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remove no longer used hemilight_fragment.glsl

Ben Houston преди 10 години
родител
ревизия
e40d3f7cfd
променени са 3 файла, в които са добавени 0 реда и са изтрити 3 реда
  1. 0 0
      src/renderers/shaders/ShaderChunk/hemilight_fragment.glsl
  2. 0 2
      src/renderers/shaders/ShaderLib.js
  3. 0 1
      utils/build/includes/common.json

+ 0 - 0
src/renderers/shaders/ShaderChunk/hemilight_fragment.glsl


+ 0 - 2
src/renderers/shaders/ShaderLib.js

@@ -378,7 +378,6 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "specularmap_fragment" ],
 				THREE.ShaderChunk[ "normal_phong_fragment" ],
 				THREE.ShaderChunk[ "lightmap_fragment" ],
-				THREE.ShaderChunk[ "hemilight_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "emissivemap_fragment" ],
 
@@ -552,7 +551,6 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "metalnessmap_fragment" ],
 				THREE.ShaderChunk[ "normal_phong_fragment" ], // use phong chunk for now
 				THREE.ShaderChunk[ "lightmap_fragment" ],
-				THREE.ShaderChunk[ "hemilight_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "emissivemap_fragment" ],
 

+ 0 - 1
utils/build/includes/common.json

@@ -130,7 +130,6 @@
 	"src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
-	"src/renderers/shaders/ShaderChunk/hemilight_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/lights.glsl",
 	"src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl",