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@@ -119,7 +119,7 @@ THREE.Mirror = function ( renderer, camera, options ) {
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this.renderTarget2 = new THREE.WebGLRenderTarget( width, height, parameters );
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var mirrorShader = THREE.ShaderLib[ "mirror" ];
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- var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
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+ var mirrorUniforms = Object.assign( {}, mirrorShader.uniforms );
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this.material = new THREE.ShaderMaterial( {
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