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refactored build system

sole 14 年之前
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e43af53f19
共有 1 個文件被更改,包括 200 次插入0 次删除
  1. 200 0
      utils/build.py

+ 200 - 0
utils/build.py

@@ -0,0 +1,200 @@
+#!/usr/bin/env python
+
+import argparse
+import os
+import tempfile
+
+
+FILES = {
+	'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
+	'cameras': ['cameras/Camera.js'],
+	'io': ['io/Loader.js'],
+	'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
+	'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
+	'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
+	'scenes': ['scenes/Scene.js'],
+	'projector': ['renderers/Projector.js'],
+	'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
+	'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
+}
+
+
+def merge(files):
+	text = ""
+
+	for filename in files:
+		with open(os.path.join('..', 'src', filename), 'r') as f:
+			text = text + f.read()
+
+	return text
+
+
+def output(text, filename):
+	with open(os.path.join('..', 'build', filename), 'w') as f:
+		f.write(text)
+
+
+def compress(text):
+	
+	in_tuple = tempfile.mkstemp()
+	with os.fdopen(in_tuple[0], 'w') as handle:
+		handle.write(text)
+
+	out_tuple = tempfile.mkstemp()
+	os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
+
+	with os.fdopen(out_tuple[0], 'r') as handle:
+		compressed = handle.read()
+	
+	os.unlink(in_tuple[1])
+	os.unlink(out_tuple[1])
+
+	return compressed
+
+
+def addHeader(text, endFilename):
+	with open(os.path.join('.', 'REVISION'), 'r') as handle:
+		revision = handle.read().rstrip()
+	
+	return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
+
+
+def getAllFiles():
+	files = []
+	for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
+		files.extend(FILES[k])
+	return files
+
+
+def build(files, outputFilename):
+	print "=" * 40
+	print "Compiling", outputFilename
+	print "=" * 40
+
+	output(addHeader(compress(merge(files)), outputFilename), outputFilename)
+
+
+def buildFull():
+	build(getAllFiles(), 'Three.js')
+
+
+def buildCanvas():
+
+	files = getAllFiles()
+
+	files.remove('materials/ParticleDOMMaterial.js')
+	files.remove('renderers/DOMRenderer.js')
+	files.remove('renderers/SVGRenderer.js')
+	files.remove('renderers/WebGLRenderer.js')
+
+	build(files, 'ThreeCanvas.js')
+
+
+def buildWebGL():
+
+	files = getAllFiles()
+
+	files.remove('materials/ParticleDOMMaterial.js')
+	files.remove('renderers/Projector.js')
+	files.remove('renderers/DOMRenderer.js')
+	files.remove('renderers/CanvasRenderer.js')
+	files.remove('renderers/SVGRenderer.js')
+	
+	for f in FILES['renderables']:
+		files.remove(f)
+
+	build(files, 'ThreeWebGL.js')
+
+
+def buildSVG():
+
+	files = getAllFiles()
+
+	files.remove('materials/MeshPhongMaterial.js')
+	files.remove('materials/ParticleDOMMaterial.js')
+	files.remove('renderers/DOMRenderer.js')
+	files.remove('renderers/CanvasRenderer.js')
+	files.remove('renderers/WebGLRenderer.js')
+
+	build(files, 'ThreeSVG.js')
+
+
+def buildDOM():
+
+	files = []
+	for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
+		files.extend(FILES[k])
+	
+	files.remove('core/Geometry.js')
+	files.remove('objects/Line.js')
+	files.remove('objects/Mesh.js')
+	files.append('materials/ParticleDOMMaterial.js')
+	files.append('renderers/DOMRenderer.js')
+	files.append('renderers/renderables/RenderableParticle.js')
+
+	build(files, 'ThreeDOM.js')
+
+
+def buildDebug():
+
+	outputFilename = 'ThreeDebug.js'
+
+	print "=" * 40
+	print "Compiling", outputFilename
+	print "=" * 40
+
+	files = getAllFiles()
+	text = merge(files)
+
+	position = 0
+	while True:
+		position = text.find("/* DEBUG", position)
+		if position == -1:
+			break
+		text = text[0:position] + text[position+8:]
+		position = text.find("*/", position)
+		text = text[0:position] + text[position+2:]
+
+	output(addHeader(compress(text), outputFilename), outputFilename)
+
+
+def parse_args():
+
+	parser = argparse.ArgumentParser(description='Build and compress Three.js')
+	parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
+	parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
+	parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
+	parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
+	parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
+	parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
+	parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
+
+	return parser.parse_args()
+
+
+def main(argv=None):
+
+	args = parse_args()
+
+	if args.full or args.all:
+		buildFull()
+
+	if args.canvas or args.all:
+		buildCanvas()
+
+	if args.webgl or args.all:
+		buildWebGL()
+
+	if args.svg or args.all:
+		buildSVG()
+
+	if args.dom or args.all:
+		buildDOM()
+
+	if args.debug or args.all:
+		buildDebug()
+
+
+if __name__ == "__main__":
+	main()
+