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+<!doctype html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - skinning + morphing [knight]</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #000;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+
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+ background-color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+
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+ a {
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+ color: #0af;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+
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+ <div id="container"></div>
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+
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - skinning + morphing
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+ - knight by <a href="https://github.com/apendua">apendua</a>
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+ </div>
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+
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+ <script src="../build/Three.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/Stats.js"></script>
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+
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+ <script>
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+
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+ var SCREEN_WIDTH = window.innerWidth;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+ var FLOOR = -250;
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+
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+ var container,stats;
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+
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+ var camera, scene;
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+ var renderer;
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+
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+ var mesh, geometry;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ var clock = new THREE.Clock();
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.getElementById( 'container' );
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+
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+ camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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+ camera.position.z = 2200;
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+
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+ scene = new THREE.Scene();
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+
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+ scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
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+ scene.fog.color.setHSV( 0.6, 0.125, 1 );
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+
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+ scene.add( camera );
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+
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+ // GROUND
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+
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+ var groundTexture = THREE.ImageUtils.loadTexture( "textures/terrain/grasslight-big.jpg" );
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+ groundTexture.wrapS = groundTexture.wrapT = THREE.RepeatWrapping;
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+ groundTexture.repeat.set( 16, 16 );
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+ groundTexture.anisotropy = 4;
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+
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+ var xm = new THREE.MeshPhongMaterial( { map: groundTexture, emissive: 0xbbbbbb, perPixel: true } );
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+
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+ geometry = new THREE.PlaneGeometry( 16000, 16000 );
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+
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+ var ground = new THREE.Mesh( geometry, xm );
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+ ground.position.set( 0, FLOOR, 0 );
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+ ground.rotation.x = -Math.PI/2;
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+ scene.add( ground );
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+
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+ ground.receiveShadow = true;
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+
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+
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+ // LIGHTS
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+
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+ var ambient = new THREE.AmbientLight( 0x222222 );
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+ scene.add( ambient );
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+
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+
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+ var light = new THREE.DirectionalLight( 0xffffff, 1.6 );
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+ light.position.set( 0, 140, 500 );
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+ light.position.multiplyScalar( 1.1 );
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+ light.color.setHSV( 0.6, 0.075, 1 );
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+ scene.add( light );
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+
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+ light.castShadow = true;
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+
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+ light.shadowMapWidth = 2048;
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+ light.shadowMapHeight = 2048;
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+
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+ var d = 390;
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+
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+ light.shadowCameraLeft = -d * 2;
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+ light.shadowCameraRight = d * 2;
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+ light.shadowCameraTop = d * 1.5;
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+ light.shadowCameraBottom = -d;
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+
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+ light.shadowCameraFar = 3500;
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+ //light.shadowCameraVisible = true;
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+
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+ //
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+
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+ var light = new THREE.DirectionalLight( 0xffffff, 1 );
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+ light.position.set( 0, -1, 0 );
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+ light.color.setHSV( 0.25, 0.85, 0.5 );
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+ scene.add( light );
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+
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+ // RENDERER
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ renderer.domElement.style.position = "relative";
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+
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+ renderer.setClearColor( scene.fog.color, 1 );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ renderer.gammaInput = true;
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+ renderer.gammaOutput = true;
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+ renderer.physicallyBasedShading = true;
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+
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+ renderer.shadowMapEnabled = true;
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+
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+
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+ // STATS
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ stats.domElement.children[ 0 ].children[ 0 ].style.color = "#777";
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+ stats.domElement.children[ 0 ].style.background = "transparent";
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+ stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
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+
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+ //
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+
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+ var loader = new THREE.JSONLoader();
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+ loader.load( "models/skinned/knight.js", function( geometry ) { createScene( geometry, 0, FLOOR, -300, 60 ) } );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function ensureLoop( animation ) {
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+
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+ for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
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+
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+ var bone = animation.hierarchy[ i ];
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+
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+ var first = bone.keys[ 0 ];
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+ var last = bone.keys[ bone.keys.length - 1 ];
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+
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+ last.pos = first.pos;
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+ last.rot = first.rot;
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+ last.scl = first.scl;
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+
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+ }
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+
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+ }
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+
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+ function createScene( geometry, x, y, z, s ) {
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+
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+ ensureLoop( geometry.animation );
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+
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+ geometry.computeBoundingBox();
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+ var bb = geometry.boundingBox;
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+
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+ THREE.AnimationHandler.add( geometry.animation );
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+
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+ var path = "textures/cube/Park2/";
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+ var format = '.jpg';
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+ var urls = [
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+ path + 'posx' + format, path + 'negx' + format,
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+ path + 'posy' + format, path + 'negy' + format,
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+ path + 'posz' + format, path + 'negz' + format
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+ ];
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+
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+
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+ //var envMap = THREE.ImageUtils.loadTextureCube( urls );
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+
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+ //var map = THREE.ImageUtils.loadTexture( "textures/ash_uvgrid01.jpg" );
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+
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+ //var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
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+ //var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
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+
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+ for ( var i = 0; i < geometry.materials.length; i ++ ) {
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+
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+ var m = geometry.materials[ i ];
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+ m.skinning = true;
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+ m.morphTargets = true;
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+
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+ m.specular.setHSV( 0, 0, 0.1 );
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+
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+ m.color.setHSV( 0.6, 0, 0.6 );
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+ m.ambient.copy( m.color );
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+
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+ //m.map = map;
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+ //m.envMap = envMap;
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+ //m.bumpMap = bumpMap;
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+ //m.bumpScale = 2;
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+
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+ //m.combine = THREE.MixOperation;
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+ //m.reflectivity = 0.75;
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+
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+ m.wrapAround = true;
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+ m.perPixel = true;
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+
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+ }
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+
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+ mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial() );
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+ mesh.position.set( x, y - bb.min.y * s, z );
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+ mesh.scale.set( s, s, s );
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+ scene.add( mesh );
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+
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+
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+ animation = new THREE.Animation( mesh, geometry.animation.name );
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+ animation.JITCompile = false;
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+ animation.interpolationType = THREE.AnimationHandler.LINEAR;
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+
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+ animation.play();
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = ( event.clientX - windowHalfX );
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+ mouseY = ( event.clientY - windowHalfY );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var delta = 0.75 * clock.getDelta();
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
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+
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+ camera.lookAt( scene.position );
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+
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+ // update skinning
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+
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+ THREE.AnimationHandler.update( delta );
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+
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+ // update morphs
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+
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+ if ( mesh ) {
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+
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+ var time = Date.now() * 0.001;
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+
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+ // mouth
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+
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+ mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
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+
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+ // frown ?
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+
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+ mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
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+
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+ // eyes
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+
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+ mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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