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@@ -26,7 +26,7 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
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var x = - widthHalf, y = - heightHalf, z = - depthHalf;
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var x = - widthHalf, y = - heightHalf, z = - depthHalf;
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- for ( var i = 0; i < widthSegments; i ++ ) {
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+ for ( var i = 0; i <= widthSegments; i ++ ) {
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vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
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vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
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vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
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vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
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@@ -37,7 +37,7 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
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}
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}
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- for ( var i = 0; i < heightSegments; i ++ ) {
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+ for ( var i = 0; i <= heightSegments; i ++ ) {
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vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
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vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
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vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
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vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
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@@ -48,7 +48,7 @@ THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSe
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}
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}
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- for ( var i = 0; i < depthSegments; i ++ ) {
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+ for ( var i = 0; i <= depthSegments; i ++ ) {
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vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
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vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
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vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
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vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
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