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@@ -30,7 +30,8 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
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// Ignore background in AR
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// Ignore background in AR
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// TODO: Reconsider this.
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// TODO: Reconsider this.
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- var session = renderer.vr.getSession();
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+ var vr = renderer.vr;
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+ var session = vr.getSession && vr.getSession();
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if ( session && session.environmentBlendMode === 'additive' ) {
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if ( session && session.environmentBlendMode === 'additive' ) {
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