@@ -30,7 +30,8 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
// Ignore background in AR
// TODO: Reconsider this.
- var session = renderer.vr.getSession();
+ var vr = renderer.vr;
+ var session = vr.getSession && vr.getSession();
if ( session && session.environmentBlendMode === 'additive' ) {