Browse Source

remove redundant param

aardgoose 6 years ago
parent
commit
de46d2567c
2 changed files with 3 additions and 3 deletions
  1. 2 2
      src/renderers/webgl/WebGLProgram.js
  2. 1 1
      src/renderers/webgl/WebGLShader.d.ts

+ 2 - 2
src/renderers/webgl/WebGLProgram.js

@@ -613,8 +613,8 @@ function WebGLProgram( renderer, extensions, code, material, shader, parameters,
 	// console.log( '*VERTEX*', vertexGlsl );
 	// console.log( '*VERTEX*', vertexGlsl );
 	// console.log( '*FRAGMENT*', fragmentGlsl );
 	// console.log( '*FRAGMENT*', fragmentGlsl );
 
 
-	var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl, renderer.debug.checkShaderErrors );
-	var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl, renderer.debug.checkShaderErrors );
+	var glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
+	var glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
 
 
 	gl.attachShader( program, glVertexShader );
 	gl.attachShader( program, glVertexShader );
 	gl.attachShader( program, glFragmentShader );
 	gl.attachShader( program, glFragmentShader );

+ 1 - 1
src/renderers/webgl/WebGLShader.d.ts

@@ -1,3 +1,3 @@
 export class WebGLShader {
 export class WebGLShader {
-  constructor(gl: any, type: string, string: string, debug: boolean);
+  constructor(gl: any, type: string, string: string);
 }
 }