Cleanup: updateDeferredColorUniforms only accepts 5 arguments
@@ -606,7 +606,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
}
- updateDeferredColorUniforms( renderer, scene, camera, geometry, material, group );
+ updateDeferredColorUniforms( renderer, scene, camera, geometry, material );
material.uniforms.samplerLight.value = _compLight.renderTarget2.texture;
@@ -641,7 +641,7 @@ var WebGLDeferredRenderer = function ( parameters ) {