@@ -153,6 +153,7 @@
// MIRROR planes
var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT } );
+ groundMirror.geometry.setDrawRange( 0, 0 ); // avoid rendering geometry
var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );