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@@ -49,7 +49,7 @@
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scene = new THREE.Scene();
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window.scene = scene;
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- scene.background = new THREE.Color( 0x808080 );
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+ scene.background = new THREE.Color( 0x444444 );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
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camera.position.set( 0, 1.6, 3 );
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@@ -60,7 +60,7 @@
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var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
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var material = new THREE.MeshStandardMaterial( {
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- color: 0x333333,
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+ color: 0x222222,
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roughness: 1.0,
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metalness: 0.0
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} );
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