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@@ -97,14 +97,7 @@
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];
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- var geometries = [];
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-
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- for ( var i = 0, l = materials.length; i < l; i ++ ) {
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-
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- var geometry = new THREE.SphereGeometry( 50, 32, 16 );
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- geometries.push( geometry );
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-
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- }
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+ var geometry = new THREE.SphereGeometry( 50, 32, 16 );
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for ( var i = 0; i < 5000; i ++ ) {
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@@ -115,7 +108,6 @@
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var index = Math.floor( ( i / 5000 ) * materials.length );
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var material = materials[ index ];
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- var geometry = geometries[ index ];
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var mesh = new THREE.Mesh( geometry, material );
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