Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e4d28a3004 Merge pull request #13184 from miguelriemoliveira/dev 7 jaren geleden
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 jaren geleden
build e5ebbfa3c3 Updated builds. 7 jaren geleden
docs e4d28a3004 Merge pull request #13184 from miguelriemoliveira/dev 7 jaren geleden
editor be6787339a Editor: Moved grid to settings. 7 jaren geleden
examples 510d5d5328 Merge pull request #13159 from vt5491/dev 7 jaren geleden
src 620ac495e7 WebGLRenderer: Fix first time skin render 7 jaren geleden
test 789efa65ba Merge pull request #13079 from matthias-w/feature/box-intersects-triangle 7 jaren geleden
utils b08650b8b2 Update google-closure-compiler 7 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 139be23873 visual studio folder can safely be ignored 7 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 jaren geleden
LICENSE 5498e9ec31 Update LICENSE 7 jaren geleden
README.md 582cc2c7e8 Improved README example 8 jaren geleden
bower.json d271add4e8 Added bower.json back. See #10431 8 jaren geleden
package.json b08650b8b2 Update google-closure-compiler 7 jaren geleden
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 jaren geleden

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases