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fixed scoping issue

Marc-Sefan Cassola 6 years ago
parent
commit
e248e7f557
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/renderers/webgl/WebGLShadowMap.js

+ 2 - 0
src/renderers/webgl/WebGLShadowMap.js

@@ -100,6 +100,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
 
 		if ( lights.length === 0 ) return;
 
+		var currentRenderTarget = _renderer.getRenderTarget();
+
 		var _state = _renderer.state;
 
 		// Set GL state for depth map.