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- #!/usr/bin/env python
- import argparse
- import os
- import tempfile
- FILES = {
- 'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
- 'cameras': ['cameras/Camera.js'],
- 'io': ['io/Loader.js'],
- 'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
- 'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
- 'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
- 'scenes': ['scenes/Scene.js'],
- 'projector': ['renderers/Projector.js'],
- 'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
- 'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
- }
- def merge(files):
- text = ""
- for filename in files:
- with open(os.path.join('..', 'src', filename), 'r') as f:
- text = text + f.read()
- return text
- def output(text, filename):
- with open(os.path.join('..', 'build', filename), 'w') as f:
- f.write(text)
- def compress(text):
-
- in_tuple = tempfile.mkstemp()
- with os.fdopen(in_tuple[0], 'w') as handle:
- handle.write(text)
- out_tuple = tempfile.mkstemp()
- os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
- with os.fdopen(out_tuple[0], 'r') as handle:
- compressed = handle.read()
-
- os.unlink(in_tuple[1])
- os.unlink(out_tuple[1])
- return compressed
- def addHeader(text, endFilename):
- with open(os.path.join('.', 'REVISION'), 'r') as handle:
- revision = handle.read().rstrip()
-
- return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
- def getAllFiles():
- files = []
- for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
- files.extend(FILES[k])
- return files
- def build(files, outputFilename):
- print "=" * 40
- print "Compiling", outputFilename
- print "=" * 40
- output(addHeader(compress(merge(files)), outputFilename), outputFilename)
- def buildFull():
- build(getAllFiles(), 'Three.js')
- def buildCanvas():
- files = getAllFiles()
- files.remove('materials/ParticleDOMMaterial.js')
- files.remove('renderers/DOMRenderer.js')
- files.remove('renderers/SVGRenderer.js')
- files.remove('renderers/WebGLRenderer.js')
- build(files, 'ThreeCanvas.js')
- def buildWebGL():
- files = getAllFiles()
- files.remove('materials/ParticleDOMMaterial.js')
- files.remove('renderers/Projector.js')
- files.remove('renderers/DOMRenderer.js')
- files.remove('renderers/CanvasRenderer.js')
- files.remove('renderers/SVGRenderer.js')
-
- for f in FILES['renderables']:
- files.remove(f)
- build(files, 'ThreeWebGL.js')
- def buildSVG():
- files = getAllFiles()
- files.remove('materials/MeshPhongMaterial.js')
- files.remove('materials/ParticleDOMMaterial.js')
- files.remove('renderers/DOMRenderer.js')
- files.remove('renderers/CanvasRenderer.js')
- files.remove('renderers/WebGLRenderer.js')
- build(files, 'ThreeSVG.js')
- def buildDOM():
- files = []
- for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
- files.extend(FILES[k])
-
- files.remove('core/Geometry.js')
- files.remove('objects/Line.js')
- files.remove('objects/Mesh.js')
- files.append('materials/ParticleDOMMaterial.js')
- files.append('renderers/DOMRenderer.js')
- files.append('renderers/renderables/RenderableParticle.js')
- build(files, 'ThreeDOM.js')
- def buildDebug():
- outputFilename = 'ThreeDebug.js'
- print "=" * 40
- print "Compiling", outputFilename
- print "=" * 40
- files = getAllFiles()
- text = merge(files)
- position = 0
- while True:
- position = text.find("/* DEBUG", position)
- if position == -1:
- break
- text = text[0:position] + text[position+8:]
- position = text.find("*/", position)
- text = text[0:position] + text[position+2:]
- output(addHeader(compress(text), outputFilename), outputFilename)
- def parse_args():
- parser = argparse.ArgumentParser(description='Build and compress Three.js')
- parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
- parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
- parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
- parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
- parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
- parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
- parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
- return parser.parse_args()
- def main(argv=None):
- args = parse_args()
- if args.full or args.all:
- buildFull()
- if args.canvas or args.all:
- buildCanvas()
- if args.webgl or args.all:
- buildWebGL()
- if args.svg or args.all:
- buildSVG()
- if args.dom or args.all:
- buildDOM()
- if args.debug or args.all:
- buildDebug()
- if __name__ == "__main__":
- main()
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