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Mugen87 1 年之前
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e167d173a9
共有 5 个文件被更改,包括 21 次插入3 次删除
  1. 7 1
      build/three.cjs
  2. 7 1
      build/three.js
  3. 0 0
      build/three.min.js
  4. 7 1
      build/three.module.js
  5. 0 0
      build/three.module.min.js

+ 7 - 1
build/three.cjs

@@ -16164,6 +16164,8 @@ const MAX_SAMPLES = 20;
 const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
 const _clearColor = /*@__PURE__*/ new Color();
 let _oldTarget = null;
+let _oldActiveCubeFace = 0;
+let _oldActiveMipmapLevel = 0;
 
 // Golden Ratio
 const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
@@ -16229,6 +16231,8 @@ class PMREMGenerator {
 	fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
 
 		_oldTarget = this._renderer.getRenderTarget();
+		_oldActiveCubeFace = this._renderer.getActiveCubeFace();
+		_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
 
 		this._setSize( 256 );
 
@@ -16341,7 +16345,7 @@ class PMREMGenerator {
 
 	_cleanup( outputTarget ) {
 
-		this._renderer.setRenderTarget( _oldTarget );
+		this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
 		outputTarget.scissorTest = false;
 		_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
 
@@ -16360,6 +16364,8 @@ class PMREMGenerator {
 		}
 
 		_oldTarget = this._renderer.getRenderTarget();
+		_oldActiveCubeFace = this._renderer.getActiveCubeFace();
+		_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
 
 		const cubeUVRenderTarget = renderTarget || this._allocateTargets();
 		this._textureToCubeUV( texture, cubeUVRenderTarget );

+ 7 - 1
build/three.js

@@ -16169,6 +16169,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
 	const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
 	const _clearColor = /*@__PURE__*/ new Color();
 	let _oldTarget = null;
+	let _oldActiveCubeFace = 0;
+	let _oldActiveMipmapLevel = 0;
 
 	// Golden Ratio
 	const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
@@ -16234,6 +16236,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
 		fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
 
 			_oldTarget = this._renderer.getRenderTarget();
+			_oldActiveCubeFace = this._renderer.getActiveCubeFace();
+			_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
 
 			this._setSize( 256 );
 
@@ -16346,7 +16350,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
 
 		_cleanup( outputTarget ) {
 
-			this._renderer.setRenderTarget( _oldTarget );
+			this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
 			outputTarget.scissorTest = false;
 			_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
 
@@ -16365,6 +16369,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
 			}
 
 			_oldTarget = this._renderer.getRenderTarget();
+			_oldActiveCubeFace = this._renderer.getActiveCubeFace();
+			_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
 
 			const cubeUVRenderTarget = renderTarget || this._allocateTargets();
 			this._textureToCubeUV( texture, cubeUVRenderTarget );

文件差异内容过多而无法显示
+ 0 - 0
build/three.min.js


+ 7 - 1
build/three.module.js

@@ -16162,6 +16162,8 @@ const MAX_SAMPLES = 20;
 const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
 const _clearColor = /*@__PURE__*/ new Color();
 let _oldTarget = null;
+let _oldActiveCubeFace = 0;
+let _oldActiveMipmapLevel = 0;
 
 // Golden Ratio
 const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
@@ -16227,6 +16229,8 @@ class PMREMGenerator {
 	fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
 
 		_oldTarget = this._renderer.getRenderTarget();
+		_oldActiveCubeFace = this._renderer.getActiveCubeFace();
+		_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
 
 		this._setSize( 256 );
 
@@ -16339,7 +16343,7 @@ class PMREMGenerator {
 
 	_cleanup( outputTarget ) {
 
-		this._renderer.setRenderTarget( _oldTarget );
+		this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
 		outputTarget.scissorTest = false;
 		_setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
 
@@ -16358,6 +16362,8 @@ class PMREMGenerator {
 		}
 
 		_oldTarget = this._renderer.getRenderTarget();
+		_oldActiveCubeFace = this._renderer.getActiveCubeFace();
+		_oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
 
 		const cubeUVRenderTarget = renderTarget || this._allocateTargets();
 		this._textureToCubeUV( texture, cubeUVRenderTarget );

文件差异内容过多而无法显示
+ 0 - 0
build/three.module.min.js


部分文件因为文件数量过多而无法显示