@@ -13,4 +13,9 @@ export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
readonly isWebGLMultisampleRenderTarget: true;
readonly isWebGLMultisampleRenderTarget: true;
+ /**
+ * Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.