Browse Source

Fixed issue where CanvasRenderer setClearColor wasn't working as expected.

Mr.doob 14 years ago
parent
commit
e21dccf35a
3 changed files with 47 additions and 46 deletions
  1. 29 29
      build/Three.js
  2. 17 17
      build/custom/ThreeCanvas.js
  3. 1 0
      src/renderers/CanvasRenderer.js

+ 29 - 29
build/Three.js

@@ -151,30 +151,30 @@ ia=n[m-2],F.copy(aa.positionScreen),I.copy(ia.positionScreen),e(F,I))F.multiplyS
 H.z,y.rotation=L.rotation.z,y.scale.x=L.scale.x*Math.abs(y.x-(H.x+g.projectionMatrix.n11)/(H.w+g.projectionMatrix.n14)),y.scale.y=L.scale.y*Math.abs(y.y-(H.y+g.projectionMatrix.n22)/(H.w+g.projectionMatrix.n24)),y.materials=L.materials,j.push(y);k&&j.sort(c);return j}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;k=f/2};this.render=function(e,f){var n,o,p,t,v,u,w,B;b=c.projectScene(e,f);n=0;for(o=b.length;n<o;n++)if(v=b[n],v instanceof THREE.RenderableParticle){w=v.x*g+g;B=v.y*k+k;p=0;for(t=v.material.length;p<t;p++)if(u=v.material[p],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=w+"px",u.style.top=B+"px"}}};
 THREE.CanvasRenderer=function(b){function c(b){if(y!=b)w.globalAlpha=y=b}function e(b){if(G!=b){switch(b){case THREE.NormalBlending:w.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:w.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:w.globalCompositeOperation="darker"}G=b}}function f(b){if(z!=b.hex)z=b.hex,w.strokeStyle="#"+k(z.toString(16))}function g(b){if(C!=b.hex)C=b.hex,w.fillStyle="#"+k(C.toString(16))}function k(b){for(;b.length<6;)b="0"+b;return b}
-var h=this,m=null,n=new THREE.Projector,b=b||{},o=b.canvas!==void 0?b.canvas:document.createElement("canvas"),p,t,v,u,w=o.getContext("2d"),B=new THREE.Color(0),A=0,y=1,G=0,z=null,C=null,H=null,D=null,Q=null,J,F,I,S,K=new THREE.RenderableVertex,ea=new THREE.RenderableVertex,j,ca,T,Z,N,da,X,aa,ia,ha,na,ja,L=new THREE.Color(0),fa=new THREE.Color(0),W=new THREE.Color(0),U=new THREE.Color(0),$=new THREE.Color(0),Y,ka,la,ga,Da,ua,Aa,xa,ta,ya,va=new THREE.Rectangle,qa=new THREE.Rectangle,R=new THREE.Rectangle,
-O=!1,oa=new THREE.Color,P=new THREE.Color,Ba=new THREE.Color,V=new THREE.Color,pa=new THREE.Vector3,Pa,Qa,Wa,wa,Ra,Sa,b=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Qa=Pa.getContext("2d");Qa.fillStyle="rgba(0,0,0,1)";Qa.fillRect(0,0,2,2);Wa=Qa.getImageData(0,0,2,2);wa=Wa.data;Ra=document.createElement("canvas");Ra.width=Ra.height=b;Sa=Ra.getContext("2d");Sa.translate(-b/2,-b/2);Sa.scale(b,b);b--;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
-faces:0};this.setSize=function(b,e){p=b;t=e;v=p/2;u=t/2;o.width=p;o.height=t;va.set(-v,-u,v,u);y=1;G=0;Q=D=H=C=z=null};this.setClearColor=function(b,e){B=b;A=e};this.setClearColorHex=function(b,e){B.setHex(b);A=e};this.clear=function(){w.setTransform(1,0,0,-1,v,u);if(!qa.isEmpty())qa.inflate(1),qa.minSelf(va),B.hex==0&&A==0?w.clearRect(qa.getX(),qa.getY(),qa.getWidth(),qa.getHeight()):(e(THREE.NormalBlending),c(1),w.fillStyle="rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+Math.floor(B.b*
-255)+","+A+")",w.fillRect(qa.getX(),qa.getY(),qa.getWidth(),qa.getHeight())),qa.empty()};this.render=function(b,k){function o(b){var e,c,j,f=b.lights;P.setRGB(0,0,0);Ba.setRGB(0,0,0);V.setRGB(0,0,0);b=0;for(e=f.length;b<e;b++)c=f[b],j=c.color,c instanceof THREE.AmbientLight?(P.r+=j.r,P.g+=j.g,P.b+=j.b):c instanceof THREE.DirectionalLight?(Ba.r+=j.r,Ba.g+=j.g,Ba.b+=j.b):c instanceof THREE.PointLight&&(V.r+=j.r,V.g+=j.g,V.b+=j.b)}function p(b,e,c,j){var f,g,h,k,m=b.lights,b=0;for(f=m.length;b<f;b++)g=
-m[b],h=g.color,g instanceof THREE.DirectionalLight?(k=c.dot(g.position),k<=0||(k*=g.intensity,j.r+=h.r*k,j.g+=h.g*k,j.b+=h.b*k)):g instanceof THREE.PointLight&&(k=c.dot(pa.sub(g.position,e).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(e.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,j.r+=h.r*k,j.g+=h.g*k,j.b+=h.b*k)))}function t(b,j,h){c(h.opacity);e(h.blending);var k,m,n,o,p,V;if(h instanceof THREE.ParticleBasicMaterial){if(h.map)o=h.map.image,p=o.width>>1,V=o.height>>1,h=j.scale.x*
-v,n=j.scale.y*u,k=h*p,m=n*V,R.set(b.x-k,b.y-m,b.x+k,b.y+m),va.instersects(R)&&(w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(h,-n),w.translate(-p,-V),w.drawImage(o,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=j.scale.x*v,m=j.scale.y*u,R.set(b.x-k,b.y-m,b.x+k,b.y+m),va.instersects(R)&&(f(h.color),g(h.color),w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(k,m),h.program(w),w.restore()))}function y(b,j,g,h){c(h.opacity);e(h.blending);w.beginPath();w.moveTo(b.positionScreen.x,
-b.positionScreen.y);w.lineTo(j.positionScreen.x,j.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){b=h.linewidth;if(H!=b)w.lineWidth=H=b;b=h.linecap;if(D!=b)w.lineCap=D=b;b=h.linejoin;if(Q!=b)w.lineJoin=Q=b;f(h.color);w.stroke();R.inflate(h.linewidth*2)}}function A(b,f,g,m,n,o,V,t,u){h.data.vertices+=3;h.data.faces++;c(t.opacity);e(t.blending);j=b.positionScreen.x;ca=b.positionScreen.y;T=f.positionScreen.x;Z=f.positionScreen.y;N=g.positionScreen.x;da=g.positionScreen.y;z(j,
-ca,T,Z,N,da);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(ga=V.uvs[0],Ea(j,ca,T,Z,N,da,t.map.image,ga[m].u,ga[m].v,ga[n].u,ga[n].v,ga[o].u,ga[o].v));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=k.matrixWorldInverse,pa.copy(V.vertexNormalsWorld[0]),Da=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ua=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(V.vertexNormalsWorld[1]),Aa=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+
-0.5,xa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(V.vertexNormalsWorld[2]),ta=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ya=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,Ea(j,ca,T,Z,N,da,t.envMap.image,Da,ua,Aa,xa,ta,ya)}else t.wireframe?C(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(ga=V.uvs[0],Ea(j,ca,T,Z,N,da,t.map.image,ga[m].u,ga[m].v,ga[n].u,
-ga[n].v,ga[o].u,ga[o].v)),e(THREE.SubtractiveBlending)),O?!t.wireframe&&t.shading==THREE.SmoothShading&&V.vertexNormalsWorld.length==3?(fa.r=W.r=U.r=P.r,fa.g=W.g=U.g=P.g,fa.b=W.b=U.b=P.b,p(u,V.v1.positionWorld,V.vertexNormalsWorld[0],fa),p(u,V.v2.positionWorld,V.vertexNormalsWorld[1],W),p(u,V.v3.positionWorld,V.vertexNormalsWorld[2],U),$.r=(W.r+U.r)*0.5,$.g=(W.g+U.g)*0.5,$.b=(W.b+U.b)*0.5,la=Ta(fa,W,U,$),Ea(j,ca,T,Z,N,da,la,0,0,1,0,0,1)):(oa.r=P.r,oa.g=P.g,oa.b=P.b,p(u,V.centroidWorld,V.normalWorld,
-oa),L.r=Math.max(0,Math.min(t.color.r*oa.r,1)),L.g=Math.max(0,Math.min(t.color.g*oa.g,1)),L.b=Math.max(0,Math.min(t.color.b*oa.b,1)),L.updateHex(),t.wireframe?C(L,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(L)):t.wireframe?C(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshDepthMaterial)Y=k.near,ka=k.far,fa.r=fa.g=fa.b=1-Ja(b.positionScreen.z,Y,ka),W.r=W.g=W.b=1-Ja(f.positionScreen.z,Y,ka),U.r=U.g=U.b=1-Ja(g.positionScreen.z,
-Y,ka),$.r=(W.r+U.r)*0.5,$.g=(W.g+U.g)*0.5,$.b=(W.b+U.b)*0.5,la=Ta(fa,W,U,$),Ea(j,ca,T,Z,N,da,la,0,0,1,0,0,1);else if(t instanceof THREE.MeshNormalMaterial)L.r=Na(V.normalWorld.x),L.g=Na(V.normalWorld.y),L.b=Na(V.normalWorld.z),L.updateHex(),t.wireframe?C(L,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(L)}function B(b,f,g,m,n,o,t,V,u){h.data.vertices+=4;h.data.faces++;c(V.opacity);e(V.blending);if(V.map||V.envMap)A(b,f,m,0,1,3,t,V,u),A(n,g,o,1,2,3,t,V,u);else if(j=b.positionScreen.x,
-ca=b.positionScreen.y,T=f.positionScreen.x,Z=f.positionScreen.y,N=g.positionScreen.x,da=g.positionScreen.y,X=m.positionScreen.x,aa=m.positionScreen.y,ia=n.positionScreen.x,ha=n.positionScreen.y,na=o.positionScreen.x,ja=o.positionScreen.y,V instanceof THREE.MeshBasicMaterial)G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(V.color,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(V.color);else if(V instanceof THREE.MeshLambertMaterial)O?!V.wireframe&&V.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==
-4?(fa.r=W.r=U.r=$.r=P.r,fa.g=W.g=U.g=$.g=P.g,fa.b=W.b=U.b=$.b=P.b,p(u,t.v1.positionWorld,t.vertexNormalsWorld[0],fa),p(u,t.v2.positionWorld,t.vertexNormalsWorld[1],W),p(u,t.v4.positionWorld,t.vertexNormalsWorld[3],U),p(u,t.v3.positionWorld,t.vertexNormalsWorld[2],$),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)):(oa.r=P.r,oa.g=P.g,oa.b=P.b,p(u,t.centroidWorld,t.normalWorld,oa),L.r=Math.max(0,Math.min(V.color.r*oa.r,1)),L.g=
-Math.max(0,Math.min(V.color.g*oa.g,1)),L.b=Math.max(0,Math.min(V.color.b*oa.b,1)),L.updateHex(),G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(L,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(L)):(G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(V.color,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(V.color));else if(V instanceof THREE.MeshNormalMaterial)L.r=Na(t.normalWorld.x),L.g=Na(t.normalWorld.y),L.b=Na(t.normalWorld.z),L.updateHex(),G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(L,V.wireframeLinewidth,
-V.wireframeLinecap,V.wireframeLinejoin):Ga(L);else if(V instanceof THREE.MeshDepthMaterial)Y=k.near,ka=k.far,fa.r=fa.g=fa.b=1-Ja(b.positionScreen.z,Y,ka),W.r=W.g=W.b=1-Ja(f.positionScreen.z,Y,ka),U.r=U.g=U.b=1-Ja(m.positionScreen.z,Y,ka),$.r=$.g=$.b=1-Ja(g.positionScreen.z,Y,ka),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)}function z(b,e,c,j,f,g){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);w.lineTo(b,e);w.closePath()}
-function G(b,e,c,j,f,g,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function C(b,e,c,j){if(H!=e)w.lineWidth=H=e;if(D!=c)w.lineCap=D=c;if(Q!=j)w.lineJoin=Q=j;f(b);w.stroke();R.inflate(e*2)}function Ga(b){g(b);w.fill()}function Ea(b,e,c,j,f,g,h,k,m,n,V,t,o){var p,u;p=h.width-1;u=h.height-1;k*=p;m*=u;n*=p;V*=u;t*=p;o*=u;c-=b;j-=e;f-=b;g-=e;n-=k;V-=m;t-=k;o-=m;p=n*o-t*V;if(!((p<0?-p:p)<1))u=1/p,p=(o*c-V*f)*u,V=(o*j-V*g)*u,c=(n*f-t*c)*u,j=(n*g-
-t*j)*u,b=b-p*k-c*m,e=e-V*k-j*m,w.save(),w.transform(p,V,c,j,b,e),w.clip(),w.drawImage(h,0,0),w.restore()}function Ta(b,e,c,j){var f=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),V=~~(j.r*255),t=~~(j.g*255),j=~~(j.b*255);wa[0]=f<0?0:f>255?255:f;wa[1]=g<0?0:g>255?255:g;wa[2]=b<0?0:b>255?255:b;wa[4]=h<0?0:h>255?255:h;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]=m<0?0:m>255?255:m;wa[9]=n<0?0:n>255?255:n;wa[10]=c<0?
-0:c>255?255:c;wa[12]=V<0?0:V>255?255:V;wa[13]=t<0?0:t>255?255:t;wa[14]=j<0?0:j>255?255:j;Qa.putImageData(Wa,0,0);Sa.drawImage(Pa,0,0);return Ra}function Ja(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function E(b,e){var c=e.x-b.x,j=e.y-b.y,f=c*c+j*j;f!=0&&(f=1/Math.sqrt(f),c*=f,j*=f,e.x+=c,e.y+=j,b.x-=c,b.y-=j)}var Ua,x,ma,za,Ha,Oa,Va,ra;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,u);h.data.vertices=0;h.data.faces=0;m=n.projectScene(b,k,this.sortElements);
-(O=b.lights.length>0)&&o(b);Ua=0;for(x=m.length;Ua<x;Ua++){ma=m[Ua];R.empty();if(ma instanceof THREE.RenderableParticle){J=ma;J.x*=v;J.y*=u;za=0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&t(J,ma,ra,b)}else if(ma instanceof THREE.RenderableLine){if(J=ma.v1,F=ma.v2,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),va.instersects(R)){za=
-0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&y(J,F,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace3){if(J=ma.v1,F=ma.v2,I=ma.v3,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=v,I.positionScreen.y*=u,ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,I.positionScreen),E(I.positionScreen,J.positionScreen)),R.add3Points(J.positionScreen.x,J.positionScreen.y,F.positionScreen.x,F.positionScreen.y,
-I.positionScreen.x,I.positionScreen.y),va.instersects(R)){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}else ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace4&&(J=ma.v1,F=ma.v2,I=ma.v3,S=ma.v4,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=
-v,I.positionScreen.y*=u,S.positionScreen.x*=v,S.positionScreen.y*=u,K.positionScreen.copy(F.positionScreen),ea.positionScreen.copy(S.positionScreen),ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,S.positionScreen),E(S.positionScreen,J.positionScreen),E(I.positionScreen,K.positionScreen),E(I.positionScreen,ea.positionScreen)),R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),R.addPoint(I.positionScreen.x,I.positionScreen.y),R.addPoint(S.positionScreen.x,
-S.positionScreen.y),va.instersects(R))){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}else ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}qa.addRectangle(R)}w.setTransform(1,0,0,1,0,0)}};
+var h=this,m=null,n=new THREE.Projector,b=b||{},o=b.canvas!==void 0?b.canvas:document.createElement("canvas"),p,t,v,u,w=o.getContext("2d"),B=new THREE.Color(0),A=0,y=1,G=0,z=null,C=null,H=null,D=null,Q=null,J,F,I,S,K=new THREE.RenderableVertex,ea=new THREE.RenderableVertex,j,ca,T,Z,N,da,X,aa,ia,ha,na,ja,L=new THREE.Color(0),fa=new THREE.Color(0),W=new THREE.Color(0),U=new THREE.Color(0),$=new THREE.Color(0),Y,ka,la,ga,Da,ua,Aa,xa,ta,ya,va=new THREE.Rectangle,oa=new THREE.Rectangle,R=new THREE.Rectangle,
+O=!1,qa=new THREE.Color,P=new THREE.Color,Ba=new THREE.Color,V=new THREE.Color,pa=new THREE.Vector3,Pa,Qa,Wa,wa,Ra,Sa,b=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Qa=Pa.getContext("2d");Qa.fillStyle="rgba(0,0,0,1)";Qa.fillRect(0,0,2,2);Wa=Qa.getImageData(0,0,2,2);wa=Wa.data;Ra=document.createElement("canvas");Ra.width=Ra.height=b;Sa=Ra.getContext("2d");Sa.translate(-b/2,-b/2);Sa.scale(b,b);b--;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
+faces:0};this.setSize=function(b,e){p=b;t=e;v=p/2;u=t/2;o.width=p;o.height=t;va.set(-v,-u,v,u);oa.set(-v,-u,v,u);y=1;G=0;Q=D=H=C=z=null};this.setClearColor=function(b,e){B=b;A=e};this.setClearColorHex=function(b,e){B.setHex(b);A=e};this.clear=function(){w.setTransform(1,0,0,-1,v,u);if(!oa.isEmpty())oa.inflate(1),oa.minSelf(va),B.hex==0&&A==0?w.clearRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight()):(e(THREE.NormalBlending),c(1),w.fillStyle="rgba("+Math.floor(B.r*255)+","+Math.floor(B.g*255)+","+
+Math.floor(B.b*255)+","+A+")",w.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight())),oa.empty()};this.render=function(b,k){function o(b){var e,c,j,f=b.lights;P.setRGB(0,0,0);Ba.setRGB(0,0,0);V.setRGB(0,0,0);b=0;for(e=f.length;b<e;b++)c=f[b],j=c.color,c instanceof THREE.AmbientLight?(P.r+=j.r,P.g+=j.g,P.b+=j.b):c instanceof THREE.DirectionalLight?(Ba.r+=j.r,Ba.g+=j.g,Ba.b+=j.b):c instanceof THREE.PointLight&&(V.r+=j.r,V.g+=j.g,V.b+=j.b)}function p(b,e,c,j){var f,g,h,k,m=b.lights,b=0;for(f=m.length;b<
+f;b++)g=m[b],h=g.color,g instanceof THREE.DirectionalLight?(k=c.dot(g.position),k<=0||(k*=g.intensity,j.r+=h.r*k,j.g+=h.g*k,j.b+=h.b*k)):g instanceof THREE.PointLight&&(k=c.dot(pa.sub(g.position,e).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(e.distanceTo(g.position)/g.distance,1),k!=0&&(k*=g.intensity,j.r+=h.r*k,j.g+=h.g*k,j.b+=h.b*k)))}function t(b,j,h){c(h.opacity);e(h.blending);var k,m,n,o,p,V;if(h instanceof THREE.ParticleBasicMaterial){if(h.map)o=h.map.image,p=o.width>>1,V=o.height>>1,
+h=j.scale.x*v,n=j.scale.y*u,k=h*p,m=n*V,R.set(b.x-k,b.y-m,b.x+k,b.y+m),va.instersects(R)&&(w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(h,-n),w.translate(-p,-V),w.drawImage(o,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=j.scale.x*v,m=j.scale.y*u,R.set(b.x-k,b.y-m,b.x+k,b.y+m),va.instersects(R)&&(f(h.color),g(h.color),w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(k,m),h.program(w),w.restore()))}function y(b,j,g,h){c(h.opacity);e(h.blending);w.beginPath();
+w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(j.positionScreen.x,j.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){b=h.linewidth;if(H!=b)w.lineWidth=H=b;b=h.linecap;if(D!=b)w.lineCap=D=b;b=h.linejoin;if(Q!=b)w.lineJoin=Q=b;f(h.color);w.stroke();R.inflate(h.linewidth*2)}}function A(b,f,g,m,n,o,V,t,u){h.data.vertices+=3;h.data.faces++;c(t.opacity);e(t.blending);j=b.positionScreen.x;ca=b.positionScreen.y;T=f.positionScreen.x;Z=f.positionScreen.y;N=g.positionScreen.x;
+da=g.positionScreen.y;z(j,ca,T,Z,N,da);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(ga=V.uvs[0],Ea(j,ca,T,Z,N,da,t.map.image,ga[m].u,ga[m].v,ga[n].u,ga[n].v,ga[o].u,ga[o].v));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=k.matrixWorldInverse,pa.copy(V.vertexNormalsWorld[0]),Da=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ua=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(V.vertexNormalsWorld[1]),Aa=(pa.x*b.n11+
+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,xa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(V.vertexNormalsWorld[2]),ta=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ya=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,Ea(j,ca,T,Z,N,da,t.envMap.image,Da,ua,Aa,xa,ta,ya)}else t.wireframe?C(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(ga=V.uvs[0],Ea(j,ca,T,Z,N,da,t.map.image,
+ga[m].u,ga[m].v,ga[n].u,ga[n].v,ga[o].u,ga[o].v)),e(THREE.SubtractiveBlending)),O?!t.wireframe&&t.shading==THREE.SmoothShading&&V.vertexNormalsWorld.length==3?(fa.r=W.r=U.r=P.r,fa.g=W.g=U.g=P.g,fa.b=W.b=U.b=P.b,p(u,V.v1.positionWorld,V.vertexNormalsWorld[0],fa),p(u,V.v2.positionWorld,V.vertexNormalsWorld[1],W),p(u,V.v3.positionWorld,V.vertexNormalsWorld[2],U),$.r=(W.r+U.r)*0.5,$.g=(W.g+U.g)*0.5,$.b=(W.b+U.b)*0.5,la=Ta(fa,W,U,$),Ea(j,ca,T,Z,N,da,la,0,0,1,0,0,1)):(qa.r=P.r,qa.g=P.g,qa.b=P.b,p(u,V.centroidWorld,
+V.normalWorld,qa),L.r=Math.max(0,Math.min(t.color.r*qa.r,1)),L.g=Math.max(0,Math.min(t.color.g*qa.g,1)),L.b=Math.max(0,Math.min(t.color.b*qa.b,1)),L.updateHex(),t.wireframe?C(L,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(L)):t.wireframe?C(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshDepthMaterial)Y=k.near,ka=k.far,fa.r=fa.g=fa.b=1-Ja(b.positionScreen.z,Y,ka),W.r=W.g=W.b=1-Ja(f.positionScreen.z,Y,ka),U.r=U.g=U.b=
+1-Ja(g.positionScreen.z,Y,ka),$.r=(W.r+U.r)*0.5,$.g=(W.g+U.g)*0.5,$.b=(W.b+U.b)*0.5,la=Ta(fa,W,U,$),Ea(j,ca,T,Z,N,da,la,0,0,1,0,0,1);else if(t instanceof THREE.MeshNormalMaterial)L.r=Na(V.normalWorld.x),L.g=Na(V.normalWorld.y),L.b=Na(V.normalWorld.z),L.updateHex(),t.wireframe?C(L,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(L)}function B(b,f,g,m,n,o,t,V,u){h.data.vertices+=4;h.data.faces++;c(V.opacity);e(V.blending);if(V.map||V.envMap)A(b,f,m,0,1,3,t,V,u),A(n,g,o,1,2,3,t,V,u);else if(j=
+b.positionScreen.x,ca=b.positionScreen.y,T=f.positionScreen.x,Z=f.positionScreen.y,N=g.positionScreen.x,da=g.positionScreen.y,X=m.positionScreen.x,aa=m.positionScreen.y,ia=n.positionScreen.x,ha=n.positionScreen.y,na=o.positionScreen.x,ja=o.positionScreen.y,V instanceof THREE.MeshBasicMaterial)G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(V.color,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(V.color);else if(V instanceof THREE.MeshLambertMaterial)O?!V.wireframe&&V.shading==THREE.SmoothShading&&
+t.vertexNormalsWorld.length==4?(fa.r=W.r=U.r=$.r=P.r,fa.g=W.g=U.g=$.g=P.g,fa.b=W.b=U.b=$.b=P.b,p(u,t.v1.positionWorld,t.vertexNormalsWorld[0],fa),p(u,t.v2.positionWorld,t.vertexNormalsWorld[1],W),p(u,t.v4.positionWorld,t.vertexNormalsWorld[3],U),p(u,t.v3.positionWorld,t.vertexNormalsWorld[2],$),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)):(qa.r=P.r,qa.g=P.g,qa.b=P.b,p(u,t.centroidWorld,t.normalWorld,qa),L.r=Math.max(0,Math.min(V.color.r*
+qa.r,1)),L.g=Math.max(0,Math.min(V.color.g*qa.g,1)),L.b=Math.max(0,Math.min(V.color.b*qa.b,1)),L.updateHex(),G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(L,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(L)):(G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(V.color,V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(V.color));else if(V instanceof THREE.MeshNormalMaterial)L.r=Na(t.normalWorld.x),L.g=Na(t.normalWorld.y),L.b=Na(t.normalWorld.z),L.updateHex(),G(j,ca,T,Z,N,da,X,aa),V.wireframe?C(L,
+V.wireframeLinewidth,V.wireframeLinecap,V.wireframeLinejoin):Ga(L);else if(V instanceof THREE.MeshDepthMaterial)Y=k.near,ka=k.far,fa.r=fa.g=fa.b=1-Ja(b.positionScreen.z,Y,ka),W.r=W.g=W.b=1-Ja(f.positionScreen.z,Y,ka),U.r=U.g=U.b=1-Ja(m.positionScreen.z,Y,ka),$.r=$.g=$.b=1-Ja(g.positionScreen.z,Y,ka),la=Ta(fa,W,U,$),z(j,ca,T,Z,X,aa),Ea(j,ca,T,Z,X,aa,la,0,0,1,0,0,1),z(ia,ha,N,da,na,ja),Ea(ia,ha,N,da,na,ja,la,1,0,1,1,0,1)}function z(b,e,c,j,f,g){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);
+w.lineTo(b,e);w.closePath()}function G(b,e,c,j,f,g,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,j);w.lineTo(f,g);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function C(b,e,c,j){if(H!=e)w.lineWidth=H=e;if(D!=c)w.lineCap=D=c;if(Q!=j)w.lineJoin=Q=j;f(b);w.stroke();R.inflate(e*2)}function Ga(b){g(b);w.fill()}function Ea(b,e,c,j,f,g,h,k,m,n,V,t,o){var p,u;p=h.width-1;u=h.height-1;k*=p;m*=u;n*=p;V*=u;t*=p;o*=u;c-=b;j-=e;f-=b;g-=e;n-=k;V-=m;t-=k;o-=m;p=n*o-t*V;if(!((p<0?-p:p)<1))u=1/p,p=(o*c-V*f)*u,V=(o*j-
+V*g)*u,c=(n*f-t*c)*u,j=(n*g-t*j)*u,b=b-p*k-c*m,e=e-V*k-j*m,w.save(),w.transform(p,V,c,j,b,e),w.clip(),w.drawImage(h,0,0),w.restore()}function Ta(b,e,c,j){var f=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),n=~~(c.g*255),c=~~(c.b*255),V=~~(j.r*255),t=~~(j.g*255),j=~~(j.b*255);wa[0]=f<0?0:f>255?255:f;wa[1]=g<0?0:g>255?255:g;wa[2]=b<0?0:b>255?255:b;wa[4]=h<0?0:h>255?255:h;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]=m<0?0:m>255?255:m;wa[9]=n<
+0?0:n>255?255:n;wa[10]=c<0?0:c>255?255:c;wa[12]=V<0?0:V>255?255:V;wa[13]=t<0?0:t>255?255:t;wa[14]=j<0?0:j>255?255:j;Qa.putImageData(Wa,0,0);Sa.drawImage(Pa,0,0);return Ra}function Ja(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function E(b,e){var c=e.x-b.x,j=e.y-b.y,f=c*c+j*j;f!=0&&(f=1/Math.sqrt(f),c*=f,j*=f,e.x+=c,e.y+=j,b.x-=c,b.y-=j)}var Ua,x,ma,za,Ha,Oa,Va,ra;this.autoClear?this.clear():w.setTransform(1,0,0,-1,v,u);h.data.vertices=0;h.data.faces=0;
+m=n.projectScene(b,k,this.sortElements);(O=b.lights.length>0)&&o(b);Ua=0;for(x=m.length;Ua<x;Ua++){ma=m[Ua];R.empty();if(ma instanceof THREE.RenderableParticle){J=ma;J.x*=v;J.y*=u;za=0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&t(J,ma,ra,b)}else if(ma instanceof THREE.RenderableLine){if(J=ma.v1,F=ma.v2,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),
+va.instersects(R)){za=0;for(Ha=ma.materials.length;za<Ha;)ra=ma.materials[za++],ra.opacity!=0&&y(J,F,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace3){if(J=ma.v1,F=ma.v2,I=ma.v3,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=u,I.positionScreen.x*=v,I.positionScreen.y*=u,ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,I.positionScreen),E(I.positionScreen,J.positionScreen)),R.add3Points(J.positionScreen.x,J.positionScreen.y,F.positionScreen.x,
+F.positionScreen.y,I.positionScreen.x,I.positionScreen.y),va.instersects(R)){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}else ra.opacity!=0&&A(J,F,I,0,1,2,ma,ra,b)}}else if(ma instanceof THREE.RenderableFace4&&(J=ma.v1,F=ma.v2,I=ma.v3,S=ma.v4,J.positionScreen.x*=v,J.positionScreen.y*=u,F.positionScreen.x*=v,F.positionScreen.y*=
+u,I.positionScreen.x*=v,I.positionScreen.y*=u,S.positionScreen.x*=v,S.positionScreen.y*=u,K.positionScreen.copy(F.positionScreen),ea.positionScreen.copy(S.positionScreen),ma.overdraw&&(E(J.positionScreen,F.positionScreen),E(F.positionScreen,S.positionScreen),E(S.positionScreen,J.positionScreen),E(I.positionScreen,K.positionScreen),E(I.positionScreen,ea.positionScreen)),R.addPoint(J.positionScreen.x,J.positionScreen.y),R.addPoint(F.positionScreen.x,F.positionScreen.y),R.addPoint(I.positionScreen.x,
+I.positionScreen.y),R.addPoint(S.positionScreen.x,S.positionScreen.y),va.instersects(R))){za=0;for(Ha=ma.meshMaterials.length;za<Ha;)if(ra=ma.meshMaterials[za++],ra instanceof THREE.MeshFaceMaterial){Oa=0;for(Va=ma.faceMaterials.length;Oa<Va;)(ra=ma.faceMaterials[Oa++])&&ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}else ra.opacity!=0&&B(J,F,I,S,K,ea,ma,ra,b)}oa.addRectangle(R)}w.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function b(b,e,c){var j,f,g,h;j=0;for(f=b.lights.length;j<f;j++)g=b.lights[j],g instanceof THREE.DirectionalLight?(h=e.normalWorld.dot(g.position)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h)):g instanceof THREE.PointLight&&(S.sub(g.position,e.centroidWorld),S.normalize(),h=e.normalWorld.dot(S)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h))}function c(e,c,m,n,t,p){h.data.vertices+=3;h.data.faces++;j=f(ca++);j.setAttribute("d",
 "M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?H.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?C?(D.r=Q.r,D.g=Q.g,D.b=Q.b,b(p,n,D),H.r=Math.max(0,Math.min(t.color.r*D.r,1)),H.g=Math.max(0,Math.min(t.color.g*D.g,1)),H.b=Math.max(0,Math.min(t.color.b*D.b,1)),H.updateHex()):H.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(I=1-t.__2near/(t.__farPlusNear-
 n.z*t.__farMinusNear),H.setRGB(I,I,I)):t instanceof THREE.MeshNormalMaterial&&H.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?j.setAttribute("style","fill: none; stroke: #"+k(H.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):j.setAttribute("style","fill: #"+k(H.hex.toString(16))+"; fill-opacity: "+t.opacity);o.appendChild(j)}function e(e,c,m,n,
@@ -249,7 +249,7 @@ j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);j.disable(j.STENCIL_TEST);j.ena
 0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,P.elementBuffer);j.uniformMatrix4fv(h.projectionMatrix,!1,ka);j.activeTexture(j.TEXTURE0);j.uniform1i(h.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)g=b.__webglSprites[c],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(u);c=0;for(f=b.__webglSprites.length;c<f;c++)g=b.__webglSprites[c],
 g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(j.uniform1i(h.useScreenCoordinates,1),j.uniform3f(h.screenPosition,(g.position.x-t)/t,(p-g.position.y)/p,Math.max(0,Math.min(1,g.position.z)))):(j.uniform1i(h.useScreenCoordinates,0),j.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),j.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),m=g.map.image.width/(g.scaleByViewport?U:1),n[0]=m*k*g.scale.x,n[1]=m*g.scale.y,j.uniform2f(h.uvScale,g.uvScale.x,
 g.uvScale.y),j.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),j.uniform2f(h.alignment,g.alignment.x,g.alignment.y),j.uniform1f(h.opacity,g.opacity),j.uniform1f(h.rotation,g.rotation),j.uniform2fv(h.scale,n),g.mergeWith3D&&!o?(j.enable(j.DEPTH_TEST),o=!0):!g.mergeWith3D&&o&&(j.disable(j.DEPTH_TEST),o=!1),D(g.blending),J(g.map,0),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0));j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(N)}function A(b,e){var c,f,g=b.__webglLensFlares.length,h,k,m,n=
-new THREE.Vector3,t=U/W,p=W*0.5,o=U*0.5,u=16/U,v=[u*t,u],w=[1,1,0],y=[1,1],A=O.uniforms;c=O.attributes;j.useProgram(O.program);T=O.program;aa=-1;oa||(j.enableVertexAttribArray(O.attributes.vertex),j.enableVertexAttribArray(O.attributes.uv),oa=!0);j.uniform1i(A.occlusionMap,0);j.uniform1i(A.map,1);j.bindBuffer(j.ARRAY_BUFFER,O.vertexBuffer);j.vertexAttribPointer(c.vertex,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,O.elementBuffer);j.disable(j.CULL_FACE);
+new THREE.Vector3,t=U/W,p=W*0.5,o=U*0.5,u=16/U,v=[u*t,u],w=[1,1,0],y=[1,1],A=O.uniforms;c=O.attributes;j.useProgram(O.program);T=O.program;aa=-1;qa||(j.enableVertexAttribArray(O.attributes.vertex),j.enableVertexAttribArray(O.attributes.uv),qa=!0);j.uniform1i(A.occlusionMap,0);j.uniform1i(A.map,1);j.bindBuffer(j.ARRAY_BUFFER,O.vertexBuffer);j.vertexAttribPointer(c.vertex,2,j.FLOAT,!1,16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,O.elementBuffer);j.disable(j.CULL_FACE);
 j.depthMask(!1);j.activeTexture(j.TEXTURE0);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.activeTexture(j.TEXTURE1);for(f=0;f<g;f++)if(c=b.__webglLensFlares[f].object,n.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(n),e.projectionMatrix.multiplyVector3(n),w[0]=n.x,w[1]=n.y,w[2]=n.z,y[0]=w[0]*p+p,y[1]=w[1]*o+o,O.hasVertexTexture||y[0]>0&&y[0]<W&&y[1]>0&&y[1]<U){j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGB,y[0]-
 8,y[1]-8,16,16,0);j.uniform1i(A.renderType,0);j.uniform2fv(A.scale,v);j.uniform3fv(A.screenPosition,w);j.disable(j.BLEND);j.enable(j.DEPTH_TEST);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.copyTexImage2D(j.TEXTURE_2D,0,j.RGBA,y[0]-8,y[1]-8,16,16,0);j.uniform1i(A.renderType,1);j.disable(j.DEPTH_TEST);j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0);c.positionScreen.x=w[0];c.positionScreen.y=w[1];c.positionScreen.z=
 w[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();j.uniform1i(A.renderType,2);j.enable(j.BLEND);h=0;for(k=c.lensFlares.length;h<k;h++)if(m=c.lensFlares[h],m.opacity>0.001&&m.scale>0.001)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/U,v[0]=u*t,v[1]=u,j.uniform3fv(A.screenPosition,w),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),D(m.blending),J(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);
@@ -291,7 +291,7 @@ function K(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.Cla
 case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}
 var ea=this,j,ca=[],T=null,Z=null,N=!0,da=null,X=null,aa=null,ia=null,ha=null,na=null,ja=null,L=0,fa=0,W=0,U=0,$=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Y=new THREE.Matrix4,ka=new Float32Array(16),la=new Float32Array(16),ga=new THREE.Vector4,Da={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
 Aa=b.stencil!==void 0?b.stencil:!0,xa=b.antialias!==void 0?b.antialias:!1,ta=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),ya=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ua;this.sortObjects=this.autoClear=!0;try{if(!(j=ua.getContext("experimental-webgl",{antialias:xa,stencil:Aa})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+" | "+j.getParameter(j.VENDOR)+
-" | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION))}catch(va){console.error(va)}j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ta.r,ta.g,ta.b,ya);this.context=j;var qa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Aa){var R={};R.vertices=new Float32Array(12);R.faces=
+" | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION))}catch(va){console.error(va)}j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ta.r,ta.g,ta.b,ya);this.context=j;var oa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Aa){var R={};R.vertices=new Float32Array(12);R.faces=
 new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]=20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]=2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=j.createBuffer();R.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,R.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,R.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
 R.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,R.faces,j.STATIC_DRAW);R.program=j.createProgram();j.attachShader(R.program,I("fragment",THREE.ShaderLib.shadowPost.fragmentShader));j.attachShader(R.program,I("vertex",THREE.ShaderLib.shadowPost.vertexShader));j.linkProgram(R.program);R.vertexLocation=j.getAttribLocation(R.program,"position");R.projectionLocation=j.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=j.getUniformLocation(R.program,"darkness")}var O={};O.vertices=
 new Float32Array(16);O.faces=new Uint16Array(6);b=0;O.vertices[b++]=-1;O.vertices[b++]=-1;O.vertices[b++]=0;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;b=0;O.faces[b++]=0;O.faces[b++]=1;O.faces[b++]=2;O.faces[b++]=0;O.faces[b++]=2;O.faces[b++]=3;O.vertexBuffer=j.createBuffer();O.elementBuffer=j.createBuffer();
@@ -299,7 +299,7 @@ O.tempTexture=j.createTexture();O.occlusionTexture=j.createTexture();j.bindBuffe
 j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=
 0?(O.hasVertexTexture=!1,O.program=j.createProgram(),j.attachShader(O.program,I("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),j.attachShader(O.program,I("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(O.hasVertexTexture=!0,O.program=j.createProgram(),j.attachShader(O.program,I("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(O.program,I("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));j.linkProgram(O.program);O.attributes={};O.uniforms={};
 O.attributes.vertex=j.getAttribLocation(O.program,"position");O.attributes.uv=j.getAttribLocation(O.program,"UV");O.uniforms.renderType=j.getUniformLocation(O.program,"renderType");O.uniforms.map=j.getUniformLocation(O.program,"map");O.uniforms.occlusionMap=j.getUniformLocation(O.program,"occlusionMap");O.uniforms.opacity=j.getUniformLocation(O.program,"opacity");O.uniforms.scale=j.getUniformLocation(O.program,"scale");O.uniforms.rotation=j.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition=
-j.getUniformLocation(O.program,"screenPosition");var oa=!1,P={};P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;b=P.vertices[b++]=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=
+j.getUniformLocation(O.program,"screenPosition");var qa=!1,P={};P.vertices=new Float32Array(16);P.faces=new Uint16Array(6);b=0;P.vertices[b++]=-1;P.vertices[b++]=-1;P.vertices[b++]=0;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=1;P.vertices[b++]=0;P.vertices[b++]=-1;P.vertices[b++]=1;P.vertices[b++]=0;b=P.vertices[b++]=0;P.faces[b++]=0;P.faces[b++]=1;P.faces[b++]=2;P.faces[b++]=0;P.faces[b++]=2;P.faces[b++]=
 3;P.vertexBuffer=j.createBuffer();P.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,P.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,P.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,P.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,P.faces,j.STATIC_DRAW);P.program=j.createProgram();j.attachShader(P.program,I("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(P.program,I("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(P.program);P.attributes={};P.uniforms=
 {};P.attributes.position=j.getAttribLocation(P.program,"position");P.attributes.uv=j.getAttribLocation(P.program,"uv");P.uniforms.uvOffset=j.getUniformLocation(P.program,"uvOffset");P.uniforms.uvScale=j.getUniformLocation(P.program,"uvScale");P.uniforms.rotation=j.getUniformLocation(P.program,"rotation");P.uniforms.scale=j.getUniformLocation(P.program,"scale");P.uniforms.alignment=j.getUniformLocation(P.program,"alignment");P.uniforms.map=j.getUniformLocation(P.program,"map");P.uniforms.opacity=j.getUniformLocation(P.program,
 "opacity");P.uniforms.useScreenCoordinates=j.getUniformLocation(P.program,"useScreenCoordinates");P.uniforms.affectedByDistance=j.getUniformLocation(P.program,"affectedByDistance");P.uniforms.screenPosition=j.getUniformLocation(P.program,"screenPosition");P.uniforms.modelViewMatrix=j.getUniformLocation(P.program,"modelViewMatrix");P.uniforms.projectionMatrix=j.getUniformLocation(P.program,"projectionMatrix");var Ba=!1;this.setSize=function(b,e){ua.width=b;ua.height=e;this.setViewport(0,0,ua.width,
@@ -307,7 +307,7 @@ ua.height)};this.setViewport=function(b,e,c,f){L=b;fa=e;W=c;U=f;j.viewport(L,fa,
 j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){R.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var h,g,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof
 THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var o,n,p;o=p=m=0;for(n=e.length;o<n;o++)g=e[o],g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&m++;m+p<=4?e=p:(e=Math.ceil(4*p/(m+p)),m=4-e);g={directional:e,point:m};p=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)p=f.bones.length;
 var t;a:{o=b.fragmentShader;n=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:p},u;g=[];k?g.push(k):(g.push(o),g.push(n));for(u in c)g.push(u),g.push(c[u]);k=g.join();u=0;for(g=ca.length;u<g;u++)if(ca[u].code==k){t=ca[u].program;break a}u=
-j.createProgram();g=[qa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+j.createProgram();g=[oa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(u,I("fragment",p+o));j.attachShader(u,I("vertex",g+n));j.linkProgram(u);
 j.getProgramParameter(u,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(u,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");u.uniforms={};u.attributes={};var v;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(v in m)o.push(v);v=o;m=0;for(o=v.length;m<o;m++)n=v[m],u.uniforms[n]=j.getUniformLocation(u,n);o=["position","normal",
 "uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(v=0;v<c.maxMorphTargets;v++)o.push("morphTarget"+v);for(t in e)o.push(t);t=o;v=0;for(e=t.length;v<e;v++)c=t[v],u.attributes[c]=j.getAttribLocation(u,c);ca.push({program:u,code:k});t=u}b.program=t;t=b.program.attributes;t.position>=0&&j.enableVertexAttribArray(t.position);t.color>=0&&j.enableVertexAttribArray(t.color);t.normal>=0&&j.enableVertexAttribArray(t.normal);t.tangent>=0&&j.enableVertexAttribArray(t.tangent);
@@ -331,7 +331,7 @@ f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new
 g,e)}else if(e instanceof THREE.ParticleSystem){g=e.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=j.createBuffer(),f.__webglColorBuffer=j.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;H(c.__webglObjects,g,e)}else THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes?c.__webglObjectsImmediate.push({object:e,opaque:{list:[],count:0},
 transparent:{list:[],count:0}}):e instanceof THREE.Sprite&&c.__webglSprites.push(e);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){c=b.__objectsRemoved[0];e=b;if(c instanceof THREE.ShadowVolume)z(e.__webglShadowVolumes,c);else if(c instanceof THREE.Mesh||c instanceof THREE.ParticleSystem||c instanceof THREE.Ribbon||c instanceof THREE.Line)z(e.__webglObjects,c);else if(c instanceof THREE.Sprite){e=e.__webglSprites;g=void 0;for(g=e.length-1;g>=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof
 THREE.LensFlare?z(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&z(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e<c;e++)G(b.__webglObjects[e].object,b);e=0;for(c=b.__webglShadowVolumes.length;e<c;e++)G(b.__webglShadowVolumes[e].object,b);e=0;for(c=b.__webglLensFlares.length;e<c;e++)G(b.__webglLensFlares[e].object,b)};this.setFaceCulling=function(b,e){b?(!e||e=="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),b=="back"?j.cullFace(j.BACK):b=="front"?
-j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.supportsVertexTextures=function(){return qa}};
+j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.supportsVertexTextures=function(){return oa}};
 THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
 THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};

+ 17 - 17
build/custom/ThreeCanvas.js

@@ -107,31 +107,31 @@ THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene
 THREE.Projector=function(){function a(){var a=i[h]=i[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,f,g=[],e,h,i=[],l,m,j=[],n,o=[],k,q,v=[],s,J,N=[],x=new THREE.Vector4,B=new THREE.Vector4,
 p=new THREE.Matrix4,O=new THREE.Matrix4,r=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],u=new THREE.Vector4,y=new THREE.Vector4;this.projectVector=function(a,b){p.multiply(b.projectionMatrix,b.matrixWorldInverse);p.multiplyVector3(a);return a};this.unprojectVector=function(a,b){p.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));p.multiplyVector3(a);return a};this.projectObjects=function(a,c,e){var c=[],h,l,k;f=0;l=
 a.objects;a=0;for(h=l.length;a<h;a++){k=l[a];var i;if(!(i=!k.visible))if(i=k instanceof THREE.Mesh){a:{i=void 0;for(var m=k.matrixWorld,n=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),j=0;j<6;j++)if(i=r[j].x*m.n14+r[j].y*m.n24+r[j].z*m.n34+r[j].w,i<=n){i=!1;break a}i=!0}i=!i}if(!i)i=g[f]=g[f]||new THREE.RenderableObject,f++,d=i,x.copy(k.position),p.multiplyVector3(x),d.object=k,d.z=x.z,c.push(d)}e&&c.sort(b);return c};this.projectScene=function(d,f,g){var C=[],
-F=f.near,L=f.far,D,G,z,P,w,M,K,S,x,t,H,E,I,T,W,ca,X;J=q=n=m=0;f.matrixAutoUpdate&&f.update(void 0,!0);d.update(void 0,!1,f);p.multiply(f.projectionMatrix,f.matrixWorldInverse);r[0].set(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);r[1].set(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);r[2].set(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);r[3].set(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);r[4].set(p.n41-p.n31,p.n42-p.n32,p.n43-p.n33,p.n44-p.n34);r[5].set(p.n41+p.n31,p.n42+p.n32,p.n43+
-p.n33,p.n44+p.n34);for(D=0;D<6;D++)x=r[D],x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z));x=this.projectObjects(d,f,!0);d=0;for(D=x.length;d<D;d++)if(t=x[d].object,t.visible)if(H=t.matrixWorld,E=t.matrixRotationWorld,I=t.materials,T=t.overdraw,h=0,t instanceof THREE.Mesh){W=t.geometry;P=W.vertices;ca=W.faces;W=W.faceVertexUvs;G=0;for(z=P.length;G<z;G++)e=a(),e.positionWorld.copy(P[G].position),H.multiplyVector3(e.positionWorld),e.positionScreen.copy(e.positionWorld),p.multiplyVector4(e.positionScreen),
-e.positionScreen.x/=e.positionScreen.w,e.positionScreen.y/=e.positionScreen.w,e.visible=e.positionScreen.z>F&&e.positionScreen.z<L;P=0;for(G=ca.length;P<G;P++){z=ca[P];if(z instanceof THREE.Face3)if(w=i[z.a],M=i[z.b],K=i[z.c],w.visible&&M.visible&&K.visible&&(t.doubleSided||t.flipSided!=(K.positionScreen.x-w.positionScreen.x)*(M.positionScreen.y-w.positionScreen.y)-(K.positionScreen.y-w.positionScreen.y)*(M.positionScreen.x-w.positionScreen.x)<0))S=j[m]=j[m]||new THREE.RenderableFace3,m++,l=S,l.v1.copy(w),
+F=f.near,L=f.far,D,G,z,P,w,M,K,S,x,t,H,E,I,T,W,da,X;J=q=n=m=0;f.matrixAutoUpdate&&f.update(void 0,!0);d.update(void 0,!1,f);p.multiply(f.projectionMatrix,f.matrixWorldInverse);r[0].set(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);r[1].set(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);r[2].set(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);r[3].set(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);r[4].set(p.n41-p.n31,p.n42-p.n32,p.n43-p.n33,p.n44-p.n34);r[5].set(p.n41+p.n31,p.n42+p.n32,p.n43+
+p.n33,p.n44+p.n34);for(D=0;D<6;D++)x=r[D],x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z));x=this.projectObjects(d,f,!0);d=0;for(D=x.length;d<D;d++)if(t=x[d].object,t.visible)if(H=t.matrixWorld,E=t.matrixRotationWorld,I=t.materials,T=t.overdraw,h=0,t instanceof THREE.Mesh){W=t.geometry;P=W.vertices;da=W.faces;W=W.faceVertexUvs;G=0;for(z=P.length;G<z;G++)e=a(),e.positionWorld.copy(P[G].position),H.multiplyVector3(e.positionWorld),e.positionScreen.copy(e.positionWorld),p.multiplyVector4(e.positionScreen),
+e.positionScreen.x/=e.positionScreen.w,e.positionScreen.y/=e.positionScreen.w,e.visible=e.positionScreen.z>F&&e.positionScreen.z<L;P=0;for(G=da.length;P<G;P++){z=da[P];if(z instanceof THREE.Face3)if(w=i[z.a],M=i[z.b],K=i[z.c],w.visible&&M.visible&&K.visible&&(t.doubleSided||t.flipSided!=(K.positionScreen.x-w.positionScreen.x)*(M.positionScreen.y-w.positionScreen.y)-(K.positionScreen.y-w.positionScreen.y)*(M.positionScreen.x-w.positionScreen.x)<0))S=j[m]=j[m]||new THREE.RenderableFace3,m++,l=S,l.v1.copy(w),
 l.v2.copy(M),l.v3.copy(K);else continue;else if(z instanceof THREE.Face4)if(w=i[z.a],M=i[z.b],K=i[z.c],S=i[z.d],w.visible&&M.visible&&K.visible&&S.visible&&(t.doubleSided||t.flipSided!=((S.positionScreen.x-w.positionScreen.x)*(M.positionScreen.y-w.positionScreen.y)-(S.positionScreen.y-w.positionScreen.y)*(M.positionScreen.x-w.positionScreen.x)<0||(M.positionScreen.x-K.positionScreen.x)*(S.positionScreen.y-K.positionScreen.y)-(M.positionScreen.y-K.positionScreen.y)*(S.positionScreen.x-K.positionScreen.x)<
 0)))X=o[n]=o[n]||new THREE.RenderableFace4,n++,l=X,l.v1.copy(w),l.v2.copy(M),l.v3.copy(K),l.v4.copy(S);else continue;l.normalWorld.copy(z.normal);E.multiplyVector3(l.normalWorld);l.centroidWorld.copy(z.centroid);H.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);p.multiplyVector3(l.centroidScreen);K=z.vertexNormals;w=0;for(M=K.length;w<M;w++)S=l.vertexNormalsWorld[w],S.copy(K[w]),E.multiplyVector3(S);w=0;for(M=W.length;w<M;w++)if(X=W[w][P]){K=0;for(S=X.length;K<S;K++)l.uvs[w][K]=
 X[K]}l.meshMaterials=I;l.faceMaterials=z.materials;l.overdraw=T;l.z=l.centroidScreen.z;C.push(l)}}else if(t instanceof THREE.Line){O.multiply(p,H);P=t.geometry.vertices;w=a();w.positionScreen.copy(P[0].position);O.multiplyVector4(w.positionScreen);G=1;for(z=P.length;G<z;G++)if(w=a(),w.positionScreen.copy(P[G].position),O.multiplyVector4(w.positionScreen),M=i[h-2],u.copy(w.positionScreen),y.copy(M.positionScreen),c(u,y))u.multiplyScalar(1/u.w),y.multiplyScalar(1/y.w),H=v[q]=v[q]||new THREE.RenderableLine,
 q++,k=H,k.v1.positionScreen.copy(u),k.v2.positionScreen.copy(y),k.z=Math.max(u.z,y.z),k.materials=t.materials,C.push(k)}else if(t instanceof THREE.Particle&&(B.set(t.matrixWorld.n14,t.matrixWorld.n24,t.matrixWorld.n34,1),p.multiplyVector4(B),B.z/=B.w,B.z>0&&B.z<1))H=N[J]=N[J]||new THREE.RenderableParticle,J++,s=H,s.x=B.x/B.w,s.y=B.y/B.w,s.z=B.z,s.rotation=t.rotation.z,s.scale.x=t.scale.x*Math.abs(s.x-(B.x+f.projectionMatrix.n11)/(B.w+f.projectionMatrix.n14)),s.scale.y=t.scale.y*Math.abs(s.y-(B.y+
 f.projectionMatrix.n22)/(B.w+f.projectionMatrix.n24)),s.materials=t.materials,C.push(s);g&&C.sort(b);return C}};
 THREE.CanvasRenderer=function(a){function b(a){if(s!=a)k.globalAlpha=s=a}function c(a){if(J!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}J=a}}function d(a){if(N!=a.hex)N=a.hex,k.strokeStyle="#"+g(N.toString(16))}function f(a){if(x!=a.hex)x=a.hex,k.fillStyle="#"+g(x.toString(16))}function g(a){for(;a.length<6;)a="0"+a;return a}
-var e=this,h=null,i=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),m,j,n,o,k=l.getContext("2d"),q=new THREE.Color(0),v=0,s=1,J=0,N=null,x=null,B=null,p=null,O=null,r,u,y,R,$=new THREE.RenderableVertex,Z=new THREE.RenderableVertex,C,F,L,D,G,z,P,w,M,K,S,oa,t=new THREE.Color(0),H=new THREE.Color(0),E=new THREE.Color(0),I=new THREE.Color(0),T=new THREE.Color(0),W,ca,X,aa,Ba,Ca,Da,Ea,Fa,Ga,ka=new THREE.Rectangle,da=new THREE.Rectangle,V=new THREE.Rectangle,ya=
-!1,ba=new THREE.Color,Y=new THREE.Color,sa=new THREE.Color,ta=new THREE.Color,Q=new THREE.Vector3,pa,qa,za,ea,ra,ua,a=16;pa=document.createElement("canvas");pa.width=pa.height=2;qa=pa.getContext("2d");qa.fillStyle="rgba(0,0,0,1)";qa.fillRect(0,0,2,2);za=qa.getImageData(0,0,2,2);ea=za.data;ra=document.createElement("canvas");ra.width=ra.height=a;ua=ra.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
-faces:0};this.setSize=function(a,b){m=a;j=b;n=m/2;o=j/2;l.width=m;l.height=j;ka.set(-n,-o,n,o);s=1;J=0;O=p=B=x=N=null};this.setClearColor=function(a,b){q=a;v=b};this.setClearColorHex=function(a,b){q.setHex(a);v=b};this.clear=function(){k.setTransform(1,0,0,-1,n,o);if(!da.isEmpty())da.inflate(1),da.minSelf(ka),q.hex==0&&v==0?k.clearRect(da.getX(),da.getY(),da.getWidth(),da.getHeight()):(c(THREE.NormalBlending),b(1),k.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*
-255)+","+v+")",k.fillRect(da.getX(),da.getY(),da.getWidth(),da.getHeight())),da.empty()};this.render=function(a,g){function l(a){var b,c,d,f=a.lights;Y.setRGB(0,0,0);sa.setRGB(0,0,0);ta.setRGB(0,0,0);a=0;for(b=f.length;a<b;a++)c=f[a],d=c.color,c instanceof THREE.AmbientLight?(Y.r+=d.r,Y.g+=d.g,Y.b+=d.b):c instanceof THREE.DirectionalLight?(sa.r+=d.r,sa.g+=d.g,sa.b+=d.b):c instanceof THREE.PointLight&&(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b)}function m(a,b,c,d){var f,e,g,h,l=a.lights,a=0;for(f=l.length;a<f;a++)e=
-l[a],g=e.color,e instanceof THREE.DirectionalLight?(h=c.dot(e.position),h<=0||(h*=e.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):e instanceof THREE.PointLight&&(h=c.dot(Q.sub(e.position,b).normalize()),h<=0||(h*=e.distance==0?1:1-Math.min(b.distanceTo(e.position)/e.distance,1),h!=0&&(h*=e.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function j(a,e,g){b(g.opacity);c(g.blending);var h,l,i,m,Aa,p;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)m=g.map.image,Aa=m.width>>1,p=m.height>>1,g=e.scale.x*
-n,i=e.scale.y*o,h=g*Aa,l=i*p,V.set(a.x-h,a.y-l,a.x+h,a.y+l),ka.instersects(V)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-i),k.translate(-Aa,-p),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*n,l=e.scale.y*o,V.set(a.x-h,a.y-l,a.x+h,a.y+l),ka.instersects(V)&&(d(g.color),f(g.color),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,l),g.program(k),k.restore()))}function q(a,e,f,g){b(g.opacity);c(g.blending);k.beginPath();
-k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)k.lineWidth=B=a;a=g.linecap;if(p!=a)k.lineCap=p=a;a=g.linejoin;if(O!=a)k.lineJoin=O=a;d(g.color);k.stroke();V.inflate(g.linewidth*2)}}function s(a,d,f,h,l,i,k,j,n){e.data.vertices+=3;e.data.faces++;b(j.opacity);c(j.blending);C=a.positionScreen.x;F=a.positionScreen.y;L=d.positionScreen.x;D=d.positionScreen.y;G=f.positionScreen.x;
+var e=this,h=null,i=new THREE.Projector,a=a||{},l=a.canvas!==void 0?a.canvas:document.createElement("canvas"),m,j,n,o,k=l.getContext("2d"),q=new THREE.Color(0),v=0,s=1,J=0,N=null,x=null,B=null,p=null,O=null,r,u,y,R,$=new THREE.RenderableVertex,Z=new THREE.RenderableVertex,C,F,L,D,G,z,P,w,M,K,S,oa,t=new THREE.Color(0),H=new THREE.Color(0),E=new THREE.Color(0),I=new THREE.Color(0),T=new THREE.Color(0),W,da,X,aa,Ba,Ca,Da,Ea,Fa,Ga,ka=new THREE.Rectangle,ba=new THREE.Rectangle,V=new THREE.Rectangle,ya=
+!1,ca=new THREE.Color,Y=new THREE.Color,sa=new THREE.Color,ta=new THREE.Color,Q=new THREE.Vector3,pa,qa,za,ea,ra,ua,a=16;pa=document.createElement("canvas");pa.width=pa.height=2;qa=pa.getContext("2d");qa.fillStyle="rgba(0,0,0,1)";qa.fillRect(0,0,2,2);za=qa.getImageData(0,0,2,2);ea=za.data;ra=document.createElement("canvas");ra.width=ra.height=a;ua=ra.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
+faces:0};this.setSize=function(a,b){m=a;j=b;n=m/2;o=j/2;l.width=m;l.height=j;ka.set(-n,-o,n,o);ba.set(-n,-o,n,o);s=1;J=0;O=p=B=x=N=null};this.setClearColor=function(a,b){q=a;v=b};this.setClearColorHex=function(a,b){q.setHex(a);v=b};this.clear=function(){k.setTransform(1,0,0,-1,n,o);if(!ba.isEmpty())ba.inflate(1),ba.minSelf(ka),q.hex==0&&v==0?k.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight()):(c(THREE.NormalBlending),b(1),k.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+
+Math.floor(q.b*255)+","+v+")",k.fillRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight())),ba.empty()};this.render=function(a,g){function l(a){var b,c,d,f=a.lights;Y.setRGB(0,0,0);sa.setRGB(0,0,0);ta.setRGB(0,0,0);a=0;for(b=f.length;a<b;a++)c=f[a],d=c.color,c instanceof THREE.AmbientLight?(Y.r+=d.r,Y.g+=d.g,Y.b+=d.b):c instanceof THREE.DirectionalLight?(sa.r+=d.r,sa.g+=d.g,sa.b+=d.b):c instanceof THREE.PointLight&&(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b)}function m(a,b,c,d){var f,e,g,h,l=a.lights,a=0;for(f=
+l.length;a<f;a++)e=l[a],g=e.color,e instanceof THREE.DirectionalLight?(h=c.dot(e.position),h<=0||(h*=e.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):e instanceof THREE.PointLight&&(h=c.dot(Q.sub(e.position,b).normalize()),h<=0||(h*=e.distance==0?1:1-Math.min(b.distanceTo(e.position)/e.distance,1),h!=0&&(h*=e.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function j(a,e,g){b(g.opacity);c(g.blending);var h,l,i,m,Aa,p;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)m=g.map.image,Aa=m.width>>1,p=
+m.height>>1,g=e.scale.x*n,i=e.scale.y*o,h=g*Aa,l=i*p,V.set(a.x-h,a.y-l,a.x+h,a.y+l),ka.instersects(V)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-i),k.translate(-Aa,-p),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*n,l=e.scale.y*o,V.set(a.x-h,a.y-l,a.x+h,a.y+l),ka.instersects(V)&&(d(g.color),f(g.color),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,l),g.program(k),k.restore()))}function q(a,e,f,g){b(g.opacity);c(g.blending);
+k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)k.lineWidth=B=a;a=g.linecap;if(p!=a)k.lineCap=p=a;a=g.linejoin;if(O!=a)k.lineJoin=O=a;d(g.color);k.stroke();V.inflate(g.linewidth*2)}}function s(a,d,f,h,l,i,k,j,n){e.data.vertices+=3;e.data.faces++;b(j.opacity);c(j.blending);C=a.positionScreen.x;F=a.positionScreen.y;L=d.positionScreen.x;D=d.positionScreen.y;G=f.positionScreen.x;
 z=f.positionScreen.y;x(C,F,L,D,G,z);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&(aa=k.uvs[0],ga(C,F,L,D,G,z,j.map.image,aa[h].u,aa[h].v,aa[l].u,aa[l].v,aa[i].u,aa[i].v));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=g.matrixWorldInverse,Q.copy(k.vertexNormalsWorld[0]),Ba=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ca=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(k.vertexNormalsWorld[1]),Da=(Q.x*a.n11+Q.y*a.n12+Q.z*
 a.n13)*0.5+0.5,Ea=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(k.vertexNormalsWorld[2]),Fa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ga=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,ga(C,F,L,D,G,z,j.envMap.image,Ba,Ca,Da,Ea,Fa,Ga)}else j.wireframe?J(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&&(j.map.mapping instanceof THREE.UVMapping&&(aa=k.uvs[0],ga(C,F,L,D,G,z,j.map.image,aa[h].u,aa[h].v,aa[l].u,
-aa[l].v,aa[i].u,aa[i].v)),c(THREE.SubtractiveBlending)),ya?!j.wireframe&&j.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==3?(H.r=E.r=I.r=Y.r,H.g=E.g=I.g=Y.g,H.b=E.b=I.b=Y.b,m(n,k.v1.positionWorld,k.vertexNormalsWorld[0],H),m(n,k.v2.positionWorld,k.vertexNormalsWorld[1],E),m(n,k.v3.positionWorld,k.vertexNormalsWorld[2],I),T.r=(E.r+I.r)*0.5,T.g=(E.g+I.g)*0.5,T.b=(E.b+I.b)*0.5,X=va(H,E,I,T),ga(C,F,L,D,G,z,X,0,0,1,0,0,1)):(ba.r=Y.r,ba.g=Y.g,ba.b=Y.b,m(n,k.centroidWorld,k.normalWorld,ba),t.r=
-Math.max(0,Math.min(j.color.r*ba.r,1)),t.g=Math.max(0,Math.min(j.color.g*ba.g,1)),t.b=Math.max(0,Math.min(j.color.b*ba.b,1)),t.updateHex(),j.wireframe?J(t,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(t)):j.wireframe?J(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshDepthMaterial)W=g.near,ca=g.far,H.r=H.g=H.b=1-la(a.positionScreen.z,W,ca),E.r=E.g=E.b=1-la(d.positionScreen.z,W,ca),I.r=I.g=I.b=1-la(f.positionScreen.z,
-W,ca),T.r=(E.r+I.r)*0.5,T.g=(E.g+I.g)*0.5,T.b=(E.b+I.b)*0.5,X=va(H,E,I,T),ga(C,F,L,D,G,z,X,0,0,1,0,0,1);else if(j instanceof THREE.MeshNormalMaterial)t.r=ma(k.normalWorld.x),t.g=ma(k.normalWorld.y),t.b=ma(k.normalWorld.z),t.updateHex(),j.wireframe?J(t,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(t)}function v(a,d,f,h,j,l,k,i,n){e.data.vertices+=4;e.data.faces++;b(i.opacity);c(i.blending);if(i.map||i.envMap)s(a,d,h,0,1,3,k,i,n),s(j,f,l,1,2,3,k,i,n);else if(C=a.positionScreen.x,F=
+aa[l].v,aa[i].u,aa[i].v)),c(THREE.SubtractiveBlending)),ya?!j.wireframe&&j.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==3?(H.r=E.r=I.r=Y.r,H.g=E.g=I.g=Y.g,H.b=E.b=I.b=Y.b,m(n,k.v1.positionWorld,k.vertexNormalsWorld[0],H),m(n,k.v2.positionWorld,k.vertexNormalsWorld[1],E),m(n,k.v3.positionWorld,k.vertexNormalsWorld[2],I),T.r=(E.r+I.r)*0.5,T.g=(E.g+I.g)*0.5,T.b=(E.b+I.b)*0.5,X=va(H,E,I,T),ga(C,F,L,D,G,z,X,0,0,1,0,0,1)):(ca.r=Y.r,ca.g=Y.g,ca.b=Y.b,m(n,k.centroidWorld,k.normalWorld,ca),t.r=
+Math.max(0,Math.min(j.color.r*ca.r,1)),t.g=Math.max(0,Math.min(j.color.g*ca.g,1)),t.b=Math.max(0,Math.min(j.color.b*ca.b,1)),t.updateHex(),j.wireframe?J(t,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(t)):j.wireframe?J(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshDepthMaterial)W=g.near,da=g.far,H.r=H.g=H.b=1-la(a.positionScreen.z,W,da),E.r=E.g=E.b=1-la(d.positionScreen.z,W,da),I.r=I.g=I.b=1-la(f.positionScreen.z,
+W,da),T.r=(E.r+I.r)*0.5,T.g=(E.g+I.g)*0.5,T.b=(E.b+I.b)*0.5,X=va(H,E,I,T),ga(C,F,L,D,G,z,X,0,0,1,0,0,1);else if(j instanceof THREE.MeshNormalMaterial)t.r=ma(k.normalWorld.x),t.g=ma(k.normalWorld.y),t.b=ma(k.normalWorld.z),t.updateHex(),j.wireframe?J(t,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(t)}function v(a,d,f,h,j,l,k,i,n){e.data.vertices+=4;e.data.faces++;b(i.opacity);c(i.blending);if(i.map||i.envMap)s(a,d,h,0,1,3,k,i,n),s(j,f,l,1,2,3,k,i,n);else if(C=a.positionScreen.x,F=
 a.positionScreen.y,L=d.positionScreen.x,D=d.positionScreen.y,G=f.positionScreen.x,z=f.positionScreen.y,P=h.positionScreen.x,w=h.positionScreen.y,M=j.positionScreen.x,K=j.positionScreen.y,S=l.positionScreen.x,oa=l.positionScreen.y,i instanceof THREE.MeshBasicMaterial)N(C,F,L,D,G,z,P,w),i.wireframe?J(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(i.color);else if(i instanceof THREE.MeshLambertMaterial)ya?!i.wireframe&&i.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==
-4?(H.r=E.r=I.r=T.r=Y.r,H.g=E.g=I.g=T.g=Y.g,H.b=E.b=I.b=T.b=Y.b,m(n,k.v1.positionWorld,k.vertexNormalsWorld[0],H),m(n,k.v2.positionWorld,k.vertexNormalsWorld[1],E),m(n,k.v4.positionWorld,k.vertexNormalsWorld[3],I),m(n,k.v3.positionWorld,k.vertexNormalsWorld[2],T),X=va(H,E,I,T),x(C,F,L,D,P,w),ga(C,F,L,D,P,w,X,0,0,1,0,0,1),x(M,K,G,z,S,oa),ga(M,K,G,z,S,oa,X,1,0,1,1,0,1)):(ba.r=Y.r,ba.g=Y.g,ba.b=Y.b,m(n,k.centroidWorld,k.normalWorld,ba),t.r=Math.max(0,Math.min(i.color.r*ba.r,1)),t.g=Math.max(0,Math.min(i.color.g*
-ba.g,1)),t.b=Math.max(0,Math.min(i.color.b*ba.b,1)),t.updateHex(),N(C,F,L,D,G,z,P,w),i.wireframe?J(t,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(t)):(N(C,F,L,D,G,z,P,w),i.wireframe?J(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(i.color));else if(i instanceof THREE.MeshNormalMaterial)t.r=ma(k.normalWorld.x),t.g=ma(k.normalWorld.y),t.b=ma(k.normalWorld.z),t.updateHex(),N(C,F,L,D,G,z,P,w),i.wireframe?J(t,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):
-ha(t);else if(i instanceof THREE.MeshDepthMaterial)W=g.near,ca=g.far,H.r=H.g=H.b=1-la(a.positionScreen.z,W,ca),E.r=E.g=E.b=1-la(d.positionScreen.z,W,ca),I.r=I.g=I.b=1-la(h.positionScreen.z,W,ca),T.r=T.g=T.b=1-la(f.positionScreen.z,W,ca),X=va(H,E,I,T),x(C,F,L,D,P,w),ga(C,F,L,D,P,w,X,0,0,1,0,0,1),x(M,K,G,z,S,oa),ga(M,K,G,z,S,oa,X,1,0,1,1,0,1)}function x(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function N(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,
+4?(H.r=E.r=I.r=T.r=Y.r,H.g=E.g=I.g=T.g=Y.g,H.b=E.b=I.b=T.b=Y.b,m(n,k.v1.positionWorld,k.vertexNormalsWorld[0],H),m(n,k.v2.positionWorld,k.vertexNormalsWorld[1],E),m(n,k.v4.positionWorld,k.vertexNormalsWorld[3],I),m(n,k.v3.positionWorld,k.vertexNormalsWorld[2],T),X=va(H,E,I,T),x(C,F,L,D,P,w),ga(C,F,L,D,P,w,X,0,0,1,0,0,1),x(M,K,G,z,S,oa),ga(M,K,G,z,S,oa,X,1,0,1,1,0,1)):(ca.r=Y.r,ca.g=Y.g,ca.b=Y.b,m(n,k.centroidWorld,k.normalWorld,ca),t.r=Math.max(0,Math.min(i.color.r*ca.r,1)),t.g=Math.max(0,Math.min(i.color.g*
+ca.g,1)),t.b=Math.max(0,Math.min(i.color.b*ca.b,1)),t.updateHex(),N(C,F,L,D,G,z,P,w),i.wireframe?J(t,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(t)):(N(C,F,L,D,G,z,P,w),i.wireframe?J(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(i.color));else if(i instanceof THREE.MeshNormalMaterial)t.r=ma(k.normalWorld.x),t.g=ma(k.normalWorld.y),t.b=ma(k.normalWorld.z),t.updateHex(),N(C,F,L,D,G,z,P,w),i.wireframe?J(t,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):
+ha(t);else if(i instanceof THREE.MeshDepthMaterial)W=g.near,da=g.far,H.r=H.g=H.b=1-la(a.positionScreen.z,W,da),E.r=E.g=E.b=1-la(d.positionScreen.z,W,da),I.r=I.g=I.b=1-la(h.positionScreen.z,W,da),T.r=T.g=T.b=1-la(f.positionScreen.z,W,da),X=va(H,E,I,T),x(C,F,L,D,P,w),ga(C,F,L,D,P,w,X,0,0,1,0,0,1),x(M,K,G,z,S,oa),ga(M,K,G,z,S,oa,X,1,0,1,1,0,1)}function x(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function N(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,
 b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function J(a,b,c,e){if(B!=b)k.lineWidth=B=b;if(p!=c)k.lineCap=p=c;if(O!=e)k.lineJoin=O=e;d(a);k.stroke();V.inflate(b*2)}function ha(a){f(a);k.fill()}function ga(a,b,c,d,e,f,g,h,i,j,l,m,n){var o,p;o=g.width-1;p=g.height-1;h*=o;i*=p;j*=o;l*=p;m*=o;n*=p;c-=a;d-=b;e-=a;f-=b;j-=h;l-=i;m-=h;n-=i;o=j*n-m*l;if(!((o<0?-o:o)<1))p=1/o,o=(n*c-l*e)*p,l=(n*d-l*f)*p,c=(j*e-m*c)*p,d=(j*f-m*d)*p,a=a-o*h-c*i,b=b-l*h-d*i,k.save(),k.transform(o,
 l,c,d,a,b),k.clip(),k.drawImage(g,0,0),k.restore()}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ea[0]=e<0?0:e>255?255:e;ea[1]=f<0?0:f>255?255:f;ea[2]=a<0?0:a>255?255:a;ea[4]=g<0?0:g>255?255:g;ea[5]=h<0?0:h>255?255:h;ea[6]=b<0?0:b>255?255:b;ea[8]=i<0?0:i>255?255:i;ea[9]=j<0?0:j>255?255:j;ea[10]=c<0?0:c>255?255:c;ea[12]=k<0?0:k>255?255:k;ea[13]=l<0?0:l>
 255?255:l;ea[14]=d<0?0:d>255?255:d;qa.putImageData(za,0,0);ua.drawImage(pa,0,0);return ra}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var wa,Ha,A,fa,ja,na,xa,U;this.autoClear?this.clear():k.setTransform(1,0,0,-1,n,o);e.data.vertices=0;e.data.faces=0;h=i.projectScene(a,g,this.sortElements);(ya=a.lights.length>0)&&l(a);wa=0;for(Ha=
@@ -139,7 +139,7 @@ h.length;wa<Ha;wa++){A=h[wa];V.empty();if(A instanceof THREE.RenderableParticle)
 U.opacity!=0&&q(r,u,A,U,a)}}else if(A instanceof THREE.RenderableFace3){if(r=A.v1,u=A.v2,y=A.v3,r.positionScreen.x*=n,r.positionScreen.y*=o,u.positionScreen.x*=n,u.positionScreen.y*=o,y.positionScreen.x*=n,y.positionScreen.y*=o,A.overdraw&&(ia(r.positionScreen,u.positionScreen),ia(u.positionScreen,y.positionScreen),ia(y.positionScreen,r.positionScreen)),V.add3Points(r.positionScreen.x,r.positionScreen.y,u.positionScreen.x,u.positionScreen.y,y.positionScreen.x,y.positionScreen.y),ka.instersects(V)){fa=
 0;for(ja=A.meshMaterials.length;fa<ja;)if(U=A.meshMaterials[fa++],U instanceof THREE.MeshFaceMaterial){na=0;for(xa=A.faceMaterials.length;na<xa;)(U=A.faceMaterials[na++])&&U.opacity!=0&&s(r,u,y,0,1,2,A,U,a)}else U.opacity!=0&&s(r,u,y,0,1,2,A,U,a)}}else if(A instanceof THREE.RenderableFace4&&(r=A.v1,u=A.v2,y=A.v3,R=A.v4,r.positionScreen.x*=n,r.positionScreen.y*=o,u.positionScreen.x*=n,u.positionScreen.y*=o,y.positionScreen.x*=n,y.positionScreen.y*=o,R.positionScreen.x*=n,R.positionScreen.y*=o,$.positionScreen.copy(u.positionScreen),
 Z.positionScreen.copy(R.positionScreen),A.overdraw&&(ia(r.positionScreen,u.positionScreen),ia(u.positionScreen,R.positionScreen),ia(R.positionScreen,r.positionScreen),ia(y.positionScreen,$.positionScreen),ia(y.positionScreen,Z.positionScreen)),V.addPoint(r.positionScreen.x,r.positionScreen.y),V.addPoint(u.positionScreen.x,u.positionScreen.y),V.addPoint(y.positionScreen.x,y.positionScreen.y),V.addPoint(R.positionScreen.x,R.positionScreen.y),ka.instersects(V))){fa=0;for(ja=A.meshMaterials.length;fa<
-ja;)if(U=A.meshMaterials[fa++],U instanceof THREE.MeshFaceMaterial){na=0;for(xa=A.faceMaterials.length;na<xa;)(U=A.faceMaterials[na++])&&U.opacity!=0&&v(r,u,y,R,$,Z,A,U,a)}else U.opacity!=0&&v(r,u,y,R,$,Z,A,U,a)}da.addRectangle(V)}k.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
+ja;)if(U=A.meshMaterials[fa++],U instanceof THREE.MeshFaceMaterial){na=0;for(xa=A.faceMaterials.length;na<xa;)(U=A.faceMaterials[na++])&&U.opacity!=0&&v(r,u,y,R,$,Z,A,U,a)}else U.opacity!=0&&v(r,u,y,R,$,Z,A,U,a)}ba.addRectangle(V)}k.setTransform(1,0,0,1,0,0)}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};

+ 1 - 0
src/renderers/CanvasRenderer.js

@@ -103,6 +103,7 @@ THREE.CanvasRenderer = function ( parameters ) {
 		_canvas.height = _canvasHeight;
 
 		_clipRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
+		_clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
 
 		_contextGlobalAlpha = 1;
 		_contextGlobalCompositeOperation = 0;