extractPoints(s),s=t.shape,y=t.holes;if(t=!THREE.Shape.Utils.isClockWise(s)){s=
|
|
void 0!==b.curveSegments?b.curveSegments:12,u=void 0!==b.steps?b.steps:1,t=b.extrudePath,p,v=!1,w=b.material,r=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,A,F,P,I;t&&(p=t.getSpacedPoints(u),v=!0,q=!1,A=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,u,!1),F=new THREE.Vector3,P=new THREE.Vector3,I=new THREE.Vector3);q||(l=k=n=0);var z,B,L,H=this,J=this.vertices.length,t=a.extractPoints(s),s=t.shape,y=t.holes;if(t=!THREE.Shape.Utils.isClockWise(s)){s=
|
|
-s.reverse();B=0;for(L=y.length;B<L;B++)z=y[B],THREE.Shape.Utils.isClockWise(z)&&(y[B]=z.reverse());t=!1}var N=THREE.Shape.Utils.triangulateShape(s,y),E=s;B=0;for(L=y.length;B<L;B++)z=y[B],s=s.concat(z);var C,D,G,X,S,fa=s.length,Y,la=N.length,t=[],Q=0;G=E.length;C=G-1;for(D=Q+1;Q<G;Q++,C++,D++)C===G&&(C=0),D===G&&(D=0),t[Q]=d(E[Q],E[C],E[D]);var ha=[],U,M=t.concat();B=0;for(L=y.length;B<L;B++){z=y[B];U=[];Q=0;G=z.length;C=G-1;for(D=Q+1;Q<G;Q++,C++,D++)C===G&&(C=0),D===G&&(D=0),U[Q]=d(z[Q],z[C],z[D]);
|
|
|
|
-ha.push(U);M=M.concat(U)}for(C=0;C<n;C++){G=C/n;X=k*(1-G);D=l*Math.sin(G*Math.PI/2);Q=0;for(G=E.length;Q<G;Q++)S=c(E[Q],t[Q],D),f(S.x,S.y,-X);B=0;for(L=y.length;B<L;B++)for(z=y[B],U=ha[B],Q=0,G=z.length;Q<G;Q++)S=c(z[Q],U[Q],D),f(S.x,S.y,-X)}D=l;for(Q=0;Q<fa;Q++)S=q?c(s[Q],M[Q],D):s[Q],v?(P.copy(A.normals[0]).multiplyScalar(S.x),F.copy(A.binormals[0]).multiplyScalar(S.y),I.copy(p[0]).add(P).add(F),f(I.x,I.y,I.z)):f(S.x,S.y,0);for(G=1;G<=u;G++)for(Q=0;Q<fa;Q++)S=q?c(s[Q],M[Q],D):s[Q],v?(P.copy(A.normals[G]).multiplyScalar(S.x),
|
|
|
|
-F.copy(A.binormals[G]).multiplyScalar(S.y),I.copy(p[G]).add(P).add(F),f(I.x,I.y,I.z)):f(S.x,S.y,h/u*G);for(C=n-1;0<=C;C--){G=C/n;X=k*(1-G);D=l*Math.sin(G*Math.PI/2);Q=0;for(G=E.length;Q<G;Q++)S=c(E[Q],t[Q],D),f(S.x,S.y,h+X);B=0;for(L=y.length;B<L;B++)for(z=y[B],U=ha[B],Q=0,G=z.length;Q<G;Q++)S=c(z[Q],U[Q],D),v?f(S.x,S.y+p[u-1].y,p[u-1].x+X):f(S.x,S.y,h+X)}(function(){if(q){var a;a=0*fa;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2]+a,Y[1]+a,Y[0]+a,!0);a=u+2*n;a*=fa;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+a,Y[1]+a,Y[2]+a,
|
|
|
|
-!1)}else{for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2],Y[1],Y[0],!0);for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+fa*u,Y[1]+fa*u,Y[2]+fa*u,!1)}})();(function(){var a=0;e(E,a);a+=E.length;B=0;for(L=y.length;B<L;B++)z=y[B],e(z,a),a+=z.length})()};
|
|
|
|
|
|
+s.reverse();B=0;for(L=y.length;B<L;B++)z=y[B],THREE.Shape.Utils.isClockWise(z)&&(y[B]=z.reverse());t=!1}var N=THREE.Shape.Utils.triangulateShape(s,y),E=s;B=0;for(L=y.length;B<L;B++)z=y[B],s=s.concat(z);var C,D,G,X,T,ea=s.length,Y,la=N.length,t=[],Q=0;G=E.length;C=G-1;for(D=Q+1;Q<G;Q++,C++,D++)C===G&&(C=0),D===G&&(D=0),t[Q]=d(E[Q],E[C],E[D]);var ha=[],S,M=t.concat();B=0;for(L=y.length;B<L;B++){z=y[B];S=[];Q=0;G=z.length;C=G-1;for(D=Q+1;Q<G;Q++,C++,D++)C===G&&(C=0),D===G&&(D=0),S[Q]=d(z[Q],z[C],z[D]);
|
|
|
|
+ha.push(S);M=M.concat(S)}for(C=0;C<n;C++){G=C/n;X=k*(1-G);D=l*Math.sin(G*Math.PI/2);Q=0;for(G=E.length;Q<G;Q++)T=c(E[Q],t[Q],D),f(T.x,T.y,-X);B=0;for(L=y.length;B<L;B++)for(z=y[B],S=ha[B],Q=0,G=z.length;Q<G;Q++)T=c(z[Q],S[Q],D),f(T.x,T.y,-X)}D=l;for(Q=0;Q<ea;Q++)T=q?c(s[Q],M[Q],D):s[Q],v?(P.copy(A.normals[0]).multiplyScalar(T.x),F.copy(A.binormals[0]).multiplyScalar(T.y),I.copy(p[0]).add(P).add(F),f(I.x,I.y,I.z)):f(T.x,T.y,0);for(G=1;G<=u;G++)for(Q=0;Q<ea;Q++)T=q?c(s[Q],M[Q],D):s[Q],v?(P.copy(A.normals[G]).multiplyScalar(T.x),
|
|
|
|
+F.copy(A.binormals[G]).multiplyScalar(T.y),I.copy(p[G]).add(P).add(F),f(I.x,I.y,I.z)):f(T.x,T.y,h/u*G);for(C=n-1;0<=C;C--){G=C/n;X=k*(1-G);D=l*Math.sin(G*Math.PI/2);Q=0;for(G=E.length;Q<G;Q++)T=c(E[Q],t[Q],D),f(T.x,T.y,h+X);B=0;for(L=y.length;B<L;B++)for(z=y[B],S=ha[B],Q=0,G=z.length;Q<G;Q++)T=c(z[Q],S[Q],D),v?f(T.x,T.y+p[u-1].y,p[u-1].x+X):f(T.x,T.y,h+X)}(function(){if(q){var a;a=0*ea;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2]+a,Y[1]+a,Y[0]+a,!0);a=u+2*n;a*=ea;for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+a,Y[1]+a,Y[2]+a,
|
|
|
|
+!1)}else{for(Q=0;Q<la;Q++)Y=N[Q],g(Y[2],Y[1],Y[0],!0);for(Q=0;Q<la;Q++)Y=N[Q],g(Y[0]+ea*u,Y[1]+ea*u,Y[2]+ea*u,!1)}})();(function(){var a=0;e(E,a);a+=E.length;B=0;for(L=y.length;B<L;B++)z=y[B],e(z,a),a+=z.length})()};
|
|
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
|
|
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,q){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
|
|
n=a.vertices[g].y;g=a.vertices[g].z;q=a.vertices[h].x;var s=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(s,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
|
|
n=a.vertices[g].y;g=a.vertices[g].z;q=a.vertices[h].x;var s=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(q,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(s,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
|
|
THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
|
|
THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
|