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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      examples/webgl_materials_nodes.html

+ 1 - 1
examples/webgl_materials_nodes.html

@@ -2029,7 +2029,7 @@
 					mtl.shininess = new THREE.FloatNode( 15 );
 
 					// not use "uniform" input ( for optimization ) 
-					// instead use explicit declaration example: 
+					// instead use explicit declaration, for example: 
 					// vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3"
 					// but not allow change the value after build the shader material
 					mtl.color.readonly = mtl.specular.readonly = mtl.shininess.readonly = true;