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@@ -53,7 +53,7 @@
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<li>KHR_materials_unlit</li>
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<li>KHR_materials_unlit</li>
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<li>KHR_materials_volume</li>
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<li>KHR_materials_volume</li>
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<li>KHR_mesh_quantization</li>
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<li>KHR_mesh_quantization</li>
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- <li>KHR_lights_punctual<sup>1</sup></li>
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+ <li>KHR_lights_punctual</li>
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<li>KHR_texture_basisu</li>
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<li>KHR_texture_basisu</li>
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<li>KHR_texture_transform</li>
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<li>KHR_texture_transform</li>
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<li>EXT_texture_webp</li>
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<li>EXT_texture_webp</li>
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@@ -66,12 +66,12 @@
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</p>
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</p>
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<ul>
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<ul>
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- <li>[link:https://github.com/takahirox/three-gltf-extensions KHR_materials_variants]<sup>2</sup></li>
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+ <li>[link:https://github.com/takahirox/three-gltf-extensions KHR_materials_variants]<sup>1</sup></li>
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<li>[link:https://github.com/takahirox/three-gltf-extensions MSFT_texture_dds]</li>
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<li>[link:https://github.com/takahirox/three-gltf-extensions MSFT_texture_dds]</li>
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</ul>
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</ul>
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<p><i>
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<p><i>
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- <sup>2</sup>You can also manually process the extension after loading in your application. See [link:https://threejs.org/examples/#webgl_loader_gltf_variants Three.js glTF materials variants example].
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+ <sup>1</sup>You can also manually process the extension after loading in your application. See [link:https://threejs.org/examples/#webgl_loader_gltf_variants Three.js glTF materials variants example].
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</i></p>
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</i></p>
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<h2>Code Example</h2>
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<h2>Code Example</h2>
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