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@@ -89,38 +89,26 @@
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// Spheres geometry
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- var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
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- var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
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- var geometry_pieces = new THREE.SphereGeometry( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
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+ var geometry = new THREE.SphereGeometry( 70, 32, 16 );
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- for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) {
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+ for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
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- var face = geometry_pieces.faces[ i ];
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+ var face = geometry.faces[ i ];
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face.materialIndex = Math.floor( Math.random() * materials.length );
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}
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- geometry_pieces.sortFacesByMaterial();
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+ geometry.sortFacesByMaterial();
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objects = [];
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for ( var i = 0, l = materials.length; i < l; i ++ ) {
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- var material = materials[ i ];
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-
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- if ( material.shading == THREE.FlatShading ) {
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-
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- addMesh( geometry_flat, material );
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-
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- } else {
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-
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- addMesh( geometry_smooth, material );
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-
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- }
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+ addMesh( geometry, materials[ i ] );
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}
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- addMesh( geometry_pieces, new THREE.MeshFaceMaterial( materials ) );
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+ addMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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scene.add( particleLight );
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