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@@ -2029,7 +2029,7 @@
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mtl.shininess = new THREE.FloatNode( 15 );
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// not use "uniform" input ( for optimization )
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- // instead use explicit declaration example:
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+ // instead use explicit declaration, for example:
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// vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3"
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// but not allow change the value after build the shader material
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mtl.color.readonly = mtl.specular.readonly = mtl.shininess.readonly = true;
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