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@@ -26,11 +26,10 @@
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Every [page:Object3D] has three associated Matrix4s:
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Every [page:Object3D] has three associated Matrix4s:
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<ul>
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<ul>
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<li>
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<li>
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- [page:Object3D.matrix]: This stores the local transform of the object.
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+ [page:Object3D.matrix]: This stores the local transform of the object. This is the object's transformation relative to its parent.
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</li>
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</li>
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<li>
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<li>
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- [page:Object3D.matrixWorld]: The global or world transform of the object. This is the object's transformation relative to its parent.
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- If the object has no parent, then this is identical to the local transform.
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+ [page:Object3D.matrixWorld]: The global or world transform of the object. If the object has no parent, then this is identical to the local transform stored in [page:Object3D.matrix matrix].
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</li>
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</li>
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<li>
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<li>
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[page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system.
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[page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system.
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