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@@ -1236,7 +1236,7 @@ THREE.ShaderLib = {
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"void main() {",
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- " vec4 worldPosition = transformNormal( position, modelMatrix );",
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+ " vWorldPosition = transformNormal( position, modelMatrix );",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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@@ -1286,7 +1286,7 @@ THREE.ShaderLib = {
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"void main() {",
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- " vec4 worldPosition = transformNormal( position, modelMatrix );",
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+ " vWorldPosition = transformNormal( position, modelMatrix );",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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