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@@ -61,8 +61,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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skinning: useSkinning
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skinning: useSkinning
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} );
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} );
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- depthMaterial._shadowPass = true;
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-
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_depthMaterials[ i ] = depthMaterial;
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_depthMaterials[ i ] = depthMaterial;
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var distanceMaterial = new THREE.ShaderMaterial( {
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var distanceMaterial = new THREE.ShaderMaterial( {
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@@ -73,8 +71,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
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skinning: useSkinning
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skinning: useSkinning
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} );
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} );
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- distanceMaterial._shadowPass = true;
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-
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_distanceMaterials[ i ] = distanceMaterial;
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_distanceMaterials[ i ] = distanceMaterial;
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}
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}
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