Browse Source

remove no longer used hemilight_fragment.glsl

Ben Houston 9 years ago
parent
commit
e40d3f7cfd

+ 0 - 0
src/renderers/shaders/ShaderChunk/hemilight_fragment.glsl


+ 0 - 2
src/renderers/shaders/ShaderLib.js

@@ -378,7 +378,6 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "specularmap_fragment" ],
 				THREE.ShaderChunk[ "specularmap_fragment" ],
 				THREE.ShaderChunk[ "normal_phong_fragment" ],
 				THREE.ShaderChunk[ "normal_phong_fragment" ],
 				THREE.ShaderChunk[ "lightmap_fragment" ],
 				THREE.ShaderChunk[ "lightmap_fragment" ],
-				THREE.ShaderChunk[ "hemilight_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "emissivemap_fragment" ],
 				THREE.ShaderChunk[ "emissivemap_fragment" ],
 
 
@@ -552,7 +551,6 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "metalnessmap_fragment" ],
 				THREE.ShaderChunk[ "metalnessmap_fragment" ],
 				THREE.ShaderChunk[ "normal_phong_fragment" ], // use phong chunk for now
 				THREE.ShaderChunk[ "normal_phong_fragment" ], // use phong chunk for now
 				THREE.ShaderChunk[ "lightmap_fragment" ],
 				THREE.ShaderChunk[ "lightmap_fragment" ],
-				THREE.ShaderChunk[ "hemilight_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "aomap_fragment" ],
 				THREE.ShaderChunk[ "emissivemap_fragment" ],
 				THREE.ShaderChunk[ "emissivemap_fragment" ],
 
 

+ 0 - 1
utils/build/includes/common.json

@@ -130,7 +130,6 @@
 	"src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
-	"src/renderers/shaders/ShaderChunk/hemilight_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/lights.glsl",
 	"src/renderers/shaders/ShaderChunk/lights.glsl",
 	"src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl",