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@@ -40,6 +40,21 @@
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<script>
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+ /*
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+ This is how compressed textures are supposed to be used:
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+
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+ best for desktop:
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+ BC1(DXT1) - opaque textures
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+ BC3(DXT5) - transparent textures with full alpha range
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+
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+ best for iOS:
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+ PVR2, PVR4 - opaque textures or alpha
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+
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+ best for Android:
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+ ETC1 - opaque textures
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+ ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
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+ */
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+
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var camera, scene, renderer;
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@@ -50,62 +65,98 @@
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function init() {
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ var formats = {};
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+ formats.pvrtc = renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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+ formats.s3tc = renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' );
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+ formats.etc1 = renderer.extensions.get( 'WEBGL_compressed_texture_etc1' );
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+ formats.astc = renderer.extensions.get( 'WEBGL_compressed_texture_astc' );
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+
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 1000;
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scene = new THREE.Scene();
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var geometry = new THREE.BoxGeometry( 200, 200, 200 );
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+ var material1, material2;
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- /*
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- This is how compressed textures are supposed to be used:
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+ // TODO: add cubemap support
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+ var loader = new THREE.KTXLoader();
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- DXT1 - RGB - opaque textures
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- DXT3 - RGBA - transparent textures with sharp alpha transitions
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- DXT5 - RGBA - transparent textures with full alpha range
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- */
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+ if ( formats.pvrtc ) {
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- var loader = new THREE.KTXLoader();
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+ material1 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
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+ } );
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+ material2 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
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+ depthTest: false,
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+ transparent: true,
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+ side: THREE.DoubleSide
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+ } );
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- var map1 = loader.load( 'textures/compressed/disturb_rgb.ktx' );
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+ meshes.push( new THREE.Mesh( geometry, material1 ) );
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+ meshes.push( new THREE.Mesh( geometry, material2 ) );
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- var map2 = loader.load( 'textures/compressed/disturb_rgba.ktx' );
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+ }
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- // TODO: fix cubemap support in disturb_cube.ktx
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- var cubemap = loader.load( 'textures/compressed/disturb_rgb.ktx', function ( texture ) {
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- texture.magFilter = THREE.LinearFilter;
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- texture.minFilter = THREE.LinearFilter;
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- texture.mapping = THREE.CubeReflectionMapping;
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- } );
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+ if ( formats.s3tc ) {
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- var material1 = new THREE.MeshBasicMaterial( { map: map1 } );
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- var material2 = new THREE.MeshBasicMaterial( { map: map1 } );
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- var material3 = new THREE.MeshBasicMaterial( { map: map2, alphaTest: 0.5, side: THREE.DoubleSide } );
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+ material1 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
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+ } );
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+ material2 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
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+ depthTest: false,
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+ transparent: true,
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+ side: THREE.DoubleSide
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+ } );
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+ meshes.push( new THREE.Mesh( geometry, material1 ) );
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+ meshes.push( new THREE.Mesh( geometry, material2 ) );
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- var mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
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- mesh.position.x = -200;
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- mesh.position.y = -200;
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- scene.add( mesh );
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- meshes.push( mesh );
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+ }
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- mesh = new THREE.Mesh( geometry, material2 );
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- mesh.position.x = -200;
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- mesh.position.y = 200;
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- scene.add( mesh );
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- meshes.push( mesh );
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+ if ( formats.etc1 ) {
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- mesh = new THREE.Mesh( geometry, material3 );
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- mesh.position.x = 200;
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- mesh.position.y = 200;
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- scene.add( mesh );
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- meshes.push( mesh );
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+ material1 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
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+ } );
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+ meshes.push( new THREE.Mesh( geometry, material1 ) );
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- document.body.appendChild( renderer.domElement );
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+ }
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+
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+ if ( formats.astc ) {
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+
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+ material1 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
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+ } );
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+ material2 = new THREE.MeshBasicMaterial( {
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+ map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
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+ depthTest: false,
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+ transparent: true,
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+ side: THREE.DoubleSide
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+ } );
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+
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+ meshes.push( new THREE.Mesh( geometry, material1 ) );
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+ meshes.push( new THREE.Mesh( geometry, material2 ) );
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+
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+ }
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+
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+ var x = - meshes.length / 2 * 150;
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+ for ( var i = 0; i < meshes.length; ++ i, x += 300 ) {
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+
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+ var mesh = meshes[ i ];
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+ mesh.position.x = x;
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+ mesh.position.y = 0;
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+ scene.add( mesh );
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+
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+ }
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window.addEventListener( 'resize', onWindowResize, false );
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