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@@ -84,59 +84,63 @@
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"src/scenes/Fog.js",
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"src/scenes/FogExp2.js",
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"src/renderers/shaders/ShaderChunk.js",
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- "src/renderers/shaders/ShaderChunk/common.glsl",
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+ "src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/ambientocclusionmap_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/ambientocclusionmap_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/color_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/color_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/common.glsl",
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"src/renderers/shaders/ShaderChunk/default_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/lightmap_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/envmap_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_lambert_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/map_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/lightmap_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/color_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/skinning_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/lights_lambert_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/map_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/envmap_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/map_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/map_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/color_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl",
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- "src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/skinning_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/uv2_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/uv_vertex.glsl",
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+ "src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl",
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"src/renderers/shaders/UniformsUtils.js",
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"src/renderers/shaders/UniformsLib.js",
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"src/renderers/shaders/ShaderLib.js",
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