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WebGLRenderer: Warning instead of creating groups for MultiMaterial

Mugen87 8 years ago
parent
commit
e1bbaeeafd
1 changed files with 1 additions and 15 deletions
  1. 1 15
      src/renderers/WebGLRenderer.js

+ 1 - 15
src/renderers/WebGLRenderer.js

@@ -1434,23 +1434,9 @@ function WebGLRenderer( parameters ) {
 							var groups = geometry.groups;
 							var materials = material.materials;
 
-							// there must be at least one group if a MultiMaterial is used
-
 							if ( groups.length === 0 ) {
 
-								if ( geometry.index !== null ) {
-
-									// indexed geometry
-
-									geometry.addGroup( 0, geometry.index.count );
-
-								} else {
-
-									// non-indexed geometry
-
-									geometry.addGroup( 0, geometry.attributes.position.count );
-
-								}
+								console.warn( 'THREE.WebGLRenderer: MultiMaterial can not be used without groups.' );
 
 							}