build.py 5.4 KB

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  1. #!/usr/bin/env python
  2. import argparse
  3. import os
  4. import tempfile
  5. FILES = {
  6. 'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
  7. 'cameras': ['cameras/Camera.js'],
  8. 'io': ['io/Loader.js'],
  9. 'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
  10. 'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
  11. 'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
  12. 'scenes': ['scenes/Scene.js'],
  13. 'projector': ['renderers/Projector.js'],
  14. 'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
  15. 'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
  16. }
  17. def merge(files):
  18. text = ""
  19. for filename in files:
  20. with open(os.path.join('..', 'src', filename), 'r') as f:
  21. text = text + f.read()
  22. return text
  23. def output(text, filename):
  24. with open(os.path.join('..', 'build', filename), 'w') as f:
  25. f.write(text)
  26. def compress(text):
  27. in_tuple = tempfile.mkstemp()
  28. with os.fdopen(in_tuple[0], 'w') as handle:
  29. handle.write(text)
  30. out_tuple = tempfile.mkstemp()
  31. os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
  32. with os.fdopen(out_tuple[0], 'r') as handle:
  33. compressed = handle.read()
  34. os.unlink(in_tuple[1])
  35. os.unlink(out_tuple[1])
  36. return compressed
  37. def addHeader(text, endFilename):
  38. with open(os.path.join('.', 'REVISION'), 'r') as handle:
  39. revision = handle.read().rstrip()
  40. return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
  41. def getAllFiles():
  42. files = []
  43. for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
  44. files.extend(FILES[k])
  45. return files
  46. def build(files, outputFilename):
  47. print "=" * 40
  48. print "Compiling", outputFilename
  49. print "=" * 40
  50. output(addHeader(compress(merge(files)), outputFilename), outputFilename)
  51. def buildFull():
  52. build(getAllFiles(), 'Three.js')
  53. def buildCanvas():
  54. files = getAllFiles()
  55. files.remove('materials/ParticleDOMMaterial.js')
  56. files.remove('renderers/DOMRenderer.js')
  57. files.remove('renderers/SVGRenderer.js')
  58. files.remove('renderers/WebGLRenderer.js')
  59. build(files, 'ThreeCanvas.js')
  60. def buildWebGL():
  61. files = getAllFiles()
  62. files.remove('materials/ParticleDOMMaterial.js')
  63. files.remove('renderers/Projector.js')
  64. files.remove('renderers/DOMRenderer.js')
  65. files.remove('renderers/CanvasRenderer.js')
  66. files.remove('renderers/SVGRenderer.js')
  67. for f in FILES['renderables']:
  68. files.remove(f)
  69. build(files, 'ThreeWebGL.js')
  70. def buildSVG():
  71. files = getAllFiles()
  72. files.remove('materials/MeshPhongMaterial.js')
  73. files.remove('materials/ParticleDOMMaterial.js')
  74. files.remove('renderers/DOMRenderer.js')
  75. files.remove('renderers/CanvasRenderer.js')
  76. files.remove('renderers/WebGLRenderer.js')
  77. build(files, 'ThreeSVG.js')
  78. def buildDOM():
  79. files = []
  80. for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
  81. files.extend(FILES[k])
  82. files.remove('core/Geometry.js')
  83. files.remove('objects/Line.js')
  84. files.remove('objects/Mesh.js')
  85. files.append('materials/ParticleDOMMaterial.js')
  86. files.append('renderers/DOMRenderer.js')
  87. files.append('renderers/renderables/RenderableParticle.js')
  88. build(files, 'ThreeDOM.js')
  89. def buildDebug():
  90. outputFilename = 'ThreeDebug.js'
  91. print "=" * 40
  92. print "Compiling", outputFilename
  93. print "=" * 40
  94. files = getAllFiles()
  95. text = merge(files)
  96. position = 0
  97. while True:
  98. position = text.find("/* DEBUG", position)
  99. if position == -1:
  100. break
  101. text = text[0:position] + text[position+8:]
  102. position = text.find("*/", position)
  103. text = text[0:position] + text[position+2:]
  104. output(addHeader(compress(text), outputFilename), outputFilename)
  105. def parse_args():
  106. parser = argparse.ArgumentParser(description='Build and compress Three.js')
  107. parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
  108. parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
  109. parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
  110. parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
  111. parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
  112. parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
  113. parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
  114. return parser.parse_args()
  115. def main(argv=None):
  116. args = parse_args()
  117. if args.full or args.all:
  118. buildFull()
  119. if args.canvas or args.all:
  120. buildCanvas()
  121. if args.webgl or args.all:
  122. buildWebGL()
  123. if args.svg or args.all:
  124. buildSVG()
  125. if args.dom or args.all:
  126. buildDOM()
  127. if args.debug or args.all:
  128. buildDebug()
  129. if __name__ == "__main__":
  130. main()