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Fixed glsl typo.

Mr.doob 11 年之前
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e16ec4be7a
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/shaders/ShaderChunk.js

+ 1 - 1
src/renderers/shaders/ShaderChunk.js

@@ -1202,7 +1202,7 @@ THREE.ShaderChunk = {
 
 
 		"	#endif",
 		"	#endif",
 
 
-		"	vec4 skinned = vec4( 0.0 )'",
+		"	vec4 skinned = vec4( 0.0 );",
 		"	skinned += boneMatX * skinVertex * skinWeight.x;",
 		"	skinned += boneMatX * skinVertex * skinWeight.x;",
 		"	skinned += boneMatY * skinVertex * skinWeight.y;",
 		"	skinned += boneMatY * skinVertex * skinWeight.y;",
 		"	skinned += boneMatZ * skinVertex * skinWeight.z;",
 		"	skinned += boneMatZ * skinVertex * skinWeight.z;",